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609 lines
18 KiB
609 lines
18 KiB
8 months ago
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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#pragma warning disable
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using System;
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using System.Diagnostics;
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Utilities;
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Security;
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities;
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namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Math.Raw
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{
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/*
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* Modular inversion as implemented in this class is based on the paper "Fast constant-time gcd
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* computation and modular inversion" by Daniel J. Bernstein and Bo-Yin Yang.
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*/
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internal abstract class Mod
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{
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private static readonly SecureRandom RandomSource = new SecureRandom();
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private const int M30 = 0x3FFFFFFF;
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private const ulong M32UL = 0xFFFFFFFFUL;
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public static void CheckedModOddInverse(uint[] m, uint[] x, uint[] z)
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{
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if (0 == ModOddInverse(m, x, z))
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throw new ArithmeticException("Inverse does not exist.");
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}
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public static void CheckedModOddInverseVar(uint[] m, uint[] x, uint[] z)
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{
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if (!ModOddInverseVar(m, x, z))
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throw new ArithmeticException("Inverse does not exist.");
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}
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public static uint Inverse32(uint d)
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{
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Debug.Assert((d & 1) == 1);
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//int x = d + (((d + 1) & 4) << 1); // d.x == 1 mod 2**4
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uint x = d; // d.x == 1 mod 2**3
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x *= 2 - d * x; // d.x == 1 mod 2**6
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x *= 2 - d * x; // d.x == 1 mod 2**12
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x *= 2 - d * x; // d.x == 1 mod 2**24
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x *= 2 - d * x; // d.x == 1 mod 2**48
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Debug.Assert(d * x == 1);
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return x;
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}
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public static uint ModOddInverse(uint[] m, uint[] x, uint[] z)
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{
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int len32 = m.Length;
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Debug.Assert(len32 > 0);
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Debug.Assert((m[0] & 1) != 0);
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Debug.Assert(m[len32 - 1] != 0);
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int bits = (len32 << 5) - Integers.NumberOfLeadingZeros((int)m[len32 - 1]);
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int len30 = (bits + 29) / 30;
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int[] t = new int[4];
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int[] D = new int[len30];
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int[] E = new int[len30];
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int[] F = new int[len30];
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int[] G = new int[len30];
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int[] M = new int[len30];
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E[0] = 1;
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Encode30(bits, x, 0, G, 0);
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Encode30(bits, m, 0, M, 0);
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Array.Copy(M, 0, F, 0, len30);
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int eta = -1;
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int m0Inv32 = (int)Inverse32((uint)M[0]);
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int maxDivsteps = GetMaximumDivsteps(bits);
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for (int divSteps = 0; divSteps < maxDivsteps; divSteps += 30)
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{
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eta = Divsteps30(eta, F[0], G[0], t);
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UpdateDE30(len30, D, E, t, m0Inv32, M);
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UpdateFG30(len30, F, G, t);
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}
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int signF = F[len30 - 1] >> 31;
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CNegate30(len30, signF, F);
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/*
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* D is in the range (-2.M, M). First, conditionally add M if D is negative, to bring it
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* into the range (-M, M). Then normalize by conditionally negating (according to signF)
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* and/or then adding M, to bring it into the range [0, M).
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*/
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CNormalize30(len30, signF, D, M);
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Decode30(bits, D, 0, z, 0);
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Debug.Assert(0 != Nat.LessThan(len32, z, m));
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return (uint)(EqualTo(len30, F, 1) & EqualToZero(len30, G));
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}
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public static bool ModOddInverseVar(uint[] m, uint[] x, uint[] z)
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{
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int len32 = m.Length;
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Debug.Assert(len32 > 0);
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Debug.Assert((m[0] & 1) != 0);
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Debug.Assert(m[len32 - 1] != 0);
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int bits = (len32 << 5) - Integers.NumberOfLeadingZeros((int)m[len32 - 1]);
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int len30 = (bits + 29) / 30;
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int[] t = new int[4];
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int[] D = new int[len30];
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int[] E = new int[len30];
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int[] F = new int[len30];
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int[] G = new int[len30];
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int[] M = new int[len30];
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E[0] = 1;
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Encode30(bits, x, 0, G, 0);
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Encode30(bits, m, 0, M, 0);
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Array.Copy(M, 0, F, 0, len30);
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int clzG = Integers.NumberOfLeadingZeros(G[len30 - 1] | 1) - (len30 * 30 + 2 - bits);
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int eta = -1 - clzG;
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int lenDE = len30, lenFG = len30;
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int m0Inv32 = (int)Inverse32((uint)M[0]);
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int maxDivsteps = GetMaximumDivsteps(bits);
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int divsteps = 0;
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while (!IsZero(lenFG, G))
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{
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if (divsteps >= maxDivsteps)
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return false;
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divsteps += 30;
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eta = Divsteps30Var(eta, F[0], G[0], t);
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UpdateDE30(lenDE, D, E, t, m0Inv32, M);
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UpdateFG30(lenFG, F, G, t);
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int fn = F[lenFG - 1];
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int gn = G[lenFG - 1];
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int cond = (lenFG - 2) >> 31;
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cond |= fn ^ (fn >> 31);
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cond |= gn ^ (gn >> 31);
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if (cond == 0)
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{
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F[lenFG - 2] |= fn << 30;
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G[lenFG - 2] |= gn << 30;
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--lenFG;
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}
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}
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int signF = F[lenFG - 1] >> 31;
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/*
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* D is in the range (-2.M, M). First, conditionally add M if D is negative, to bring it
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* into the range (-M, M). Then normalize by conditionally negating (according to signF)
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* and/or then adding M, to bring it into the range [0, M).
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*/
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int signD = D[lenDE - 1] >> 31;
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if (signD < 0)
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{
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signD = Add30(lenDE, D, M);
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}
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if (signF < 0)
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{
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signD = Negate30(lenDE, D);
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signF = Negate30(lenFG, F);
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}
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Debug.Assert(0 == signF);
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if (!IsOne(lenFG, F))
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return false;
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if (signD < 0)
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{
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signD = Add30(lenDE, D, M);
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}
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Debug.Assert(0 == signD);
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Decode30(bits, D, 0, z, 0);
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Debug.Assert(!Nat.Gte(len32, z, m));
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return true;
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}
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public static uint[] Random(uint[] p)
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{
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int len = p.Length;
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uint[] s = Nat.Create(len);
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uint m = p[len - 1];
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m |= m >> 1;
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m |= m >> 2;
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m |= m >> 4;
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m |= m >> 8;
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m |= m >> 16;
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do
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{
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byte[] bytes = new byte[len << 2];
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RandomSource.NextBytes(bytes);
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Pack.BE_To_UInt32(bytes, 0, s);
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s[len - 1] &= m;
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}
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while (Nat.Gte(len, s, p));
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return s;
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}
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private static int Add30(int len30, int[] D, int[] M)
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{
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Debug.Assert(len30 > 0);
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Debug.Assert(D.Length >= len30);
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Debug.Assert(M.Length >= len30);
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int c = 0, last = len30 - 1;
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for (int i = 0; i < last; ++i)
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{
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c += D[i] + M[i];
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D[i] = c & M30; c >>= 30;
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}
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c += D[last] + M[last];
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D[last] = c; c >>= 30;
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return c;
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}
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private static void CNegate30(int len30, int cond, int[] D)
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{
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Debug.Assert(len30 > 0);
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Debug.Assert(D.Length >= len30);
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int c = 0, last = len30 - 1;
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for (int i = 0; i < last; ++i)
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{
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c += (D[i] ^ cond) - cond;
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D[i] = c & M30; c >>= 30;
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}
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c += (D[last] ^ cond) - cond;
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D[last] = c;
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}
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private static void CNormalize30(int len30, int condNegate, int[] D, int[] M)
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{
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Debug.Assert(len30 > 0);
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Debug.Assert(D.Length >= len30);
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Debug.Assert(M.Length >= len30);
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int last = len30 - 1;
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{
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int c = 0, condAdd = D[last] >> 31;
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for (int i = 0; i < last; ++i)
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{
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int di = D[i] + (M[i] & condAdd);
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di = (di ^ condNegate) - condNegate;
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c += di; D[i] = c & M30; c >>= 30;
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}
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{
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int di = D[last] + (M[last] & condAdd);
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di = (di ^ condNegate) - condNegate;
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c += di; D[last] = c;
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}
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}
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{
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int c = 0, condAdd = D[last] >> 31;
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for (int i = 0; i < last; ++i)
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{
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int di = D[i] + (M[i] & condAdd);
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c += di; D[i] = c & M30; c >>= 30;
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}
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{
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int di = D[last] + (M[last] & condAdd);
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c += di; D[last] = c;
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}
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Debug.Assert(c >> 30 == 0);
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}
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}
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private static void Decode30(int bits, int[] x, int xOff, uint[] z, int zOff)
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{
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Debug.Assert(bits > 0);
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int avail = 0;
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ulong data = 0L;
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while (bits > 0)
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{
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while (avail < System.Math.Min(32, bits))
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{
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data |= (ulong)x[xOff++] << avail;
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avail += 30;
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}
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z[zOff++] = (uint)data; data >>= 32;
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avail -= 32;
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bits -= 32;
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}
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}
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private static int Divsteps30(int eta, int f0, int g0, int[] t)
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{
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int u = 1, v = 0, q = 0, r = 1;
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int f = f0, g = g0;
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for (int i = 0; i < 30; ++i)
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{
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Debug.Assert((f & 1) == 1);
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Debug.Assert((u * f0 + v * g0) == f << i);
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Debug.Assert((q * f0 + r * g0) == g << i);
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int c1 = eta >> 31;
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int c2 = -(g & 1);
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int x = (f ^ c1) - c1;
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int y = (u ^ c1) - c1;
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int z = (v ^ c1) - c1;
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g += x & c2;
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q += y & c2;
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r += z & c2;
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c1 &= c2;
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eta = (eta ^ c1) - (c1 + 1);
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f += g & c1;
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u += q & c1;
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v += r & c1;
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g >>= 1;
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u <<= 1;
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v <<= 1;
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}
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t[0] = u;
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t[1] = v;
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t[2] = q;
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t[3] = r;
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return eta;
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}
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private static int Divsteps30Var(int eta, int f0, int g0, int[] t)
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{
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int u = 1, v = 0, q = 0, r = 1;
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int f = f0, g = g0, m, w, x, y, z;
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int i = 30, limit, zeros;
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for (; ; )
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{
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// Use a sentinel bit to count zeros only up to i.
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zeros = Integers.NumberOfTrailingZeros(g | (-1 << i));
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g >>= zeros;
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u <<= zeros;
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v <<= zeros;
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eta -= zeros;
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i -= zeros;
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if (i <= 0)
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break;
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Debug.Assert((f & 1) == 1);
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Debug.Assert((g & 1) == 1);
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Debug.Assert((u * f0 + v * g0) == f << (30 - i));
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Debug.Assert((q * f0 + r * g0) == g << (30 - i));
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if (eta < 0)
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{
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eta = -eta;
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x = f; f = g; g = -x;
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y = u; u = q; q = -y;
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z = v; v = r; r = -z;
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// Handle up to 6 divsteps at once, subject to eta and i.
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limit = (eta + 1) > i ? i : (eta + 1);
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m = (int)((uint.MaxValue >> (32 - limit)) & 63U);
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w = (f * g * (f * f - 2)) & m;
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}
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else
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{
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// Handle up to 4 divsteps at once, subject to eta and i.
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limit = (eta + 1) > i ? i : (eta + 1);
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m = (int)((uint.MaxValue >> (32 - limit)) & 15U);
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w = f + (((f + 1) & 4) << 1);
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w = (-w * g) & m;
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}
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g += f * w;
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q += u * w;
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r += v * w;
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Debug.Assert((g & m) == 0);
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}
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t[0] = u;
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t[1] = v;
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t[2] = q;
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t[3] = r;
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return eta;
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}
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private static void Encode30(int bits, uint[] x, int xOff, int[] z, int zOff)
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{
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Debug.Assert(bits > 0);
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int avail = 0;
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ulong data = 0UL;
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while (bits > 0)
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{
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if (avail < System.Math.Min(30, bits))
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{
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data |= (x[xOff++] & M32UL) << avail;
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avail += 32;
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}
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z[zOff++] = (int)data & M30; data >>= 30;
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avail -= 30;
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bits -= 30;
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}
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}
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private static int EqualTo(int len, int[] x, int y)
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{
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int d = x[0] ^ y;
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for (int i = 1; i < len; ++i)
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{
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d |= x[i];
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}
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d = (int)((uint)d >> 1) | (d & 1);
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return (d - 1) >> 31;
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}
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private static int EqualToZero(int len, int[] x)
|
||
|
{
|
||
|
int d = 0;
|
||
|
for (int i = 0; i < len; ++i)
|
||
|
{
|
||
|
d |= x[i];
|
||
|
}
|
||
|
d = (int)((uint)d >> 1) | (d & 1);
|
||
|
return (d - 1) >> 31;
|
||
|
}
|
||
|
|
||
|
private static int GetMaximumDivsteps(int bits)
|
||
|
{
|
||
|
return (49 * bits + (bits < 46 ? 80 : 47)) / 17;
|
||
|
}
|
||
|
|
||
|
private static bool IsOne(int len, int[] x)
|
||
|
{
|
||
|
if (x[0] != 1)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
for (int i = 1; i < len; ++i)
|
||
|
{
|
||
|
if (x[i] != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private static bool IsZero(int len, int[] x)
|
||
|
{
|
||
|
if (x[0] != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
for (int i = 1; i < len; ++i)
|
||
|
{
|
||
|
if (x[i] != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private static int Negate30(int len30, int[] D)
|
||
|
{
|
||
|
Debug.Assert(len30 > 0);
|
||
|
Debug.Assert(D.Length >= len30);
|
||
|
|
||
|
int c = 0, last = len30 - 1;
|
||
|
for (int i = 0; i < last; ++i)
|
||
|
{
|
||
|
c -= D[i];
|
||
|
D[i] = c & M30; c >>= 30;
|
||
|
}
|
||
|
c -= D[last];
|
||
|
D[last] = c; c >>= 30;
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
private static void UpdateDE30(int len30, int[] D, int[] E, int[] t, int m0Inv32, int[] M)
|
||
|
{
|
||
|
Debug.Assert(len30 > 0);
|
||
|
Debug.Assert(D.Length >= len30);
|
||
|
Debug.Assert(E.Length >= len30);
|
||
|
Debug.Assert(M.Length >= len30);
|
||
|
Debug.Assert(m0Inv32 * M[0] == 1);
|
||
|
|
||
|
int u = t[0], v = t[1], q = t[2], r = t[3];
|
||
|
int di, ei, i, md, me, mi, sd, se;
|
||
|
long cd, ce;
|
||
|
|
||
|
/*
|
||
|
* We accept D (E) in the range (-2.M, M) and conceptually add the modulus to the input
|
||
|
* value if it is initially negative. Instead of adding it explicitly, we add u and/or v (q
|
||
|
* and/or r) to md (me).
|
||
|
*/
|
||
|
sd = D[len30 - 1] >> 31;
|
||
|
se = E[len30 - 1] >> 31;
|
||
|
|
||
|
md = (u & sd) + (v & se);
|
||
|
me = (q & sd) + (r & se);
|
||
|
|
||
|
mi = M[0];
|
||
|
di = D[0];
|
||
|
ei = E[0];
|
||
|
|
||
|
cd = (long)u * di + (long)v * ei;
|
||
|
ce = (long)q * di + (long)r * ei;
|
||
|
|
||
|
/*
|
||
|
* Subtract from md/me an extra term in the range [0, 2^30) such that the low 30 bits of the
|
||
|
* intermediate D/E values will be 0, allowing clean division by 2^30. The final D/E are
|
||
|
* thus in the range (-2.M, M), consistent with the input constraint.
|
||
|
*/
|
||
|
md -= (m0Inv32 * (int)cd + md) & M30;
|
||
|
me -= (m0Inv32 * (int)ce + me) & M30;
|
||
|
|
||
|
cd += (long)mi * md;
|
||
|
ce += (long)mi * me;
|
||
|
|
||
|
Debug.Assert(((int)cd & M30) == 0);
|
||
|
Debug.Assert(((int)ce & M30) == 0);
|
||
|
|
||
|
cd >>= 30;
|
||
|
ce >>= 30;
|
||
|
|
||
|
for (i = 1; i < len30; ++i)
|
||
|
{
|
||
|
mi = M[i];
|
||
|
di = D[i];
|
||
|
ei = E[i];
|
||
|
|
||
|
cd += (long)u * di + (long)v * ei + (long)mi * md;
|
||
|
ce += (long)q * di + (long)r * ei + (long)mi * me;
|
||
|
|
||
|
D[i - 1] = (int)cd & M30; cd >>= 30;
|
||
|
E[i - 1] = (int)ce & M30; ce >>= 30;
|
||
|
}
|
||
|
|
||
|
D[len30 - 1] = (int)cd;
|
||
|
E[len30 - 1] = (int)ce;
|
||
|
}
|
||
|
|
||
|
private static void UpdateFG30(int len30, int[] F, int[] G, int[] t)
|
||
|
{
|
||
|
Debug.Assert(len30 > 0);
|
||
|
Debug.Assert(F.Length >= len30);
|
||
|
Debug.Assert(G.Length >= len30);
|
||
|
|
||
|
int u = t[0], v = t[1], q = t[2], r = t[3];
|
||
|
int fi, gi, i;
|
||
|
long cf, cg;
|
||
|
|
||
|
fi = F[0];
|
||
|
gi = G[0];
|
||
|
|
||
|
cf = (long)u * fi + (long)v * gi;
|
||
|
cg = (long)q * fi + (long)r * gi;
|
||
|
|
||
|
Debug.Assert(((int)cf & M30) == 0);
|
||
|
Debug.Assert(((int)cg & M30) == 0);
|
||
|
|
||
|
cf >>= 30;
|
||
|
cg >>= 30;
|
||
|
|
||
|
for (i = 1; i < len30; ++i)
|
||
|
{
|
||
|
fi = F[i];
|
||
|
gi = G[i];
|
||
|
|
||
|
cf += (long)u * fi + (long)v * gi;
|
||
|
cg += (long)q * fi + (long)r * gi;
|
||
|
|
||
|
F[i - 1] = (int)cf & M30; cf >>= 30;
|
||
|
G[i - 1] = (int)cg & M30; cg >>= 30;
|
||
|
}
|
||
|
|
||
|
F[len30 - 1] = (int)cf;
|
||
|
G[len30 - 1] = (int)cg;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#pragma warning restore
|
||
|
#endif
|