上海虹口龙之梦项目
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using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> update;
/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary>
void Update()
{
if (update != null) update.OnNext(Unit.Default);
}
/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary>
public IObservable<Unit> UpdateAsObservable()
{
return update ?? (update = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (update != null)
{
update.OnCompleted();
}
}
}
}