上海虹口龙之梦项目
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using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableAnimatorTrigger : ObservableTriggerBase
{
Subject<int> onAnimatorIK;
/// <summary>Callback for setting up animation IK (inverse kinematics).</summary>
void OnAnimatorIK(int layerIndex)
{
if (onAnimatorIK != null) onAnimatorIK.OnNext(layerIndex);
}
/// <summary>Callback for setting up animation IK (inverse kinematics).</summary>
public IObservable<int> OnAnimatorIKAsObservable()
{
return onAnimatorIK ?? (onAnimatorIK = new Subject<int>());
}
Subject<Unit> onAnimatorMove;
/// <summary>Callback for processing animation movements for modifying root motion.</summary>
void OnAnimatorMove()
{
if (onAnimatorMove != null) onAnimatorMove.OnNext(Unit.Default);
}
/// <summary>Callback for processing animation movements for modifying root motion.</summary>
public IObservable<Unit> OnAnimatorMoveAsObservable()
{
return onAnimatorMove ?? (onAnimatorMove = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onAnimatorIK != null)
{
onAnimatorIK.OnCompleted();
}
if (onAnimatorMove != null)
{
onAnimatorMove.OnCompleted();
}
}
}
}