上海虹口龙之梦项目
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using DG.Tweening;
using System.Collections;
using UnityEngine;
/// <summary>
/// 云梯车控制
/// </summary>
public class YunTiCheController : ElevatingController
{
public GameObject part8;
protected Vector3 part8Rot;
protected Vector3 part8Pos;
public override void InitData()
{
base.InitData();
part8 = transform.Find("Scene/Body/Base/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6/Bi7").gameObject;
}
protected override void Init()
{
//StartCoroutine(OnAnimationPlay());
}
/// <summary>
/// 实例化时主臂展开
/// </summary>
/// <returns></returns>
private IEnumerator OnAnimationPlay()
{
yield return new WaitForSeconds(1f);
part2.transform.DORotate(new Vector3(-30f, 0f, 0f), 1f);
}
/// <summary>
/// 获取初始状态数据
/// </summary>
protected override void GetOriginalTransform()
{
base.GetOriginalTransform();
part8Pos = part8.transform.localPosition;
part8Rot = part8.transform.localEulerAngles;
}
/// <summary>
/// 主臂控制
/// </summary>
protected override void MainArmControl()
{
base.MainArmControl();
if (ctrlDown && Input.GetKey(PowerManager.Instance.up))
{
if (!firstFull)
{
float z = part3.transform.localPosition.z;
if (z > 15)
{
firstFull = true;
}
else
{
firstZero = false;
part3.transform.localPosition = new Vector3(part3Pos.x, part3Pos.y, z + Time.deltaTime * zSpeed);
}
}
else if (firstFull && !secondFull)
{
float z = part4.transform.localPosition.z;
if (z > 15)
{
secondFull = true;
}
else
{
secondZero = false;
part4.transform.localPosition = new Vector3(part4Pos.x, part4Pos.y, z + Time.deltaTime * zSpeed);
}
}
else if (firstFull && secondFull && !thirdFull)
{
float z = part5.transform.localPosition.z;
if (z > 15)
{
thirdFull = true;
}
else
{
thirdZero = false;
part5.transform.localPosition = new Vector3(part5Pos.x, part5Pos.y, z + Time.deltaTime * zSpeed);
}
}
else if (firstFull && secondFull && thirdFull && !fourthFull)
{
float z = part6.transform.localPosition.z;
if (z > 15)
{
fourthFull = true;
}
else
{
fourthZero = false;
part6.transform.localPosition = new Vector3(part6Pos.x, part6Pos.y, z + Time.deltaTime * zSpeed);
}
}
else if (firstFull && secondFull && thirdFull && fourthFull && !fifthFull)
{
float z = part7.transform.localPosition.z;
if (z > 15)
{
fifthFull = true;
}
else
{
fifthZero = false;
part7.transform.localPosition = new Vector3(part7Pos.x, part7Pos.y, z + Time.deltaTime * zSpeed);
}
}
}
else if (ctrlDown && Input.GetKey(PowerManager.Instance.down))
{
if (!fifthZero)
{
float z = part7.transform.localPosition.z;
if (z < 0)
{
fifthZero = true;
}
else
{
fifthFull = false;
part7.transform.localPosition = new Vector3(part7Pos.x, part7Pos.y, z - Time.deltaTime * zSpeed);
}
}
else if (fifthZero && !fourthZero)
{
float z = part6.transform.localPosition.z;
if (z < 0)
{
fourthZero = true;
}
else
{
fourthFull = false;
part6.transform.localPosition = new Vector3(part6Pos.x, part6Pos.y, z - Time.deltaTime * zSpeed);
}
}
else if (fifthZero && fourthZero && !thirdZero)
{
float z = part5.transform.localPosition.z;
if (z < 0)
{
thirdZero = true;
}
else
{
thirdFull = false;
part5.transform.localPosition = new Vector3(part5Pos.x, part5Pos.y, z - Time.deltaTime * zSpeed);
}
}
if (fifthZero && fourthZero && thirdZero && !secondZero)
{
float z = part4.transform.localPosition.z;
if (z < 0)
{
secondZero = true;
}
else
{
secondFull = false;
part4.transform.localPosition = new Vector3(part4Pos.x, part4Pos.y, z - Time.deltaTime * zSpeed);
}
}
else if (fifthZero && fourthZero && thirdZero && secondZero && !firstZero)
{
float z = part3.transform.localPosition.z;
if (z < 0)
{
firstZero = true;
}
else
{
firstFull = false;
part3.transform.localPosition = new Vector3(part3Pos.x, part3Pos.y, z - Time.deltaTime * zSpeed);
}
}
}
}
/// <summary>
/// 平台旋转控制
/// </summary>
protected override void PlatformControl()
{
//z轴相对x轴弧度
var radian = Vector3.Dot(part8.transform.forward, Vector3.up);
//z轴相对x轴角度
var angle = Mathf.Rad2Deg * radian;
//平台一直水平
part8.transform.Rotate(angle, 0, 0);
}
/// <summary>
/// 重置变换
/// </summary>
protected override void OnReset()
{
base.OnReset();
part8.transform.localPosition = part8Pos;
part8.transform.localEulerAngles = part8Rot;
}
}