上海虹口龙之梦项目
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using UnityEngine;
using UnityEngine.UI;
using UniRx;
using AX.ImageViewer;
public class FireStationPanel : UIView<FireStation, FireStationReactive>
{
#region Variables
//位置
public Text LocationText;
public InputField LocationInput;
//联系人
public Text ContactText;
public InputField ContactInput;
//电话
public Text PhoneText;
public InputField PhoneInput;
//装备
public Text EquipsText;
public InputField EquipsInput;
//图片类型
public OriginalImageType ImageType;
//图片面板
public Image ImagePanel;
//全景开关
public Toggle ImageTypeToggle;
//查看原图
public Button ViewButton;
public OpenImage OpenImageFile;
//保存按钮
public Button SaveButton;
#endregion
public override void Awake()
{
base.Awake();
#region DataSource Bind]
DataSource.Location.SubscribeToText(LocationText).AddTo(gameObject);
DataSource.Location.SubscribeToText(LocationInput).AddTo(gameObject);
DataSource.Contact.SubscribeToText(ContactText).AddTo(gameObject);
DataSource.Contact.SubscribeToText(ContactInput).AddTo(gameObject);
DataSource.Phone.SubscribeToText(PhoneText).AddTo(gameObject);
DataSource.Phone.SubscribeToText(PhoneInput).AddTo(gameObject);
DataSource.Equips.SubscribeToText(EquipsText).AddTo(gameObject);
DataSource.Equips.SubscribeToText(EquipsInput).AddTo(gameObject);
DataSource.ImageType.Subscribe(data =>
{
switch (data)
{
case OriginalImageType.Normal:
ImageTypeToggle.isOn = false;
break;
case OriginalImageType.Panorama:
ImageTypeToggle.isOn = true;
break;
}
}).AddTo(gameObject);
ImageTypeToggle.OnValueChangedAsObservable().Subscribe(b =>
{
DataSource.ImageType.Value = b ? OriginalImageType.Panorama : OriginalImageType.Normal;
}).AddTo(gameObject);
LocationInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Location.Value = s).AddTo(gameObject);
ContactInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Contact.Value = s).AddTo(gameObject);
PhoneInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Phone.Value = s).AddTo(gameObject);
EquipsInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Equips.Value = s).AddTo(gameObject);
#endregion
#region Button Click
//保存
SaveButton.onClick.AsObservable().Subscribe(onClick =>
{
SaveData();
}).AddTo(gameObject);
//查看原图
ViewButton.onClick.AsObservable().Subscribe(onClick =>
{
ViewImage();
});
//关闭
transform.Find("TitleBar/CloseButton").GetComponent<Button>().OnClickAsObservable()
.Subscribe(_ => Hide());
//上传图片
OpenImageFile.OnLoadTextureFinished = texture =>
{
UploadImage(texture);
};
#endregion
}
public override void Show()
{
base.Show();
LoadData();
GetComponent<AttributePanelControl>().ResetPanel();
}
/// <summary>
/// 加载数据
/// </summary>
public void LoadData()
{
string url = string.Format(HttpManager.Instance.GetMiniFireStations);
HttpManager.Instance.Get<FireStation>(url, d =>
{
DataSource.SetData(d);
GetImage();
});
}
/// <summary>
/// 保存数据
/// </summary>
public void SaveData()
{
string url = string.Format(HttpManager.Instance.PostMiniFireStations);
HttpManager.Instance.Post(url, DataSource.GetData());
}
/// <summary>
/// 上传图片
/// </summary>
public void UploadImage(Texture2D texture)
{
HttpManager.Instance.PostImage($"FireStation.jpg", texture, a =>
{
DataSource.ImageUrl.Value = a?.ObjectName;
});
}
/// <summary>
/// 获取图片
/// </summary>
void GetImage()
{
if (!string.IsNullOrEmpty(DataSource.ImageUrl.Value))
{
HttpManager.Instance.GetImage($"{ DataSource.ImageUrl.Value}?x-oss-process=image/resize,h_200", texture =>
{
ImagePanel.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
ImagePanel.preserveAspect = true;
});
}
}
/// <summary>
/// 查看原图
/// </summary>
public void ViewImage()
{
if (!string.IsNullOrEmpty(DataSource.ImageUrl.Value))
{
HttpManager.Instance.GetImage(DataSource.ImageUrl.Value, texture =>
{
switch (DataSource.ImageType.Value)
{
case OriginalImageType.Normal:
ImageViewer.Load(texture);
break;
case OriginalImageType.Panorama:
PanoramicViewer.Load(texture);
break;
}
});
}
else
{
MessageBox.Show("未上传图片!", Color.white, 3f);
}
}
}