上海虹口龙之梦项目
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DeviceObj : MonoBehaviour
{
public DeviceList BindData;
public DeviceType BindType;
void Start()
{
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
DevicePanelManager.Instance.ShowBindList(BindType, this);
}
}