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160 lines
5.7 KiB
160 lines
5.7 KiB
8 months ago
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using BestHTTP;
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namespace BestHTTP.Examples.HTTP
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{
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public sealed class TextureDownloadSample : BestHTTP.Examples.Helpers.SampleBase
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{
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#pragma warning disable 0649
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[Header("Texture Download Example")]
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[Tooltip("The URL of the server that will serve the image resources")]
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[SerializeField]
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private string _path = "/images/Demo/";
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[Tooltip("The downloadable images")]
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[SerializeField]
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private string[] _imageNames = new string[9] { "One.png", "Two.png", "Three.png", "Four.png", "Five.png", "Six.png", "Seven.png", "Eight.png", "Nine.png" };
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[SerializeField]
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private RawImage[] _images = new RawImage[0];
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[SerializeField]
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private Text _maxConnectionPerServerLabel;
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[SerializeField]
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private Text _cacheLabel;
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#pragma warning restore
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private byte savedMaxConnectionPerServer;
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#if !BESTHTTP_DISABLE_CACHING
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private bool allDownloadedFromLocalCache;
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#endif
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private List<HTTPRequest> activeRequests = new List<HTTPRequest>();
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protected override void Start()
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{
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base.Start();
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this.savedMaxConnectionPerServer = HTTPManager.MaxConnectionPerServer;
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// Set a well observable value
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// This is how many concurrent requests can be made to a server
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HTTPManager.MaxConnectionPerServer = 1;
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this._maxConnectionPerServerLabel.text = HTTPManager.MaxConnectionPerServer.ToString();
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}
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void OnDestroy()
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{
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// Set back to its defualt value.
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HTTPManager.MaxConnectionPerServer = this.savedMaxConnectionPerServer;
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foreach (var request in this.activeRequests)
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request.Abort();
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this.activeRequests.Clear();
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}
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public void OnMaxConnectionPerServerChanged(float value)
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{
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HTTPManager.MaxConnectionPerServer = (byte)Mathf.RoundToInt(value);
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this._maxConnectionPerServerLabel.text = HTTPManager.MaxConnectionPerServer.ToString();
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}
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public void DownloadImages()
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{
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// Set these metadatas to its initial values
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#if !BESTHTTP_DISABLE_CACHING
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allDownloadedFromLocalCache = true;
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#endif
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for (int i = 0; i < _imageNames.Length; ++i)
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{
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// Set a blank placeholder texture, overriding previously downloaded texture
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this._images[i].texture = null;
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// Construct the request
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var request = new HTTPRequest(new Uri(this.sampleSelector.BaseURL + this._path + this._imageNames[i]), ImageDownloaded);
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// Set the Tag property, we can use it as a general storage bound to the request
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request.Tag = this._images[i];
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// Send out the request
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request.Send();
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this.activeRequests.Add(request);
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}
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this._cacheLabel.text = string.Empty;
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}
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/// <summary>
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/// Callback function of the image download http requests
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/// </summary>
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void ImageDownloaded(HTTPRequest req, HTTPResponse resp)
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{
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switch (req.State)
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{
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// The request finished without any problem.
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case HTTPRequestStates.Finished:
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if (resp.IsSuccess)
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{
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// The target RawImage reference is stored in the Tag property
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RawImage rawImage = req.Tag as RawImage;
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rawImage.texture = resp.DataAsTexture2D;
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#if !BESTHTTP_DISABLE_CACHING
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// Update the cache-info variable
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allDownloadedFromLocalCache = allDownloadedFromLocalCache && resp.IsFromCache;
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#endif
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}
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else
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{
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Debug.LogWarning(string.Format("Request finished Successfully, but the server sent an error. Status Code: {0}-{1} Message: {2}",
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resp.StatusCode,
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resp.Message,
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resp.DataAsText));
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}
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break;
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// The request finished with an unexpected error. The request's Exception property may contain more info about the error.
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case HTTPRequestStates.Error:
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Debug.LogError("Request Finished with Error! " + (req.Exception != null ? (req.Exception.Message + "\n" + req.Exception.StackTrace) : "No Exception"));
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break;
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// The request aborted, initiated by the user.
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case HTTPRequestStates.Aborted:
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Debug.LogWarning("Request Aborted!");
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break;
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// Connecting to the server is timed out.
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case HTTPRequestStates.ConnectionTimedOut:
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Debug.LogError("Connection Timed Out!");
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break;
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// The request didn't finished in the given time.
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case HTTPRequestStates.TimedOut:
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Debug.LogError("Processing the request Timed Out!");
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break;
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}
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this.activeRequests.Remove(req);
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if (this.activeRequests.Count == 0)
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{
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#if !BESTHTTP_DISABLE_CACHING
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if (this.allDownloadedFromLocalCache)
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this._cacheLabel.text = "All images loaded from local cache!";
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else
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#endif
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this._cacheLabel.text = string.Empty;
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}
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}
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}
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}
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