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56 lines
1.8 KiB
56 lines
1.8 KiB
using System; // require keep for Windows Universal App |
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using UnityEngine; |
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namespace UniRx.Triggers |
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{ |
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[DisallowMultipleComponent] |
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public class ObservableParticleTrigger : ObservableTriggerBase |
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{ |
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Subject<GameObject> onParticleCollision; |
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#if UNITY_5_4_OR_NEWER |
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Subject<Unit> onParticleTrigger; |
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#endif |
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/// <summary>OnParticleCollision is called when a particle hits a collider.</summary> |
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void OnParticleCollision(GameObject other) |
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{ |
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if (onParticleCollision != null) onParticleCollision.OnNext(other); |
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} |
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/// <summary>OnParticleCollision is called when a particle hits a collider.</summary> |
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public IObservable<GameObject> OnParticleCollisionAsObservable() |
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{ |
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return onParticleCollision ?? (onParticleCollision = new Subject<GameObject>()); |
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} |
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#if UNITY_5_4_OR_NEWER |
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/// <summary>OnParticleTrigger is called when any particles in a particle system meet the conditions in the trigger module.</summary> |
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void OnParticleTrigger() |
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{ |
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if (onParticleTrigger != null) onParticleTrigger.OnNext(Unit.Default); |
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} |
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/// <summary>OnParticleTrigger is called when any particles in a particle system meet the conditions in the trigger module.</summary> |
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public IObservable<Unit> OnParticleTriggerAsObservable() |
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{ |
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return onParticleTrigger ?? (onParticleTrigger = new Subject<Unit>()); |
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} |
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#endif |
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protected override void RaiseOnCompletedOnDestroy() |
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{ |
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if (onParticleCollision != null) |
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{ |
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onParticleCollision.OnCompleted(); |
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} |
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#if UNITY_5_4_OR_NEWER |
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if (onParticleTrigger != null) |
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{ |
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onParticleTrigger.OnCompleted(); |
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} |
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#endif |
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} |
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} |
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} |