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382 lines
15 KiB
382 lines
15 KiB
8 months ago
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using System;
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using System.IO;
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using BestHTTP.Extensions;
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namespace BestHTTP.Connections
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{
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public sealed class BufferedReadNetworkStream : Stream
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{
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#region Network Stats
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public static long TotalNetworkBytesReceived { get => _totalNetworkBytesReceived; }
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private static long _totalNetworkBytesReceived;
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internal static void IncrementTotalNetworkBytesReceived(int amount) => System.Threading.Interlocked.Add(ref _totalNetworkBytesReceived, amount);
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public static long TotalNetworkBytesSent { get => _totalNetworkBytesSent; }
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private static long _totalNetworkBytesSent;
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internal static void IncrementTotalNetworkBytesSent(int amount) => System.Threading.Interlocked.Add(ref _totalNetworkBytesSent, amount);
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public static int TotalConnections { get => _totalConnections; }
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private static int _totalConnections;
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public static int OpenConnections { get => _openConnections; }
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private static int _openConnections;
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internal static void IncrementCurrentConnections()
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{
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System.Threading.Interlocked.Increment(ref _totalConnections);
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System.Threading.Interlocked.Increment(ref _openConnections);
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}
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internal static void DecrementCurrentConnections() => System.Threading.Interlocked.Decrement(ref _openConnections);
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internal static void ResetNetworkStats()
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{
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System.Threading.Interlocked.Exchange(ref _totalNetworkBytesReceived, 0);
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System.Threading.Interlocked.Exchange(ref _totalNetworkBytesSent, 0);
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System.Threading.Interlocked.Exchange(ref _totalConnections, 0);
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System.Threading.Interlocked.Exchange(ref _openConnections, 0);
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}
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#endregion
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public override bool CanRead { get { throw new NotImplementedException(); } }
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public override bool CanSeek { get { throw new NotImplementedException(); } }
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public override bool CanWrite { get { throw new NotImplementedException(); } }
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public override long Length { get { throw new NotImplementedException(); } }
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public override long Position { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } }
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private ReadOnlyBufferedStream readStream;
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private Stream innerStream;
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public BufferedReadNetworkStream(Stream stream, int bufferSize)
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{
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this.innerStream = stream;
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this.readStream = new ReadOnlyBufferedStream(stream, bufferSize);
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IncrementCurrentConnections();
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}
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public override void Flush()
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{
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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int read = this.readStream.Read(buffer, offset, count);
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IncrementTotalNetworkBytesReceived(read);
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return read;
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotImplementedException();
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}
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public override void SetLength(long value)
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{
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throw new NotImplementedException();
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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IncrementTotalNetworkBytesSent(count);
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this.innerStream.Write(buffer, offset, count);
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}
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public override void Close()
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{
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base.Close();
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if (this.innerStream != null)
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{
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lock (this)
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{
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if (this.innerStream != Null)
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{
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this.innerStream.Close();
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this.innerStream = null;
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DecrementCurrentConnections();
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}
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}
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}
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}
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}
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// Non-used experimental stream. Reading from the inner stream is done parallel and Read is blocked if no data is buffered.
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// Additionally BC reads 5 bytes for the TLS header, than the payload. Buffering data from the network could save at least one context switch per TLS message.
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// In theory it, could help as reading from the network could be done parallel with TLS decryption.
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// However, if decrypting data is done faster than data is coming on the network, waiting for data longer and letting SpinWait to go deep-sleep it's going to
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// resume the thread milliseconds after new data is available. Those little afters are adding up and actually slowing down the download.
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// Not using locking just calling TryDequeue until there's data would solve the slow-down, but with the price of using 100% CPU of a core.
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// The whole struggle might worth it if Unity would implement SocketAsyncEventArgs properly.
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//sealed class BufferedReadNetworkStream : Stream
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//{
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// public override bool CanRead => throw new NotImplementedException();
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//
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// public override bool CanSeek => throw new NotImplementedException();
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//
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// public override bool CanWrite => throw new NotImplementedException();
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//
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// public override long Length => throw new NotImplementedException();
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//
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// public override long Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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//
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// byte[] buf;
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// int available = 0;
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// int pos = 0;
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//
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// private System.Net.Sockets.Socket client;
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// int readBufferSize;
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// int bufferSize;
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// private System.Threading.SpinWait spinWait = new System.Threading.SpinWait();
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//
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// System.Collections.Concurrent.ConcurrentQueue<BufferSegment> downloadedData = new System.Collections.Concurrent.ConcurrentQueue<BufferSegment>();
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// private int downloadedBytes;
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// private System.Threading.SpinWait downWait = new System.Threading.SpinWait();
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// private int closed = 0;
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//
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// //System.Net.Sockets.SocketAsyncEventArgs socketAsyncEventArgs = new System.Net.Sockets.SocketAsyncEventArgs();
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//
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// //DateTime started;
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//
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// public BufferedReadNetworkStream(System.Net.Sockets.Socket socket, int readBufferSize, int bufferSize)
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// {
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// this.client = socket;
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// this.readBufferSize = readBufferSize;
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// this.bufferSize = bufferSize;
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//
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// //this.socketAsyncEventArgs.AcceptSocket = this.client;
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// //
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// //var buffer = BufferPool.Get(this.readBufferSize, true);
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// //this.socketAsyncEventArgs.SetBuffer(buffer, 0, buffer.Length);
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// //
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// ////var bufferList = new List<ArraySegment<byte>>();
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// ////for (int i = 0; i < 1; i++)
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// ////{
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// //// var buffer = BufferPool.Get(this.readBufferSize, true);
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// //// bufferList.Add(new ArraySegment<byte>(buffer));
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// ////}
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// ////this.socketAsyncEventArgs.BufferList = bufferList;
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// //
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// //this.socketAsyncEventArgs.Completed += SocketAsyncEventArgs_Completed;
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// //
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// //this.started = DateTime.Now;
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// //if (!this.client.ReceiveAsync(this.socketAsyncEventArgs))
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// // SocketAsyncEventArgs_Completed(null, this.socketAsyncEventArgs);
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//
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// BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunShortLiving(() =>
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// {
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// DateTime started = DateTime.Now;
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// try
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// {
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// while (closed == 0)
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// {
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// var buffer = BufferPool.Get(this.readBufferSize, true);
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//
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// int count = this.client.Receive(buffer, 0, buffer.Length, System.Net.Sockets.SocketFlags.None);
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// //int count = 0;
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// //unsafe {
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// // fixed (byte* pBuffer = buffer)
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// // {
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// // int zero = 0;
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// // count = recvfrom(this.client.Handle, pBuffer, buffer.Length, SocketFlags.None, null, ref zero);
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// // }
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// //}
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//
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// this.downloadedData.Enqueue(new BufferSegment(buffer, 0, count));
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// System.Threading.Interlocked.Add(ref downloadedBytes, count);
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//
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// if (HTTPManager.Logger.Level <= Logger.Loglevels.Warning)
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// HTTPManager.Logger.Warning(nameof(BufferedReadNetworkStream), $"read count: {count:N0} downloadedBytes: {downloadedBytes:N0} / {this.bufferSize:N0}");
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//
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// if (count <= 0)
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// {
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// System.Threading.Interlocked.Exchange(ref closed, 1);
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// return;
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// }
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//
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// while (downloadedBytes >= this.bufferSize)
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// {
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// downWait.SpinOnce();
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// }
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// }
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// }
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// catch (Exception ex)
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// {
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// UnityEngine.Debug.LogException(ex);
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// }
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// finally
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// {
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// UnityEngine.Debug.Log($"Reading finished in {(DateTime.Now - started)}");
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// }
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// });
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// }
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//
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// //private void SocketAsyncEventArgs_Completed(object sender, System.Net.Sockets.SocketAsyncEventArgs e)
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// //{
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// // this.downloadedData.Enqueue(new BufferSegment(e.Buffer, 0, e.BytesTransferred));
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// //
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// // if (e.BytesTransferred == 0)
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// // {
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// // UnityEngine.Debug.Log($"Reading finished in {(DateTime.Now - started)}");
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// // return;
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// // }
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// //
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// // int down = System.Threading.Interlocked.Add(ref downloadedBytes, e.BytesTransferred);
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// //
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// // if (HTTPManager.Logger.Level <= Logger.Loglevels.Warning)
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// // HTTPManager.Logger.Warning(nameof(BufferedReadNetworkStream), $"SocketAsyncEventArgs_Completed - read count: {e.BytesTransferred:N0} downloadedBytes: {down:N0} / {this.bufferSize:N0}");
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// //
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// // var buffer = BufferPool.Get(this.readBufferSize, true);
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// // this.socketAsyncEventArgs.SetBuffer(buffer, 0, buffer.Length);
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// //
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// // if (!this.client.ReceiveAsync(this.socketAsyncEventArgs))
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// // SocketAsyncEventArgs_Completed(null, this.socketAsyncEventArgs);
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// //}
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//
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// private void SwitchBuffers(bool waitForData)
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// {
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// //HTTPManager.Logger.Error("Read", $"{this.downloadedData.Count}");
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// BufferSegment segment;
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// while (!this.downloadedData.TryDequeue(out segment))
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// {
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// if (waitForData && closed == 0)
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// {
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// if (HTTPManager.Logger.Level <= Logger.Loglevels.Error)
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// HTTPManager.Logger.Error(nameof(BufferedReadNetworkStream), $"SpinOnce");
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// this.spinWait.SpinOnce();
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// }
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// else
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// return;
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// }
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//
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// //if (segment.Count <= 0)
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// // throw new Exception("Connection closed!");
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//
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// if (buf != null)
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// BufferPool.Release(buf);
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//
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// System.Threading.Interlocked.Add(ref downloadedBytes, -segment.Count);
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//
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// buf = segment.Data;
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// available = segment.Count;
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// pos = 0;
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// }
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//
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// public override int Read(byte[] buffer, int offset, int size)
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// {
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// if (this.buf == null)
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// {
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// SwitchBuffers(true);
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// }
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//
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// if (size <= available)
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// {
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// Array.Copy(buf, pos, buffer, offset, size);
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// available -= size;
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// pos += size;
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//
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// if (available == 0)
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// {
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// SwitchBuffers(false);
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// }
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//
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// return size;
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// }
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// else
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// {
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// int readcount = 0;
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// if (available > 0)
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// {
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// Array.Copy(buf, pos, buffer, offset, available);
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// offset += available;
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// readcount += available;
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// available = 0;
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// pos = 0;
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// }
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//
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// while (true)
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// {
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// try
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// {
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// SwitchBuffers(true);
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// }
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// catch (Exception ex)
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// {
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// if (readcount > 0)
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// {
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// return readcount;
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// }
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//
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// throw (ex);
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// }
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//
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// if (available < 1)
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// {
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// if (readcount > 0)
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// {
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// return readcount;
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// }
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//
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// return available;
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// }
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// else
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// {
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// int toread = size - readcount;
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// if (toread <= available)
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// {
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// Array.Copy(buf, pos, buffer, offset, toread);
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// available -= toread;
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// pos += toread;
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// readcount += toread;
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// return readcount;
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// }
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// else
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// {
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// Array.Copy(buf, pos, buffer, offset, available);
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// offset += available;
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// readcount += available;
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// pos = 0;
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// available = 0;
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// }
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// }
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// }
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// }
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// }
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//
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// public override long Seek(long offset, SeekOrigin origin)
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// {
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// throw new NotImplementedException();
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// }
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//
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// public override void SetLength(long value)
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// {
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// throw new NotImplementedException();
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// }
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//
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// public override void Write(byte[] buffer, int offset, int count)
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// {
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// this.client.Send(buffer, offset, count, System.Net.Sockets.SocketFlags.None);
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//
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// HTTPManager.Logger.Warning(nameof(BufferedReadNetworkStream), $"Wrote: {count}");
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// }
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//
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// public override void Close()
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// {
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// base.Close();
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//
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// //socketAsyncEventArgs.Dispose();
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// //socketAsyncEventArgs = null;
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// }
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//
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// public override void Flush()
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// {
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// }
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//}
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}
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