上海虹口龙之梦项目
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// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System;
using UnityEngine.Events;
using UnityEngine.UI;
namespace UniRx
{
public static partial class UnityGraphicExtensions
{
public static IObservable<Unit> DirtyLayoutCallbackAsObservable(this Graphic graphic)
{
return Observable.Create<Unit>(observer =>
{
UnityAction registerHandler = () => observer.OnNext(Unit.Default);
graphic.RegisterDirtyLayoutCallback(registerHandler);
return Disposable.Create(() => graphic.UnregisterDirtyLayoutCallback(registerHandler));
});
}
public static IObservable<Unit> DirtyMaterialCallbackAsObservable(this Graphic graphic)
{
return Observable.Create<Unit>(observer =>
{
UnityAction registerHandler = () => observer.OnNext(Unit.Default);
graphic.RegisterDirtyMaterialCallback(registerHandler);
return Disposable.Create(() => graphic.UnregisterDirtyMaterialCallback(registerHandler));
});
}
public static IObservable<Unit> DirtyVerticesCallbackAsObservable(this Graphic graphic)
{
return Observable.Create<Unit>(observer =>
{
UnityAction registerHandler = () => observer.OnNext(Unit.Default);
graphic.RegisterDirtyVerticesCallback(registerHandler);
return Disposable.Create(() => graphic.UnregisterDirtyVerticesCallback(registerHandler));
});
}
}
}
#endif