上海虹口龙之梦项目
 
 
 
 

25 lines
675 B

using UniRx;
using UnityEngine;
using UnityEngine.UI;
public class RemarksPanel : UIView
{
public Text Info;
public override void Awake()
{
base.Awake();
transform.Find("TitleBar/CloseButton").GetComponent<Button>().OnClickAsObservable()
.Subscribe(_ => Hide());
Observable.EveryLateUpdate()
.Where(_ => Input.GetMouseButtonDown(1))
.Subscribe(_ => Hide());
}
public override void Show()
{
base.Show();
Vector2 pos = MainMenu.Instance.GetMousePosition(gameObject);
gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(pos.x, pos.y);
}
}