上海虹口龙之梦项目
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using UnityEngine;
using UnityEngine.UI;
using UniRx;
using AX.ImageViewer;
using System;
public class SiameseConnectionAttributePanel : UIView<SiameseConnections,SiameseConnectionsReactive>
{
//位置
public Text LocationText;
public InputField LocationInput;
//类型
public Text TypeText;
public InputField TypeInput;
//编号
public Text NumberText;
public InputField NumberInput;
//范围
public Text RangeText;
public InputField RangeInput;
//图片类型
public OriginalImageType ImageType;
//图片面板
public Image ImagePanel;
//全景开关
public Toggle ImageTypeToggle;
//查看原图
public Button ViewButton;
public OpenImage OpenImageFile;
//保存按钮
public Button SaveButton;
public override void Awake()
{
base.Awake();
#region DataSource Bind
//位置
DataSource.Location.SubscribeToText(LocationText).AddTo(gameObject);
DataSource.Location.SubscribeToText(LocationInput).AddTo(gameObject);
//类型
DataSource.Type.SubscribeToText(TypeText).AddTo(gameObject);
DataSource.Type.SubscribeToText(TypeInput).AddTo(gameObject);
//编号
DataSource.Number.SubscribeToText(NumberText).AddTo(gameObject);
DataSource.Number.SubscribeToText(NumberInput).AddTo(gameObject);
//范围
DataSource.Range.SubscribeToText(RangeText).AddTo(gameObject);
DataSource.Range.SubscribeToText(RangeInput).AddTo(gameObject);
LocationInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Location.Value = s);
NumberInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Number.Value = s);
TypeInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Type.Value = s);
RangeInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Range.Value = s);
//图片类型
DataSource.ImageType.Subscribe(data =>
{
switch (data)
{
case OriginalImageType.Normal:
ImageTypeToggle.isOn = false;
break;
case OriginalImageType.Panorama:
ImageTypeToggle.isOn = true;
break;
}
}).AddTo(gameObject);
//图片地址
DataSource.ImageUrl.Subscribe(url =>
{
GetImage();
}).AddTo(gameObject);
#endregion
#region Button Click
//保存
SaveButton.onClick.AsObservable().Subscribe(onClick =>
{
SaveData();
}).AddTo(gameObject);
//查看原图
ViewButton.onClick.AsObservable().Subscribe(onClick =>
{
ViewImage();
}).AddTo(gameObject);
//上传图片
OpenImageFile.OnLoadTextureFinished = texture =>
{
UploadImage(texture);
};
transform.Find("TitleBar/CloseButton").GetComponent<Button>().OnClickAsObservable()
.Subscribe(_ => Hide());
#endregion
}
public override void Show()
{
base.Show();
GetComponent<AttributePanelControl>().ResetPanel();
}
/// <summary>
/// 保存数据
/// <summary>
private void SaveData()
{
string url = string.Format(HttpManager.Instance.PostSiameseConnectionsById, DataSource.Id);
HttpManager.Instance.Post(url, DataSource.GetData());
}
/// <summary>
/// 上传图片
/// <summary>
private void UploadImage(Texture2D texture)
{
HttpManager.Instance.PostImage($"{ DataSource.Id}.jpg", texture, a =>
{
DataSource.ImageUrl.Value = a?.ObjectName;
});
}
/// <summary>
/// 获取图片
/// <summary>
private void GetImage()
{
if (!string.IsNullOrEmpty(DataSource.ImageUrl.Value))
{
HttpManager.Instance.GetImage($"{ DataSource.ImageUrl.Value}?x-oss-process=image/resize,h_200", texture =>
{
ImagePanel.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
ImagePanel.preserveAspect = true;
});
}
else
{
ImagePanel.sprite = AssetManager.Instance.DefaultSprite;
}
}
/// <summary>
/// 查看原图
/// <summary>
private void ViewImage()
{
if (!string.IsNullOrEmpty(DataSource.ImageUrl.Value))
{
HttpManager.Instance.GetImage(DataSource.ImageUrl.Value, texture =>
{
switch (DataSource.ImageType.Value)
{
case OriginalImageType.Normal:
ImageViewer.Load(texture);
break;
case OriginalImageType.Panorama:
PanoramicViewer.Load(texture);
break;
}
});
}
else
{
MessageBox.Show("未上传图片!", Color.white, 3f);
}
}
}