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using System;
using System.Collections.Concurrent;
using System.Text;
using BestHTTP.PlatformSupport.Threading;
namespace BestHTTP.Logger
{
public sealed class ThreadedLogger : BestHTTP.Logger.ILogger, IDisposable
{
public Loglevels Level { get; set; }
public ILogOutput Output { get { return this._output; }
set
{
if (this._output != value)
{
if (this._output != null)
this._output.Dispose();
this._output = value;
}
}
}
private ILogOutput _output;
public int InitialStringBufferCapacity = 256;
#if !UNITY_WEBGL || UNITY_EDITOR
public TimeSpan ExitThreadAfterInactivity = TimeSpan.FromMinutes(1);
private ConcurrentQueue<LogJob> jobs = new ConcurrentQueue<LogJob>();
private System.Threading.AutoResetEvent newJobEvent = new System.Threading.AutoResetEvent(false);
private volatile int threadCreated;
private volatile bool isDisposed;
#endif
private StringBuilder sb = new StringBuilder(0);
public ThreadedLogger()
{
this.Level = UnityEngine.Debug.isDebugBuild ? Loglevels.Warning : Loglevels.Error;
this.Output = new UnityOutput();
}
public void Verbose(string division, string msg, LoggingContext context1 = null, LoggingContext context2 = null, LoggingContext context3 = null) {
AddJob(Loglevels.All, division, msg, null, context1, context2, context3);
}
public void Information(string division, string msg, LoggingContext context1 = null, LoggingContext context2 = null, LoggingContext context3 = null) {
AddJob(Loglevels.Information, division, msg, null, context1, context2, context3);
}
public void Warning(string division, string msg, LoggingContext context1 = null, LoggingContext context2 = null, LoggingContext context3 = null) {
AddJob(Loglevels.Warning, division, msg, null, context1, context2, context3);
}
public void Error(string division, string msg, LoggingContext context1 = null, LoggingContext context2 = null, LoggingContext context3 = null) {
AddJob(Loglevels.Error, division, msg, null, context1, context2, context3);
}
public void Exception(string division, string msg, Exception ex, LoggingContext context1 = null, LoggingContext context2 = null, LoggingContext context3 = null) {
AddJob(Loglevels.Exception, division, msg, ex, context1, context2, context3);
}
private void AddJob(Loglevels level, string div, string msg, Exception ex, LoggingContext context1, LoggingContext context2, LoggingContext context3)
{
if (this.Level > level)
return;
sb.EnsureCapacity(InitialStringBufferCapacity);
#if !UNITY_WEBGL || UNITY_EDITOR
if (this.isDisposed)
return;
#endif
var job = new LogJob
{
level = level,
division = div,
msg = msg,
ex = ex,
time = DateTime.Now,
threadId = System.Threading.Thread.CurrentThread.ManagedThreadId,
stackTrace = System.Environment.StackTrace,
context1 = context1 != null ? context1.Clone() : null,
context2 = context2 != null ? context2.Clone() : null,
context3 = context3 != null ? context3.Clone() : null
};
#if !UNITY_WEBGL || UNITY_EDITOR
// Start the consumer thread before enqueuing to get up and running sooner
if (System.Threading.Interlocked.CompareExchange(ref this.threadCreated, 1, 0) == 0)
BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(ThreadFunc);
this.jobs.Enqueue(job);
try
{
this.newJobEvent.Set();
}
catch
{
try
{
this.Output.Write(job.level, job.ToJson(sb));
}
catch
{ }
return;
}
// newJobEvent might timed out between the previous threadCreated check and newJobEvent.Set() calls closing the thread.
// So, here we check threadCreated again and create a new thread if needed.
if (System.Threading.Interlocked.CompareExchange(ref this.threadCreated, 1, 0) == 0)
BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(ThreadFunc);
#else
this.Output.Write(job.level, job.ToJson(sb));
#endif
}
#if !UNITY_WEBGL || UNITY_EDITOR
private void ThreadFunc()
{
ThreadedRunner.SetThreadName("BestHTTP.Logger");
try
{
do
{
// Waiting for a new log-job timed out
if (!this.newJobEvent.WaitOne(this.ExitThreadAfterInactivity))
{
// clear StringBuilder's inner cache and exit the thread
sb.Length = 0;
sb.Capacity = 0;
System.Threading.Interlocked.Exchange(ref this.threadCreated, 0);
return;
}
LogJob job;
while (this.jobs.TryDequeue(out job))
{
try
{
this.Output.Write(job.level, job.ToJson(sb));
}
catch
{ }
}
} while (!HTTPManager.IsQuitting);
System.Threading.Interlocked.Exchange(ref this.threadCreated, 0);
// When HTTPManager.IsQuitting is true, there is still logging that will create a new thread after the last one quit
// and always writing a new entry about the exiting thread would be too much overhead.
// It would also hard to know what's the last log entry because some are generated on another thread non-deterministically.
//var lastLog = new LogJob
//{
// level = Loglevels.All,
// division = "ThreadedLogger",
// msg = "Log Processing Thread Quitting!",
// time = DateTime.Now,
// threadId = System.Threading.Thread.CurrentThread.ManagedThreadId,
//};
//
//this.Output.WriteVerbose(lastLog.ToJson(sb));
}
catch
{
System.Threading.Interlocked.Exchange(ref this.threadCreated, 0);
}
}
#endif
public void Dispose()
{
#if !UNITY_WEBGL || UNITY_EDITOR
this.isDisposed = true;
if (this.newJobEvent != null)
{
this.newJobEvent.Close();
this.newJobEvent = null;
}
#endif
if (this.Output != null)
{
this.Output.Dispose();
this.Output = new UnityOutput();
}
GC.SuppressFinalize(this);
}
}
[BestHTTP.PlatformSupport.IL2CPP.Il2CppEagerStaticClassConstructionAttribute]
struct LogJob
{
private static string[] LevelStrings = new string[] { "Verbose", "Information", "Warning", "Error", "Exception" };
public Loglevels level;
public string division;
public string msg;
public Exception ex;
public DateTime time;
public int threadId;
public string stackTrace;
public LoggingContext context1;
public LoggingContext context2;
public LoggingContext context3;
private static string WrapInColor(string str, string color)
{
#if UNITY_EDITOR
return string.Format("<b><color={1}>{0}</color></b>", str, color);
#else
return str;
#endif
}
public string ToJson(StringBuilder sb)
{
sb.Length = 0;
sb.AppendFormat("{{\"tid\":{0},\"div\":\"{1}\",\"msg\":\"{2}\"",
WrapInColor(this.threadId.ToString(), "yellow"),
WrapInColor(this.division, "yellow"),
WrapInColor(LoggingContext.Escape(this.msg), "yellow"));
if (ex != null)
{
sb.Append(",\"ex\": [");
Exception exception = this.ex;
while (exception != null)
{
sb.Append("{\"msg\": \"");
sb.Append(LoggingContext.Escape(exception.Message));
sb.Append("\", \"stack\": \"");
sb.Append(LoggingContext.Escape(exception.StackTrace));
sb.Append("\"}");
exception = exception.InnerException;
if (exception != null)
sb.Append(",");
}
sb.Append("]");
}
if (this.stackTrace != null)
{
sb.Append(",\"stack\":\"");
ProcessStackTrace(sb);
sb.Append("\"");
}
else
sb.Append(",\"stack\":\"\"");
if (this.context1 != null || this.context2 != null || this.context3 != null)
{
sb.Append(",\"ctxs\":[");
if (this.context1 != null)
this.context1.ToJson(sb);
if (this.context2 != null)
{
if (this.context1 != null)
sb.Append(",");
this.context2.ToJson(sb);
}
if (this.context3 != null)
{
if (this.context1 != null || this.context2 != null)
sb.Append(",");
this.context3.ToJson(sb);
}
sb.Append("]");
}
else
sb.Append(",\"ctxs\":[]");
sb.AppendFormat(",\"t\":{0},\"ll\":\"{1}\",",
this.time.Ticks.ToString(),
LevelStrings[(int)this.level]);
sb.Append("\"bh\":1}");
return sb.ToString();
}
private void ProcessStackTrace(StringBuilder sb)
{
if (string.IsNullOrEmpty(this.stackTrace))
return;
var lines = this.stackTrace.Split('\n');
// skip top 4 lines that would show the logger.
for (int i = 3; i < lines.Length; ++i)
sb.Append(LoggingContext.Escape(lines[i].Replace("BestHTTP.", "")));
}
}
}