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#if UNITY_WEBGL && !UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
#if !BESTHTTP_DISABLE_CACHING
using BestHTTP.Caching;
#endif
using BestHTTP.Core;
using BestHTTP.Extensions;
using BestHTTP.Connections;
using BestHTTP.PlatformSupport.Memory;
namespace BestHTTP.Connections
{
delegate void OnWebGLRequestHandlerDelegate(int nativeId, int httpStatus, IntPtr pBuffer, int length, int zero);
delegate void OnWebGLBufferDelegate(int nativeId, IntPtr pBuffer, int length);
delegate void OnWebGLProgressDelegate(int nativeId, int downloaded, int total);
delegate void OnWebGLErrorDelegate(int nativeId, string error);
delegate void OnWebGLTimeoutDelegate(int nativeId);
delegate void OnWebGLAbortedDelegate(int nativeId);
internal sealed class WebGLConnection : ConnectionBase
{
static Dictionary<int, WebGLConnection> Connections = new Dictionary<int, WebGLConnection>(4);
int NativeId;
BufferSegmentStream Stream;
public WebGLConnection(string serverAddress)
: base(serverAddress, false)
{
XHR_SetLoglevel((byte)HTTPManager.Logger.Level);
}
public override void Shutdown(ShutdownTypes type)
{
base.Shutdown(type);
XHR_Abort(this.NativeId);
}
protected override void ThreadFunc()
{
// XmlHttpRequest setup
this.NativeId = XHR_Create(HTTPRequest.MethodNames[(byte)CurrentRequest.MethodType],
CurrentRequest.CurrentUri.OriginalString,
CurrentRequest.Credentials != null ? CurrentRequest.Credentials.UserName : null,
CurrentRequest.Credentials != null ? CurrentRequest.Credentials.Password : null,
CurrentRequest.WithCredentials ? 1 : 0);
Connections.Add(NativeId, this);
CurrentRequest.EnumerateHeaders((header, values) =>
{
if (!header.Equals("Content-Length"))
for (int i = 0; i < values.Count; ++i)
XHR_SetRequestHeader(NativeId, header, values[i]);
}, /*callBeforeSendCallback:*/ true);
XHR_SetResponseHandler(NativeId, WebGLConnection.OnResponse, WebGLConnection.OnError, WebGLConnection.OnTimeout, WebGLConnection.OnAborted);
// Setting OnUploadProgress result in an addEventListener("progress", ...) call making the request non-simple.
// https://forum.unity.com/threads/best-http-released.200006/page-49#post-3696220
XHR_SetProgressHandler(NativeId,
CurrentRequest.OnDownloadProgress == null ? (OnWebGLProgressDelegate)null : WebGLConnection.OnDownloadProgress,
CurrentRequest.OnUploadProgress == null ? (OnWebGLProgressDelegate)null : WebGLConnection.OnUploadProgress);
XHR_SetTimeout(NativeId, (uint)(CurrentRequest.ConnectTimeout.TotalMilliseconds + CurrentRequest.Timeout.TotalMilliseconds));
byte[] body = CurrentRequest.GetEntityBody();
int length = 0;
bool releaseBodyBuffer = false;
if (body == null)
{
var upStreamInfo = CurrentRequest.GetUpStream();
if (upStreamInfo.Stream != null)
{
var internalBuffer = BufferPool.Get(upStreamInfo.Length > 0 ? upStreamInfo.Length : HTTPRequest.UploadChunkSize, true);
using (BufferPoolMemoryStream ms = new BufferPoolMemoryStream(internalBuffer, 0, internalBuffer.Length, true, true, false, true))
{
var buffer = BufferPool.Get(HTTPRequest.UploadChunkSize, true);
int readCount = -1;
while ((readCount = upStreamInfo.Stream.Read(buffer, 0, buffer.Length)) > 0)
ms.Write(buffer, 0, readCount);
BufferPool.Release(buffer);
length = (int)ms.Position;
body = ms.GetBuffer();
releaseBodyBuffer = true;
}
}
}
else
{
length = body.Length;
}
XHR_Send(NativeId, body, length);
if (releaseBodyBuffer)
BufferPool.Release(body);
}
#region Callback Implementations
void OnResponse(int httpStatus, BufferSegment payload)
{
HTTPConnectionStates proposedConnectionState = HTTPConnectionStates.Processing;
bool resendRequest = false;
try
{
if (this.CurrentRequest.IsCancellationRequested)
return;
using (var ms = new BufferSegmentStream())
{
Stream = ms;
XHR_GetStatusLine(NativeId, OnBufferCallback);
XHR_GetResponseHeaders(NativeId, OnBufferCallback);
if (payload != BufferSegment.Empty)
ms.Write(payload);
SupportedProtocols protocol = HTTPProtocolFactory.GetProtocolFromUri(CurrentRequest.CurrentUri);
CurrentRequest.Response = HTTPProtocolFactory.Get(protocol, CurrentRequest, ms, CurrentRequest.UseStreaming, false);
CurrentRequest.Response.Receive(payload != BufferSegment.Empty && payload.Count > 0 ? (int)payload.Count : -1, true);
KeepAliveHeader keepAlive = null;
ConnectionHelper.HandleResponse(this.ToString(), this.CurrentRequest, out resendRequest, out proposedConnectionState, ref keepAlive);
}
}
catch (Exception e)
{
HTTPManager.Logger.Exception(this.NativeId + " WebGLConnection", "OnResponse", e, this.Context);
if (this.ShutdownType == ShutdownTypes.Immediate)
return;
#if !BESTHTTP_DISABLE_CACHING
if (this.CurrentRequest.UseStreaming)
HTTPCacheService.DeleteEntity(this.CurrentRequest.CurrentUri);
#endif
// Something gone bad, Response must be null!
this.CurrentRequest.Response = null;
if (!this.CurrentRequest.IsCancellationRequested)
{
this.CurrentRequest.Exception = e;
this.CurrentRequest.State = HTTPRequestStates.Error;
}
proposedConnectionState = HTTPConnectionStates.Closed;
}
finally
{
// Exit ASAP
if (this.ShutdownType != ShutdownTypes.Immediate)
{
if (this.CurrentRequest.IsCancellationRequested)
{
// we don't know what stage the request is cancelled, we can't safely reuse the tcp channel.
proposedConnectionState = HTTPConnectionStates.Closed;
this.CurrentRequest.Response = null;
this.CurrentRequest.State = this.CurrentRequest.IsTimedOut ? HTTPRequestStates.TimedOut : HTTPRequestStates.Aborted;
}
else if (resendRequest)
{
RequestEventHelper.EnqueueRequestEvent(new RequestEventInfo(this.CurrentRequest, RequestEvents.Resend));
}
else if (this.CurrentRequest.Response != null && this.CurrentRequest.Response.IsUpgraded)
{
proposedConnectionState = HTTPConnectionStates.WaitForProtocolShutdown;
}
else if (this.CurrentRequest.State == HTTPRequestStates.Processing)
{
if (this.CurrentRequest.Response != null)
this.CurrentRequest.State = HTTPRequestStates.Finished;
else
{
this.CurrentRequest.Exception = new Exception(string.Format("[{0}] Remote server closed the connection before sending response header! Previous request state: {1}. Connection state: {2}",
this.ToString(),
this.CurrentRequest.State.ToString(),
this.State.ToString()));
this.CurrentRequest.State = HTTPRequestStates.Error;
proposedConnectionState = HTTPConnectionStates.Closed;
}
}
this.CurrentRequest = null;
if (proposedConnectionState == HTTPConnectionStates.Processing)
proposedConnectionState = HTTPConnectionStates.Closed;
ConnectionEventHelper.EnqueueConnectionEvent(new ConnectionEventInfo(this, proposedConnectionState));
}
}
}
void OnBuffer(BufferSegment buffer)
{
if (Stream != null)
{
Stream.Write(buffer);
//Stream.Write(HTTPRequest.EOL, 0, HTTPRequest.EOL.Length);
}
}
void OnDownloadProgress(int down, int total)
{
RequestEventHelper.EnqueueRequestEvent(new RequestEventInfo(this.CurrentRequest, RequestEvents.DownloadProgress, down, total));
}
void OnUploadProgress(int up, int total)
{
RequestEventHelper.EnqueueRequestEvent(new RequestEventInfo(this.CurrentRequest, RequestEvents.UploadProgress, up, total));
}
void OnError(string error)
{
HTTPManager.Logger.Information(this.NativeId + " WebGLConnection - OnError", error, this.Context);
LastProcessTime = DateTime.UtcNow;
CurrentRequest.Response = null;
CurrentRequest.Exception = new Exception(error);
CurrentRequest.State = HTTPRequestStates.Error;
ConnectionEventHelper.EnqueueConnectionEvent(new ConnectionEventInfo(this, HTTPConnectionStates.Closed));
}
void OnTimeout()
{
HTTPManager.Logger.Information(this.NativeId + " WebGLConnection - OnResponse", string.Empty, this.Context);
CurrentRequest.Response = null;
CurrentRequest.State = HTTPRequestStates.TimedOut;
ConnectionEventHelper.EnqueueConnectionEvent(new ConnectionEventInfo(this, HTTPConnectionStates.Closed));
}
void OnAborted()
{
HTTPManager.Logger.Information(this.NativeId + " WebGLConnection - OnAborted", string.Empty, this.Context);
CurrentRequest.Response = null;
CurrentRequest.State = HTTPRequestStates.Aborted;
ConnectionEventHelper.EnqueueConnectionEvent(new ConnectionEventInfo(this, HTTPConnectionStates.Closed));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
Connections.Remove(NativeId);
XHR_Release(NativeId);
Stream = null;
}
}
#endregion
#region WebGL Static Callbacks
[AOT.MonoPInvokeCallback(typeof(OnWebGLRequestHandlerDelegate))]
static void OnResponse(int nativeId, int httpStatus, IntPtr pBuffer, int length, int err)
{
WebGLConnection conn = null;
if (!Connections.TryGetValue(nativeId, out conn))
{
HTTPManager.Logger.Error("WebGLConnection - OnResponse", "No WebGL connection found for nativeId: " + nativeId.ToString());
return;
}
HTTPManager.Logger.Information("WebGLConnection - OnResponse", string.Format("{0} {1} {2} {3}", nativeId, httpStatus, length, err), conn.Context);
BufferSegment payload = BufferSegment.Empty;
if (length > 0)
{
var buffer = BufferPool.Get(length, true);
XHR_CopyResponseTo(nativeId, buffer, length);
payload = new BufferSegment(buffer, 0, length);
}
conn.OnResponse(httpStatus, payload);
}
[AOT.MonoPInvokeCallback(typeof(OnWebGLBufferDelegate))]
static void OnBufferCallback(int nativeId, IntPtr pBuffer, int length)
{
WebGLConnection conn = null;
if (!Connections.TryGetValue(nativeId, out conn))
{
HTTPManager.Logger.Error("WebGLConnection - OnBufferCallback", "No WebGL connection found for nativeId: " + nativeId.ToString());
return;
}
byte[] buffer = BufferPool.Get(length, true);
// Copy data from the 'unmanaged' memory to managed memory. Buffer will be reclaimed by the GC.
Marshal.Copy(pBuffer, buffer, 0, length);
conn.OnBuffer(new BufferSegment(buffer, 0, length));
}
[AOT.MonoPInvokeCallback(typeof(OnWebGLProgressDelegate))]
static void OnDownloadProgress(int nativeId, int downloaded, int total)
{
WebGLConnection conn = null;
if (!Connections.TryGetValue(nativeId, out conn))
{
HTTPManager.Logger.Error("WebGLConnection - OnDownloadProgress", "No WebGL connection found for nativeId: " + nativeId.ToString());
return;
}
HTTPManager.Logger.Information(nativeId + " OnDownloadProgress", downloaded.ToString() + " / " + total.ToString(), conn.Context);
conn.OnDownloadProgress(downloaded, total);
}
[AOT.MonoPInvokeCallback(typeof(OnWebGLProgressDelegate))]
static void OnUploadProgress(int nativeId, int uploaded, int total)
{
WebGLConnection conn = null;
if (!Connections.TryGetValue(nativeId, out conn))
{
HTTPManager.Logger.Error("WebGLConnection - OnUploadProgress", "No WebGL connection found for nativeId: " + nativeId.ToString());
return;
}
HTTPManager.Logger.Information(nativeId + " OnUploadProgress", uploaded.ToString() + " / " + total.ToString(), conn.Context);
conn.OnUploadProgress(uploaded, total);
}
[AOT.MonoPInvokeCallback(typeof(OnWebGLErrorDelegate))]
static void OnError(int nativeId, string error)
{
WebGLConnection conn = null;
if (!Connections.TryGetValue(nativeId, out conn))
{
HTTPManager.Logger.Error("WebGLConnection - OnError", "No WebGL connection found for nativeId: " + nativeId.ToString() + " Error: " + error);
return;
}
conn.OnError(error);
}
[AOT.MonoPInvokeCallback(typeof(OnWebGLTimeoutDelegate))]
static void OnTimeout(int nativeId)
{
WebGLConnection conn = null;
if (!Connections.TryGetValue(nativeId, out conn))
{
HTTPManager.Logger.Error("WebGLConnection - OnTimeout", "No WebGL connection found for nativeId: " + nativeId.ToString());
return;
}
conn.OnTimeout();
}
[AOT.MonoPInvokeCallback(typeof(OnWebGLAbortedDelegate))]
static void OnAborted(int nativeId)
{
WebGLConnection conn = null;
if (!Connections.TryGetValue(nativeId, out conn))
{
HTTPManager.Logger.Error("WebGLConnection - OnAborted", "No WebGL connection found for nativeId: " + nativeId.ToString());
return;
}
conn.OnAborted();
}
#endregion
#region WebGL Interface
[DllImport("__Internal")]
private static extern int XHR_Create(string method, string url, string userName, string passwd, int withCredentials);
/// <summary>
/// Is an unsigned long representing the number of milliseconds a request can take before automatically being terminated. A value of 0 (which is the default) means there is no timeout.
/// </summary>
[DllImport("__Internal")]
private static extern void XHR_SetTimeout(int nativeId, uint timeout);
[DllImport("__Internal")]
private static extern void XHR_SetRequestHeader(int nativeId, string header, string value);
[DllImport("__Internal")]
private static extern void XHR_SetResponseHandler(int nativeId, OnWebGLRequestHandlerDelegate onresponse, OnWebGLErrorDelegate onerror, OnWebGLTimeoutDelegate ontimeout, OnWebGLAbortedDelegate onabort);
[DllImport("__Internal")]
private static extern void XHR_SetProgressHandler(int nativeId, OnWebGLProgressDelegate onDownloadProgress, OnWebGLProgressDelegate onUploadProgress);
[DllImport("__Internal")]
private static extern void XHR_CopyResponseTo(int nativeId, [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 2)] byte[] response, int length);
[DllImport("__Internal")]
private static extern void XHR_Send(int nativeId, [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 2)] byte[] body, int length);
[DllImport("__Internal")]
private static extern void XHR_GetResponseHeaders(int nativeId, OnWebGLBufferDelegate callback);
[DllImport("__Internal")]
private static extern void XHR_GetStatusLine(int nativeId, OnWebGLBufferDelegate callback);
[DllImport("__Internal")]
private static extern void XHR_Abort(int nativeId);
[DllImport("__Internal")]
private static extern void XHR_Release(int nativeId);
[DllImport("__Internal")]
private static extern void XHR_SetLoglevel(int logLevel);
#endregion
}
}
#endif