上海虹口龙之梦项目
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// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine.Events;
namespace UniRx
{
public static partial class UnityEventExtensions
{
public static IObservable<Unit> AsObservable(this UnityEngine.Events.UnityEvent unityEvent)
{
return Observable.FromEvent<UnityAction>(h => new UnityAction(h), h => unityEvent.AddListener(h), h => unityEvent.RemoveListener(h));
}
public static IObservable<T> AsObservable<T>(this UnityEngine.Events.UnityEvent<T> unityEvent)
{
return Observable.FromEvent<UnityAction<T>, T>(h => new UnityAction<T>(h), h => unityEvent.AddListener(h), h => unityEvent.RemoveListener(h));
}
public static IObservable<Tuple<T0, T1>> AsObservable<T0, T1>(this UnityEngine.Events.UnityEvent<T0, T1> unityEvent)
{
return Observable.FromEvent<UnityAction<T0, T1>, Tuple<T0, T1>>(h =>
{
return new UnityAction<T0, T1>((t0, t1) =>
{
h(Tuple.Create(t0, t1));
});
}, h => unityEvent.AddListener(h), h => unityEvent.RemoveListener(h));
}
public static IObservable<Tuple<T0, T1, T2>> AsObservable<T0, T1, T2>(this UnityEngine.Events.UnityEvent<T0, T1, T2> unityEvent)
{
return Observable.FromEvent<UnityAction<T0, T1, T2>, Tuple<T0, T1, T2>>(h =>
{
return new UnityAction<T0, T1, T2>((t0, t1, t2) =>
{
h(Tuple.Create(t0, t1, t2));
});
}, h => unityEvent.AddListener(h), h => unityEvent.RemoveListener(h));
}
public static IObservable<Tuple<T0, T1, T2, T3>> AsObservable<T0, T1, T2, T3>(this UnityEngine.Events.UnityEvent<T0, T1, T2, T3> unityEvent)
{
return Observable.FromEvent<UnityAction<T0, T1, T2, T3>, Tuple<T0, T1, T2, T3>>(h =>
{
return new UnityAction<T0, T1, T2, T3>((t0, t1, t2, t3) =>
{
h(Tuple.Create(t0, t1, t2, t3));
});
}, h => unityEvent.AddListener(h), h => unityEvent.RemoveListener(h));
}
}
}
#endif