上海虹口龙之梦项目
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using UnityEngine;
using UnityEngine.UI;
using UniRx;
public class EvacuationSystemMenuPanel : UIView
{
public Toggle FireEscapeToggle;
public Toggle EscapeStairToggle;
public Toggle FireElevatorToggle;
public override void Awake()
{
base.Awake();
//安全出口
FireEscapeToggle.OnValueChangedAsObservable()
.Subscribe(value => MainMenu.Instance.OnFireEscape(value));
//疏散楼梯
EscapeStairToggle.OnValueChangedAsObservable()
.Subscribe(value => MainMenu.Instance.OnEscapeStiar(value));
//消防电梯
FireElevatorToggle.OnValueChangedAsObservable()
.Subscribe(value => MainMenu.Instance.OnFireElevator(value));
}
public override void Hide()
{
base.Hide();
FireEscapeToggle.isOn = false;
EscapeStairToggle.isOn = false;
FireElevatorToggle.isOn = false;
}
}