上海虹口龙之梦项目
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UniRx;
public class PowerCreate : MonoBehaviour
{
public string PowerName;
public CreationMode CreateMode;
// Start is called before the first frame update
void Start()
{
GetComponent<Toggle>().OnValueChangedAsObservable()
.Subscribe(value=>
{
if (value)
{
PowerManager.Instance.isEnabled = true;
PowerManager.Instance.powerName = PowerName;
PowerManager.Instance.CreateMode = CreateMode;
PowerManager.Instance.Initialization();
}
else
{
PowerManager.Instance.isEnabled = false;
PowerManager.Instance.isCreate = false;
PowerManager.Instance.isWarningLine = false;
PowerManager.Instance.powerName = "";
PowerManager.Instance.CreateMode = CreationMode.None;
}
}).AddTo(gameObject);
}
}