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31 lines
853 B
31 lines
853 B
using System; // require keep for Windows Universal App |
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using UnityEngine; |
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namespace UniRx.Triggers |
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{ |
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[DisallowMultipleComponent] |
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public class ObservableUpdateTrigger : ObservableTriggerBase |
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{ |
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Subject<Unit> update; |
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/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary> |
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void Update() |
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{ |
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if (update != null) update.OnNext(Unit.Default); |
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} |
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/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary> |
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public IObservable<Unit> UpdateAsObservable() |
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{ |
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return update ?? (update = new Subject<Unit>()); |
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} |
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protected override void RaiseOnCompletedOnDestroy() |
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{ |
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if (update != null) |
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{ |
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update.OnCompleted(); |
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} |
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} |
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} |
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} |