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31 lines
949 B
31 lines
949 B
using System; // require keep for Windows Universal App |
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using UnityEngine; |
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namespace UniRx.Triggers |
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{ |
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[DisallowMultipleComponent] |
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public class ObservableFixedUpdateTrigger : ObservableTriggerBase |
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{ |
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Subject<Unit> fixedUpdate; |
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/// <summary>This function is called every fixed framerate frame, if the MonoBehaviour is enabled.</summary> |
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void FixedUpdate() |
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{ |
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if (fixedUpdate != null) fixedUpdate.OnNext(Unit.Default); |
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} |
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/// <summary>This function is called every fixed framerate frame, if the MonoBehaviour is enabled.</summary> |
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public IObservable<Unit> FixedUpdateAsObservable() |
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{ |
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return fixedUpdate ?? (fixedUpdate = new Subject<Unit>()); |
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} |
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protected override void RaiseOnCompletedOnDestroy() |
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{ |
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if (fixedUpdate != null) |
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{ |
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fixedUpdate.OnCompleted(); |
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} |
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} |
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} |
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} |