上海虹口龙之梦项目
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#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableMouseTrigger : ObservableTriggerBase
{
Subject<Unit> onMouseDown;
/// <summary>OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.</summary>
void OnMouseDown()
{
if (onMouseDown != null) onMouseDown.OnNext(Unit.Default);
}
/// <summary>OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.</summary>
public IObservable<Unit> OnMouseDownAsObservable()
{
return onMouseDown ?? (onMouseDown = new Subject<Unit>());
}
Subject<Unit> onMouseDrag;
/// <summary>OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.</summary>
void OnMouseDrag()
{
if (onMouseDrag != null) onMouseDrag.OnNext(Unit.Default);
}
/// <summary>OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.</summary>
public IObservable<Unit> OnMouseDragAsObservable()
{
return onMouseDrag ?? (onMouseDrag = new Subject<Unit>());
}
Subject<Unit> onMouseEnter;
/// <summary>OnMouseEnter is called when the mouse entered the GUIElement or Collider.</summary>
void OnMouseEnter()
{
if (onMouseEnter != null) onMouseEnter.OnNext(Unit.Default);
}
/// <summary>OnMouseEnter is called when the mouse entered the GUIElement or Collider.</summary>
public IObservable<Unit> OnMouseEnterAsObservable()
{
return onMouseEnter ?? (onMouseEnter = new Subject<Unit>());
}
Subject<Unit> onMouseExit;
/// <summary>OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider.</summary>
void OnMouseExit()
{
if (onMouseExit != null) onMouseExit.OnNext(Unit.Default);
}
/// <summary>OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider.</summary>
public IObservable<Unit> OnMouseExitAsObservable()
{
return onMouseExit ?? (onMouseExit = new Subject<Unit>());
}
Subject<Unit> onMouseOver;
/// <summary>OnMouseOver is called every frame while the mouse is over the GUIElement or Collider.</summary>
void OnMouseOver()
{
if (onMouseOver != null) onMouseOver.OnNext(Unit.Default);
}
/// <summary>OnMouseOver is called every frame while the mouse is over the GUIElement or Collider.</summary>
public IObservable<Unit> OnMouseOverAsObservable()
{
return onMouseOver ?? (onMouseOver = new Subject<Unit>());
}
Subject<Unit> onMouseUp;
/// <summary>OnMouseUp is called when the user has released the mouse button.</summary>
void OnMouseUp()
{
if (onMouseUp != null) onMouseUp.OnNext(Unit.Default);
}
/// <summary>OnMouseUp is called when the user has released the mouse button.</summary>
public IObservable<Unit> OnMouseUpAsObservable()
{
return onMouseUp ?? (onMouseUp = new Subject<Unit>());
}
Subject<Unit> onMouseUpAsButton;
/// <summary>OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.</summary>
void OnMouseUpAsButton()
{
if (onMouseUpAsButton != null) onMouseUpAsButton.OnNext(Unit.Default);
}
/// <summary>OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.</summary>
public IObservable<Unit> OnMouseUpAsButtonAsObservable()
{
return onMouseUpAsButton ?? (onMouseUpAsButton = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onMouseDown != null)
{
onMouseDown.OnCompleted();
}
if (onMouseDrag != null)
{
onMouseDrag.OnCompleted();
}
if (onMouseEnter != null)
{
onMouseEnter.OnCompleted();
}
if (onMouseExit != null)
{
onMouseExit.OnCompleted();
}
if (onMouseOver != null)
{
onMouseOver.OnCompleted();
}
if (onMouseUp != null)
{
onMouseUp.OnCompleted();
}
if (onMouseUpAsButton != null)
{
onMouseUpAsButton.OnCompleted();
}
}
}
}
#endif