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[submodule "Assets/MscPublic2"] |
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path = Assets/MscPublic2 |
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url = http://121.36.37.70:3000/AX-ORG/MscPublic2.git |
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{ |
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"version": "1.0", |
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"components": [ |
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"Microsoft.VisualStudio.Workload.ManagedGame" |
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] |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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using System; |
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|
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public class SceneTool |
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{ |
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[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 |
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public static void SetFloorMessage() |
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{ |
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Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); |
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for (int i = 0; i < neiParent.childCount; i++) |
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{ |
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//Debug.Log(neiParent.GetChild(i).name); |
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if (!neiParent.GetChild(i).GetComponent<FloorMessage>()) |
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{ |
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neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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} |
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FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>(); |
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msg.targetTrans = GetTarget(neiParent.GetChild(i)); |
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msg.buildNum = neiParent.name; |
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if (!neiParent.GetChild(i).name.ToLower().Contains("m")) |
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{ |
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string floornum = neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); |
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msg.floorNum = int.Parse(floornum); |
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msg.interlayerNum = 0; |
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} |
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else |
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{ |
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msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") |
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- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); |
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msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - |
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neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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} |
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} |
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Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); |
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for (int i = 0; i < waiParent.childCount; i++) |
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{ |
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//Debug.Log(waiParent.GetChild(i).name); |
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if (!waiParent.GetChild(i).GetComponent<FloorMessage>()) |
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{ |
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waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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} |
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FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>(); |
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msg.buildNum = waiParent.name; |
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if (!waiParent.GetChild(i).name.ToLower().Contains("m")) |
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{ |
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string floornum = waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); |
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msg.floorNum = int.Parse(floornum); |
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msg.interlayerNum = 0; |
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} |
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else |
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{ |
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msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") |
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- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); |
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msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - |
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waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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} |
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} |
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} |
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static Transform GetTarget(Transform parent) |
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{ |
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for (int i = 0; i < parent.childCount; i++) |
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{ |
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if (parent.GetChild(i).name.ToLower().Contains("_floor") |
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|| parent.GetChild(i).name.ToLower().Contains("-floor") |
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) |
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{ |
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return parent.GetChild(i); |
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} |
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} |
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|
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return parent; |
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} |
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[MenuItem("SceneTool/Setshinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) |
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public static void SetShiNei() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if ((obj[i].name.ToLower().Contains("floor") ||//地面 |
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obj[i].name.ToLower().Contains("lt") || |
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obj[i].name.ToLower().Contains("chedao") || |
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obj[i].name.ToLower().Contains("ft")) && !obj[i].name.ToLower().Contains("ltcs")) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
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if (obj[i].GetComponentInParent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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if (obj[i].name.ToLower().Contains("wall") ||//墙面 |
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obj[i].name.ToLower().Contains("zhuzi")) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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} |
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NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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mod.overrideArea = true; |
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mod.area = 1; |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 |
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public static void SetSNXHS() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].name.ToLower().Contains("xhs") && |
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!obj[i].name.ToLower().Contains("xhs_name") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if (!obj[i].gameObject.GetComponent<BoxCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<BoxCollider>(); |
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} |
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|
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
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if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>()) |
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{ |
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obj[i].gameObject.AddComponent<InDoorHydrantMessage>(); |
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} |
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if (!obj[i].gameObject.GetComponent<WaterSource>()) |
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{ |
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obj[i].gameObject.AddComponent<WaterSource>(); |
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} |
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if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
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{ |
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long staticGameObjId = (long)GUID.NewGuid(1, 1); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; |
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if (obj[i].GetComponentInParent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/DiXiaLouDing/CheNengZou")]//地面的楼顶(车能走),常见为地下建筑上的公路 |
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public static void DiXiaLouDingCheNengZou() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
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{ |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
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if (obj[i].GetComponentInParent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/DiXiaLouDing/RenNengZou")]//地面的楼顶(人能走),常见为地下建筑上的小路 |
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public static void DiXiaLouDingRenNengZou() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
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{ |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
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if (obj[i].GetComponentInParent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/DiXiaLouDing/DouBuZou")]//地面的楼顶(都不能走),常见为地下建筑上的花坛 |
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public static void DiXiaLouDingDouBuZou() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
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{ |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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} |
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NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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mod.overrideArea = true; |
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mod.area = 1; |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/CheckEmpty")] |
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public static void CheckEmpty() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
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for (int i = 0; i < obj.Length; i++) |
||||
{ |
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if (obj[i].GetComponent<CloneableEnums>() && obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Count > 0) |
||||
{ |
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if (!obj[i].GetComponent<CloneEnumsHelp>()) |
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{ |
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Debug.Log(obj[i].name); |
||||
} |
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} |
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if (obj[i].GetComponent<CloneEnumsHelp>()) |
||||
{ |
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if (obj[i].GetComponent<CloneEnumsHelp>().cloneOnFloorType < CloneOnFloorType.ShiWaiCar || |
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obj[i].GetComponent<CloneEnumsHelp>().cloneOnFloorType > CloneOnFloorType.GuanQuDiMian) |
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{ |
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Debug.Log(obj[i].name); |
||||
} |
||||
} |
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} |
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} |
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} |
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[MenuItem("SceneTool/PuTongLouDing/RenNengZou")]//普通的楼顶(人能走),常见为地上建筑的楼顶地板 |
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public static void PuTongLouDingRenNengZou() |
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{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.LouDing; |
||||
if (obj[i].GetComponentInParent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/PuTongLouDing/DouBuZou")]//普通的楼顶(都不能走) |
||||
public static void PuTongLouDingDouBuZou() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ShiWai/CheNengZou")]//地面(车能走),常见为公路 |
||||
public static void ShiWaiCheNengZou() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ShiWai/RenNengZou")]//地面(人能走),常见为小路 |
||||
public static void ShiWaiRenNengZou() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ShiWai/DouBuZou")]//地面(都不能走),常见为花坛 |
||||
public static void ShiWaiDouBuZou() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/TeShu/YouGuanDing")]//油罐顶 |
||||
public static void YouGuanDing() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanDing; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/TeShu/YouGuanBi")]//油罐壁 |
||||
public static void YouGuanBi() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanBi; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/TeShu/WeiXianPinYunShuChe")]//危险运输车 |
||||
public static void WeiXianPinYunShuChe() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.WeiXianPinYunShuChe; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/AddNewScripts")]//优化增加新的脚本 |
||||
public static void AddNewScripts() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].gameObject.activeInHierarchy && obj[i].gameObject.GetComponent<CloneableEnums>() && obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Count > 0) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
var count = obj[i].GetComponent<CloneableEnums>().CloneableTypes.Count; |
||||
if (count == 80)// 室外车能走 |
||||
{ |
||||
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
||||
} |
||||
else if (count == 35 && hasParentByName(obj[i].gameObject, "shinei"))// 室内人能走 |
||||
{ |
||||
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
||||
} |
||||
else if (count == 35 && hasParentByName(obj[i].gameObject, "shiwai"))// 楼顶 |
||||
{ |
||||
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.LouDing; |
||||
} |
||||
else if (count == 47)// 室外人能走 |
||||
{ |
||||
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
||||
} |
||||
else if (obj[i].gameObject.GetComponent<InDoorHydrantMessage>())// 室内消火栓 |
||||
{ |
||||
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; |
||||
} |
||||
else if (count == 35 && !obj[i].gameObject.GetComponent<CloneGameObjInfo>())// 室外人 |
||||
{ |
||||
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
||||
} |
||||
else if (count == 35 && obj[i].gameObject.GetComponent<CloneGameObjInfo>())// 室内人 |
||||
{ |
||||
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
||||
} |
||||
else |
||||
{ |
||||
Debug.Log("警告,有对象没有绑定上脚本" + obj[i].name); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
private static bool hasParentByName(GameObject gameObject, string parentName) |
||||
{ |
||||
if (gameObject.transform.parent) |
||||
{ |
||||
if (gameObject.transform.parent.name == parentName) |
||||
{ |
||||
return true; |
||||
} |
||||
else |
||||
{ |
||||
return hasParentByName(gameObject.transform.parent.gameObject, parentName); |
||||
} |
||||
} |
||||
else |
||||
{ |
||||
return false; |
||||
} |
||||
} |
||||
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Loading…
Reference in new issue