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31 lines
893 B
31 lines
893 B
using System; // require keep for Windows Universal App |
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using UnityEngine; |
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namespace UniRx.Triggers |
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{ |
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[DisallowMultipleComponent] |
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public class ObservableLateUpdateTrigger : ObservableTriggerBase |
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{ |
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Subject<Unit> lateUpdate; |
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/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary> |
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void LateUpdate() |
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{ |
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if (lateUpdate != null) lateUpdate.OnNext(Unit.Default); |
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} |
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/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary> |
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public IObservable<Unit> LateUpdateAsObservable() |
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{ |
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return lateUpdate ?? (lateUpdate = new Subject<Unit>()); |
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} |
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protected override void RaiseOnCompletedOnDestroy() |
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{ |
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if (lateUpdate != null) |
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{ |
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lateUpdate.OnCompleted(); |
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} |
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} |
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} |
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} |