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214 lines
6.5 KiB
214 lines
6.5 KiB
using DG.Tweening; |
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using System.Collections; |
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using UnityEngine; |
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/// <summary> |
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/// 云梯车控制 |
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/// </summary> |
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public class YunTiCheController : ElevatingController |
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{ |
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public GameObject part8; |
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protected Vector3 part8Rot; |
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protected Vector3 part8Pos; |
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public override void InitData() |
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{ |
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base.InitData(); |
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part8 = transform.Find("Scene/Body/Base/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6/Bi7").gameObject; |
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} |
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protected override void Init() |
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{ |
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//StartCoroutine(OnAnimationPlay()); |
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} |
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/// <summary> |
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/// 实例化时主臂展开 |
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/// </summary> |
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/// <returns></returns> |
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private IEnumerator OnAnimationPlay() |
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{ |
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yield return new WaitForSeconds(1f); |
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part2.transform.DORotate(new Vector3(-30f, 0f, 0f), 1f); |
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} |
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/// <summary> |
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/// 获取初始状态数据 |
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/// </summary> |
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protected override void GetOriginalTransform() |
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{ |
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base.GetOriginalTransform(); |
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part8Pos = part8.transform.localPosition; |
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part8Rot = part8.transform.localEulerAngles; |
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} |
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/// <summary> |
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/// 主臂控制 |
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/// </summary> |
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protected override void MainArmControl() |
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{ |
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base.MainArmControl(); |
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if (ctrlDown && Input.GetKey(PowerManager.Instance.up)) |
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{ |
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if (!firstFull) |
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{ |
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float z = part3.transform.localPosition.z; |
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if (z > 15) |
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{ |
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firstFull = true; |
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} |
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else |
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{ |
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firstZero = false; |
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part3.transform.localPosition = new Vector3(part3Pos.x, part3Pos.y, z + Time.deltaTime * zSpeed); |
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} |
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} |
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else if (firstFull && !secondFull) |
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{ |
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float z = part4.transform.localPosition.z; |
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if (z > 15) |
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{ |
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secondFull = true; |
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} |
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else |
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{ |
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secondZero = false; |
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part4.transform.localPosition = new Vector3(part4Pos.x, part4Pos.y, z + Time.deltaTime * zSpeed); |
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} |
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} |
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else if (firstFull && secondFull && !thirdFull) |
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{ |
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float z = part5.transform.localPosition.z; |
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if (z > 15) |
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{ |
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thirdFull = true; |
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} |
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else |
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{ |
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thirdZero = false; |
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part5.transform.localPosition = new Vector3(part5Pos.x, part5Pos.y, z + Time.deltaTime * zSpeed); |
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} |
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} |
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else if (firstFull && secondFull && thirdFull && !fourthFull) |
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{ |
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float z = part6.transform.localPosition.z; |
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if (z > 15) |
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{ |
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fourthFull = true; |
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} |
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else |
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{ |
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fourthZero = false; |
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part6.transform.localPosition = new Vector3(part6Pos.x, part6Pos.y, z + Time.deltaTime * zSpeed); |
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} |
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} |
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else if (firstFull && secondFull && thirdFull && fourthFull && !fifthFull) |
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{ |
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float z = part7.transform.localPosition.z; |
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if (z > 15) |
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{ |
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fifthFull = true; |
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} |
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else |
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{ |
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fifthZero = false; |
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part7.transform.localPosition = new Vector3(part7Pos.x, part7Pos.y, z + Time.deltaTime * zSpeed); |
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} |
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} |
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} |
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else if (ctrlDown && Input.GetKey(PowerManager.Instance.down)) |
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{ |
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if (!fifthZero) |
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{ |
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float z = part7.transform.localPosition.z; |
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if (z < 0) |
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{ |
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fifthZero = true; |
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} |
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else |
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{ |
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fifthFull = false; |
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part7.transform.localPosition = new Vector3(part7Pos.x, part7Pos.y, z - Time.deltaTime * zSpeed); |
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} |
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} |
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else if (fifthZero && !fourthZero) |
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{ |
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float z = part6.transform.localPosition.z; |
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if (z < 0) |
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{ |
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fourthZero = true; |
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} |
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else |
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{ |
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fourthFull = false; |
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part6.transform.localPosition = new Vector3(part6Pos.x, part6Pos.y, z - Time.deltaTime * zSpeed); |
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} |
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} |
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else if (fifthZero && fourthZero && !thirdZero) |
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{ |
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float z = part5.transform.localPosition.z; |
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if (z < 0) |
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{ |
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thirdZero = true; |
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} |
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else |
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{ |
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thirdFull = false; |
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part5.transform.localPosition = new Vector3(part5Pos.x, part5Pos.y, z - Time.deltaTime * zSpeed); |
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} |
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} |
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if (fifthZero && fourthZero && thirdZero && !secondZero) |
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{ |
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float z = part4.transform.localPosition.z; |
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if (z < 0) |
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{ |
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secondZero = true; |
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} |
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else |
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{ |
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secondFull = false; |
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part4.transform.localPosition = new Vector3(part4Pos.x, part4Pos.y, z - Time.deltaTime * zSpeed); |
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} |
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} |
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else if (fifthZero && fourthZero && thirdZero && secondZero && !firstZero) |
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{ |
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float z = part3.transform.localPosition.z; |
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if (z < 0) |
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{ |
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firstZero = true; |
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} |
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else |
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{ |
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firstFull = false; |
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part3.transform.localPosition = new Vector3(part3Pos.x, part3Pos.y, z - Time.deltaTime * zSpeed); |
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} |
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} |
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} |
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} |
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/// <summary> |
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/// 平台旋转控制 |
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/// </summary> |
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protected override void PlatformControl() |
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{ |
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//z轴相对x轴弧度 |
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var radian = Vector3.Dot(part8.transform.forward, Vector3.up); |
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//z轴相对x轴角度 |
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var angle = Mathf.Rad2Deg * radian; |
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//平台一直水平 |
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part8.transform.Rotate(angle, 0, 0); |
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} |
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/// <summary> |
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/// 重置变换 |
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/// </summary> |
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protected override void OnReset() |
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{ |
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base.OnReset(); |
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part8.transform.localPosition = part8Pos; |
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part8.transform.localEulerAngles = part8Rot; |
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} |
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}
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