@ -0,0 +1,135 @@
|
||||
# ---> Unity |
||||
/[Ll]ibrary/ |
||||
/[Tt]emp/ |
||||
/[Oo]bj/ |
||||
/[Bb]uild/ |
||||
/Assets/StreamingAssets/AssetBundles/ |
||||
# Autogenerated VS/MD solution and project files |
||||
*.csproj |
||||
*.unityproj |
||||
*.sln |
||||
*.suo |
||||
*.tmp |
||||
*.user |
||||
*.userprefs |
||||
*.pidb |
||||
*.booproj |
||||
|
||||
# Unity3D generated meta files |
||||
|
||||
# Unity3D Generated File On Crash Reports |
||||
sysinfo.txt |
||||
|
||||
# ---> C Sharp |
||||
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs) |
||||
[Bb]in/ |
||||
[Oo]bj/ |
||||
|
||||
# mstest test results |
||||
TestResults |
||||
|
||||
## Ignore Visual Studio temporary files, build results, and |
||||
## files generated by popular Visual Studio add-ons. |
||||
|
||||
# User-specific files |
||||
*.suo |
||||
*.user |
||||
*.sln.docstates |
||||
|
||||
# Build results |
||||
[Dd]ebug/ |
||||
[Rr]elease/ |
||||
x64/ |
||||
*_i.c |
||||
*_p.c |
||||
*.ilk |
||||
*.obj |
||||
*.pch |
||||
*.pdb |
||||
*.pgc |
||||
*.pgd |
||||
*.rsp |
||||
*.sbr |
||||
*.tlb |
||||
*.tli |
||||
*.tlh |
||||
*.tmp |
||||
*.log |
||||
*.vspscc |
||||
*.vssscc |
||||
.builds |
||||
|
||||
# Visual C++ cache files |
||||
ipch/ |
||||
*.aps |
||||
*.ncb |
||||
*.opensdf |
||||
*.sdf |
||||
|
||||
# Visual Studio profiler |
||||
*.psess |
||||
*.vsp |
||||
*.vspx |
||||
|
||||
# Guidance Automation Toolkit |
||||
*.gpState |
||||
|
||||
# ReSharper is a .NET coding add-in |
||||
_ReSharper* |
||||
|
||||
# NCrunch |
||||
*.ncrunch* |
||||
.*crunch*.local.xml |
||||
|
||||
# Installshield output folder |
||||
[Ee]xpress |
||||
|
||||
# DocProject is a documentation generator add-in |
||||
DocProject/buildhelp/ |
||||
DocProject/Help/*.HxT |
||||
DocProject/Help/*.HxC |
||||
DocProject/Help/*.hhc |
||||
DocProject/Help/*.hhk |
||||
DocProject/Help/*.hhp |
||||
DocProject/Help/Html2 |
||||
DocProject/Help/html |
||||
|
||||
# Click-Once directory |
||||
publish |
||||
|
||||
# Publish Web Output |
||||
*.Publish.xml |
||||
|
||||
# NuGet Packages Directory |
||||
packages |
||||
|
||||
# Windows Azure Build Output |
||||
csx |
||||
*.build.csdef |
||||
|
||||
# Windows Store app package directory |
||||
AppPackages/ |
||||
|
||||
# Others |
||||
[Bb]in |
||||
[Oo]bj |
||||
sql |
||||
TestResults |
||||
[Tt]est[Rr]esult* |
||||
*.Cache |
||||
ClientBin |
||||
[Ss]tyle[Cc]op.* |
||||
~$* |
||||
*.dbmdl |
||||
Generated_Code #added for RIA/Silverlight projects |
||||
|
||||
# Backup & report files from converting an old project file to a newer |
||||
# Visual Studio version. Backup files are not needed, because we have git ;-) |
||||
_UpgradeReport_Files/ |
||||
Backup*/ |
||||
UpgradeLog*.XML |
||||
|
||||
/Logs |
||||
/.vs |
||||
/Assets/StreamingAssets/AssetBundles.meta |
||||
/Assets/StreamingAssets/ScenePics |
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2 |
||||
guid: 1c5a6bd37a472d249931fc5155cf8933 |
||||
folderAsset: yes |
||||
DefaultImporter: |
||||
externalObjects: {} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2 |
||||
guid: a688944dd20111445ba6563f5912b431 |
||||
folderAsset: yes |
||||
DefaultImporter: |
||||
externalObjects: {} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,608 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using UnityEditor; |
||||
using UnityEngine.AI; |
||||
using System.IO; |
||||
using System.Text; |
||||
using System; |
||||
|
||||
public class SceneTool |
||||
{ |
||||
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 |
||||
public static void SetFloorMessage() |
||||
{ |
||||
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); |
||||
for (int i = 0; i < neiParent.childCount; i++) |
||||
{ |
||||
//Debug.Log(neiParent.GetChild(i).name); |
||||
if (!neiParent.GetChild(i).GetComponent<FloorMessage>()) |
||||
{ |
||||
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
||||
} |
||||
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>(); |
||||
msg.targetTrans = GetTarget(neiParent.GetChild(i)); |
||||
msg.buildNum = neiParent.name; |
||||
if (!neiParent.GetChild(i).name.ToLower().Contains("m")) |
||||
{ |
||||
string floornum = neiParent.GetChild(i).name.Substring |
||||
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); |
||||
msg.floorNum = int.Parse(floornum); |
||||
msg.interlayerNum = 0; |
||||
} |
||||
else |
||||
{ |
||||
msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring |
||||
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") |
||||
- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); |
||||
msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring |
||||
(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - |
||||
neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
||||
} |
||||
} |
||||
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); |
||||
for (int i = 0; i < waiParent.childCount; i++) |
||||
{ |
||||
//Debug.Log(waiParent.GetChild(i).name); |
||||
if (!waiParent.GetChild(i).GetComponent<FloorMessage>()) |
||||
{ |
||||
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
||||
} |
||||
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>(); |
||||
msg.buildNum = waiParent.name; |
||||
if (!waiParent.GetChild(i).name.ToLower().Contains("m")) |
||||
{ |
||||
string floornum = waiParent.GetChild(i).name.Substring |
||||
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); |
||||
msg.floorNum = int.Parse(floornum); |
||||
msg.interlayerNum = 0; |
||||
} |
||||
else |
||||
{ |
||||
msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring |
||||
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") |
||||
- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); |
||||
msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring |
||||
(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - |
||||
waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
||||
} |
||||
} |
||||
} |
||||
static Transform GetTarget(Transform parent) |
||||
{ |
||||
for (int i = 0; i < parent.childCount; i++) |
||||
{ |
||||
if (parent.GetChild(i).name.ToLower().Contains("_floor") |
||||
|| parent.GetChild(i).name.ToLower().Contains("-floor") |
||||
|| parent.GetChild(i).name.ToLower().Contains("-floor") |
||||
) |
||||
{ |
||||
if (parent.GetChild(i).GetComponent<MeshRenderer>()) |
||||
return parent.GetChild(i); |
||||
} |
||||
} |
||||
|
||||
return parent; |
||||
} |
||||
[MenuItem("SceneTool/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) |
||||
public static void SetNavLayerShiNeiFloor() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].name.ToLower().Contains("_floor") ||//地面 |
||||
obj[i].name.ToLower().Contains("_floor") || |
||||
obj[i].name.ToLower().Contains("-floor") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
helper.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("_wall") ||//墙面 |
||||
obj[i].name.ToLower().Contains("_wall") || |
||||
obj[i].name.ToLower().Contains("-wall") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子 |
||||
obj[i].name.ToLower().Contains("_zhuzi") || |
||||
obj[i].name.ToLower().Contains("-zhuzi") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
//Debug.Log(obj[i].name); |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("lt") && |
||||
obj[i].GetComponent<MeshRenderer>() && |
||||
!obj[i].name.ToLower().Contains("lt_name") && |
||||
!obj[i].name.ToLower().Contains("ltcs") && |
||||
!obj[i].name.ToLower().Contains("lt_cs"))//楼梯 |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
helper.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("futi") && |
||||
obj[i].GetComponent<MeshRenderer>() && |
||||
!obj[i].name.ToLower().Contains("futiq"))//扶梯 |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
helper.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetSceneShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) |
||||
public static void SetNavLayerShiWaiCarRoad() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
//Debug.Log(obj[i].name); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
helper.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("TheCarRoad").transform; |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetSceneShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) |
||||
public static void SetNavLayerShiWaiSoliderRoad() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
//Debug.Log(obj[i].name); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
helper.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/DiXiaLouDing/CheNengZou")]//地面的楼顶(车能走),常见为地下建筑上的公路 |
||||
public static void DiXiaLouDingCheNengZou() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
||||
if (obj[i].GetComponentInParent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/DiXiaLouDing/RenNengZou")]//地面的楼顶(人能走),常见为地下建筑上的小路 |
||||
public static void DiXiaLouDingRenNengZou() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
||||
if (obj[i].GetComponentInParent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/RemoveColider")]//移除碰撞器 |
||||
public static void RemoveColider() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (obj[i].GetComponent<MeshCollider>()) |
||||
{ |
||||
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ChangeSceneType")]//移除碰撞器 |
||||
public static void RemoveCChangeSceneTypeolider() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
if (obj[i].GetComponent<CloneGameObjInfo>().buildNum == "1GQC") |
||||
{ |
||||
obj[i].GetComponent<CloneGameObjInfo>().buildNum = "2GQC"; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/AddColider")]//添加碰撞器 |
||||
public static void AddColider() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ChangeLayer")]//移除碰撞器 |
||||
public static void ChangeLayer() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
//if (obj[i].gameObject.layer==LayerMask.NameToLayer("MiniMap")) |
||||
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
||||
{ |
||||
Debug.Log(obj[i].name); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ChangeLayers")]//改变layer |
||||
public static void ChangeLayers() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].gameObject.layer != LayerMask.NameToLayer("CarRoad") |
||||
&& obj[i].gameObject.layer != LayerMask.NameToLayer("SoldierRoad") |
||||
&& obj[i].gameObject.layer != LayerMask.NameToLayer("Default")) |
||||
{ |
||||
Debug.Log(obj[i].gameObject.name + LayerMask.LayerToName(obj[i].gameObject.layer)); |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("Default"); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 |
||||
public static void SetSNXHS() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].name.ToLower().Contains("xhs") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<BoxCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<BoxCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(1, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||
if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<InDoorHydrantMessage>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<WaterSource>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<WaterSource>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||
} |
||||
var helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||
helper.cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
|
||||
List<CloneObjType> EnumsList = new List<CloneObjType>() { |
||||
CloneObjType.FireHose |
||||
}; |
||||
enumParent.CloneableTypes = EnumsList; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
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