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36 lines
1000 B
36 lines
1000 B
// for uGUI(from 4.6) |
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) |
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using System; // require keep for Windows Universal App |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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namespace UniRx.Triggers |
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{ |
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[DisallowMultipleComponent] |
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public class ObservablePointerExitTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerExitHandler |
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{ |
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Subject<PointerEventData> onPointerExit; |
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void IPointerExitHandler.OnPointerExit(PointerEventData eventData) |
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{ |
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if (onPointerExit != null) onPointerExit.OnNext(eventData); |
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} |
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public IObservable<PointerEventData> OnPointerExitAsObservable() |
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{ |
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return onPointerExit ?? (onPointerExit = new Subject<PointerEventData>()); |
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} |
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protected override void RaiseOnCompletedOnDestroy() |
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{ |
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if (onPointerExit != null) |
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{ |
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onPointerExit.OnCompleted(); |
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} |
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} |
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} |
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} |
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#endif |