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373 lines
11 KiB
373 lines
11 KiB
8 months ago
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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#pragma warning disable
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using System;
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Modes;
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Paddings;
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters;
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namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Macs
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{
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/**
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* implements a Cipher-FeedBack (CFB) mode on top of a simple cipher.
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*/
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class MacCFBBlockCipher
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: IBlockCipher
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{
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private byte[] IV;
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private byte[] cfbV;
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private byte[] cfbOutV;
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private readonly int blockSize;
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private readonly IBlockCipher cipher;
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/**
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* Basic constructor.
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*
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* @param cipher the block cipher to be used as the basis of the
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* feedback mode.
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* @param blockSize the block size in bits (note: a multiple of 8)
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*/
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public MacCFBBlockCipher(
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IBlockCipher cipher,
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int bitBlockSize)
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{
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this.cipher = cipher;
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this.blockSize = bitBlockSize / 8;
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this.IV = new byte[cipher.GetBlockSize()];
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this.cfbV = new byte[cipher.GetBlockSize()];
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this.cfbOutV = new byte[cipher.GetBlockSize()];
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}
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/**
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* Initialise the cipher and, possibly, the initialisation vector (IV).
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* If an IV isn't passed as part of the parameter, the IV will be all zeros.
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* An IV which is too short is handled in FIPS compliant fashion.
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*
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* @param param the key and other data required by the cipher.
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* @exception ArgumentException if the parameters argument is
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* inappropriate.
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*/
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public void Init(
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bool forEncryption,
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ICipherParameters parameters)
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{
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if (parameters is ParametersWithIV)
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{
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ParametersWithIV ivParam = (ParametersWithIV)parameters;
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byte[] iv = ivParam.GetIV();
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if (iv.Length < IV.Length)
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{
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Array.Copy(iv, 0, IV, IV.Length - iv.Length, iv.Length);
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}
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else
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{
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Array.Copy(iv, 0, IV, 0, IV.Length);
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}
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parameters = ivParam.Parameters;
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}
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Reset();
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cipher.Init(true, parameters);
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}
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/**
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* return the algorithm name and mode.
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*
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* @return the name of the underlying algorithm followed by "/CFB"
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* and the block size in bits.
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*/
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public string AlgorithmName
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{
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get { return cipher.AlgorithmName + "/CFB" + (blockSize * 8); }
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}
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public bool IsPartialBlockOkay
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{
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get { return true; }
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}
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/**
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* return the block size we are operating at.
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*
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* @return the block size we are operating at (in bytes).
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*/
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public int GetBlockSize()
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{
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return blockSize;
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}
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/**
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* Process one block of input from the array in and write it to
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* the out array.
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*
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* @param in the array containing the input data.
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* @param inOff offset into the in array the data starts at.
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* @param out the array the output data will be copied into.
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* @param outOff the offset into the out array the output will start at.
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* @exception DataLengthException if there isn't enough data in in, or
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* space in out.
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* @exception InvalidOperationException if the cipher isn't initialised.
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* @return the number of bytes processed and produced.
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*/
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public int ProcessBlock(
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byte[] input,
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int inOff,
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byte[] outBytes,
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int outOff)
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{
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if ((inOff + blockSize) > input.Length)
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throw new DataLengthException("input buffer too short");
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if ((outOff + blockSize) > outBytes.Length)
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throw new DataLengthException("output buffer too short");
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cipher.ProcessBlock(cfbV, 0, cfbOutV, 0);
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//
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// XOR the cfbV with the plaintext producing the cipher text
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//
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for (int i = 0; i < blockSize; i++)
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{
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outBytes[outOff + i] = (byte)(cfbOutV[i] ^ input[inOff + i]);
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}
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//
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// change over the input block.
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//
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Array.Copy(cfbV, blockSize, cfbV, 0, cfbV.Length - blockSize);
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Array.Copy(outBytes, outOff, cfbV, cfbV.Length - blockSize, blockSize);
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return blockSize;
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}
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/**
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* reset the chaining vector back to the IV and reset the underlying
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* cipher.
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*/
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public void Reset()
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{
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IV.CopyTo(cfbV, 0);
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cipher.Reset();
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}
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public void GetMacBlock(
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byte[] mac)
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{
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cipher.ProcessBlock(cfbV, 0, mac, 0);
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}
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}
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public class CfbBlockCipherMac
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: IMac
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{
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private byte[] mac;
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private byte[] Buffer;
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private int bufOff;
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private MacCFBBlockCipher cipher;
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private IBlockCipherPadding padding;
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private int macSize;
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/**
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* create a standard MAC based on a CFB block cipher. This will produce an
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* authentication code half the length of the block size of the cipher, with
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* the CFB mode set to 8 bits.
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*
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* @param cipher the cipher to be used as the basis of the MAC generation.
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*/
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public CfbBlockCipherMac(
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IBlockCipher cipher)
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: this(cipher, 8, (cipher.GetBlockSize() * 8) / 2, null)
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{
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}
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/**
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* create a standard MAC based on a CFB block cipher. This will produce an
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* authentication code half the length of the block size of the cipher, with
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* the CFB mode set to 8 bits.
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*
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* @param cipher the cipher to be used as the basis of the MAC generation.
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* @param padding the padding to be used.
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*/
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public CfbBlockCipherMac(
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IBlockCipher cipher,
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IBlockCipherPadding padding)
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: this(cipher, 8, (cipher.GetBlockSize() * 8) / 2, padding)
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{
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}
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/**
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* create a standard MAC based on a block cipher with the size of the
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* MAC been given in bits. This class uses CFB mode as the basis for the
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* MAC generation.
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* <p>
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* Note: the size of the MAC must be at least 24 bits (FIPS Publication 81),
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* or 16 bits if being used as a data authenticator (FIPS Publication 113),
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* and in general should be less than the size of the block cipher as it reduces
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* the chance of an exhaustive attack (see Handbook of Applied Cryptography).
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* </p>
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* @param cipher the cipher to be used as the basis of the MAC generation.
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* @param cfbBitSize the size of an output block produced by the CFB mode.
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* @param macSizeInBits the size of the MAC in bits, must be a multiple of 8.
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*/
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public CfbBlockCipherMac(
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IBlockCipher cipher,
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int cfbBitSize,
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int macSizeInBits)
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: this(cipher, cfbBitSize, macSizeInBits, null)
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{
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}
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/**
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* create a standard MAC based on a block cipher with the size of the
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* MAC been given in bits. This class uses CFB mode as the basis for the
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* MAC generation.
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* <p>
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* Note: the size of the MAC must be at least 24 bits (FIPS Publication 81),
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* or 16 bits if being used as a data authenticator (FIPS Publication 113),
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* and in general should be less than the size of the block cipher as it reduces
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* the chance of an exhaustive attack (see Handbook of Applied Cryptography).
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* </p>
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* @param cipher the cipher to be used as the basis of the MAC generation.
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* @param cfbBitSize the size of an output block produced by the CFB mode.
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* @param macSizeInBits the size of the MAC in bits, must be a multiple of 8.
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* @param padding a padding to be used.
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*/
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public CfbBlockCipherMac(
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IBlockCipher cipher,
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int cfbBitSize,
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int macSizeInBits,
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IBlockCipherPadding padding)
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{
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if ((macSizeInBits % 8) != 0)
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throw new ArgumentException("MAC size must be multiple of 8");
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mac = new byte[cipher.GetBlockSize()];
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this.cipher = new MacCFBBlockCipher(cipher, cfbBitSize);
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this.padding = padding;
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this.macSize = macSizeInBits / 8;
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Buffer = new byte[this.cipher.GetBlockSize()];
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bufOff = 0;
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}
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public string AlgorithmName
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{
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get { return cipher.AlgorithmName; }
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}
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public void Init(
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ICipherParameters parameters)
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{
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Reset();
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cipher.Init(true, parameters);
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}
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public int GetMacSize()
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{
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return macSize;
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}
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public void Update(
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byte input)
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{
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if (bufOff == Buffer.Length)
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{
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cipher.ProcessBlock(Buffer, 0, mac, 0);
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bufOff = 0;
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}
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Buffer[bufOff++] = input;
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}
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public void BlockUpdate(
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byte[] input,
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int inOff,
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int len)
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{
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if (len < 0)
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throw new ArgumentException("Can't have a negative input length!");
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int blockSize = cipher.GetBlockSize();
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int resultLen = 0;
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int gapLen = blockSize - bufOff;
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if (len > gapLen)
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{
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Array.Copy(input, inOff, Buffer, bufOff, gapLen);
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resultLen += cipher.ProcessBlock(Buffer, 0, mac, 0);
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bufOff = 0;
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len -= gapLen;
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inOff += gapLen;
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while (len > blockSize)
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{
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resultLen += cipher.ProcessBlock(input, inOff, mac, 0);
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len -= blockSize;
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inOff += blockSize;
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}
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}
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Array.Copy(input, inOff, Buffer, bufOff, len);
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bufOff += len;
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}
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public int DoFinal(
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byte[] output,
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int outOff)
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{
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int blockSize = cipher.GetBlockSize();
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// pad with zeroes
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if (this.padding == null)
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{
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while (bufOff < blockSize)
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{
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Buffer[bufOff++] = 0;
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}
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}
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else
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{
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padding.AddPadding(Buffer, bufOff);
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}
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cipher.ProcessBlock(Buffer, 0, mac, 0);
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cipher.GetMacBlock(mac);
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Array.Copy(mac, 0, output, outOff, macSize);
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Reset();
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return macSize;
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}
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/**
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* Reset the mac generator.
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*/
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public void Reset()
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{
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// Clear the buffer.
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Array.Clear(Buffer, 0, Buffer.Length);
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bufOff = 0;
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// Reset the underlying cipher.
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cipher.Reset();
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}
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}
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}
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#pragma warning restore
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#endif
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