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178 lines
5.7 KiB
178 lines
5.7 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace UniRx.Operators |
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{ |
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internal class RepeatUntilObservable<T> : OperatorObservableBase<T> |
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{ |
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readonly IEnumerable<IObservable<T>> sources; |
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readonly IObservable<Unit> trigger; |
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readonly GameObject lifeTimeChecker; |
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public RepeatUntilObservable(IEnumerable<IObservable<T>> sources, IObservable<Unit> trigger, GameObject lifeTimeChecker) |
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: base(true) |
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{ |
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this.sources = sources; |
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this.trigger = trigger; |
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this.lifeTimeChecker = lifeTimeChecker; |
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} |
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protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel) |
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{ |
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return new RepeatUntil(this, observer, cancel).Run(); |
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} |
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class RepeatUntil : OperatorObserverBase<T, T> |
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{ |
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readonly RepeatUntilObservable<T> parent; |
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readonly object gate = new object(); |
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IEnumerator<IObservable<T>> e; |
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SerialDisposable subscription; |
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SingleAssignmentDisposable schedule; |
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Action nextSelf; |
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bool isStopped; |
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bool isDisposed; |
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bool isFirstSubscribe; |
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IDisposable stopper; |
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public RepeatUntil(RepeatUntilObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel) |
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{ |
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this.parent = parent; |
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} |
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public IDisposable Run() |
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{ |
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isFirstSubscribe = true; |
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isDisposed = false; |
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isStopped = false; |
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e = parent.sources.GetEnumerator(); |
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subscription = new SerialDisposable(); |
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schedule = new SingleAssignmentDisposable(); |
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stopper = parent.trigger.Subscribe(_ => |
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{ |
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lock (gate) |
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{ |
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isStopped = true; |
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e.Dispose(); |
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subscription.Dispose(); |
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schedule.Dispose(); |
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observer.OnCompleted(); |
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} |
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}, observer.OnError); |
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schedule.Disposable = Scheduler.CurrentThread.Schedule(RecursiveRun); |
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return new CompositeDisposable(schedule, subscription, stopper, Disposable.Create(() => |
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{ |
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lock (gate) |
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{ |
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isDisposed = true; |
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e.Dispose(); |
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} |
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})); |
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} |
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void RecursiveRun(Action self) |
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{ |
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lock (gate) |
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{ |
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this.nextSelf = self; |
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if (isDisposed) return; |
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if (isStopped) return; |
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var current = default(IObservable<T>); |
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var hasNext = false; |
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var ex = default(Exception); |
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try |
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{ |
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hasNext = e.MoveNext(); |
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if (hasNext) |
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{ |
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current = e.Current; |
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if (current == null) throw new InvalidOperationException("sequence is null."); |
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} |
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else |
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{ |
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e.Dispose(); |
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} |
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} |
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catch (Exception exception) |
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{ |
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ex = exception; |
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e.Dispose(); |
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} |
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if (ex != null) |
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{ |
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stopper.Dispose(); |
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observer.OnError(ex); |
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return; |
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} |
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if (!hasNext) |
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{ |
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stopper.Dispose(); |
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observer.OnCompleted(); |
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return; |
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} |
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var source = e.Current; |
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var d = new SingleAssignmentDisposable(); |
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subscription.Disposable = d; |
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if (isFirstSubscribe) |
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{ |
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isFirstSubscribe = false; |
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d.Disposable = source.Subscribe(this); |
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} |
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else |
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{ |
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MainThreadDispatcher.SendStartCoroutine(SubscribeAfterEndOfFrame(d, source, this, parent.lifeTimeChecker)); |
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} |
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} |
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} |
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static IEnumerator SubscribeAfterEndOfFrame(SingleAssignmentDisposable d, IObservable<T> source, IObserver<T> observer, GameObject lifeTimeChecker) |
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{ |
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yield return YieldInstructionCache.WaitForEndOfFrame; |
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if (!d.IsDisposed && lifeTimeChecker != null) |
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{ |
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d.Disposable = source.Subscribe(observer); |
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} |
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} |
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public override void OnNext(T value) |
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{ |
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base.observer.OnNext(value); |
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} |
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public override void OnError(Exception error) |
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{ |
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try { observer.OnError(error); } |
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finally { Dispose(); } |
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} |
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public override void OnCompleted() |
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{ |
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if (!isDisposed) |
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{ |
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this.nextSelf(); |
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} |
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else |
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{ |
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e.Dispose(); |
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if (!isDisposed) |
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{ |
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try { observer.OnCompleted(); } |
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finally { Dispose(); } |
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} |
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} |
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} |
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} |
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} |
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} |