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612 lines
20 KiB
612 lines
20 KiB
8 months ago
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#if !BESTHTTP_DISABLE_SOCKETIO
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using System.Text;
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namespace BestHTTP.SocketIO
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{
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using System;
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using System.Collections.Generic;
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using BestHTTP.JSON;
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public sealed class Packet
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{
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private enum PayloadTypes : byte
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{
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Textual = 0,
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Binary = 1
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}
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public const string Placeholder = "_placeholder";
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#region Public properties
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/// <summary>
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/// Event type of this packet on the transport layer.
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/// </summary>
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public TransportEventTypes TransportEvent { get; private set; }
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/// <summary>
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/// The packet's type in the Socket.IO protocol.
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/// </summary>
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public SocketIOEventTypes SocketIOEvent { get; private set; }
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/// <summary>
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/// How many attachment should have this packet.
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/// </summary>
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public int AttachmentCount { get; private set; }
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/// <summary>
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/// The internal ack-id of this packet.
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/// </summary>
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public int Id { get; private set; }
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/// <summary>
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/// The sender namespace's name.
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/// </summary>
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public string Namespace { get; private set; }
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/// <summary>
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/// The payload as a Json string.
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/// </summary>
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public string Payload { get; private set; }
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/// <summary>
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/// The decoded event name from the payload string.
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/// </summary>
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public string EventName { get; private set; }
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/// <summary>
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/// All binary data attached to this event.
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/// </summary>
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public List<byte[]> Attachments { get { return attachments; } set { attachments = value; AttachmentCount = attachments != null ? attachments.Count : 0; } }
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private List<byte[]> attachments;
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/// <summary>
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/// Property to check whether all attachments are received to this packet.
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/// </summary>
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public bool HasAllAttachment { get { return Attachments != null && Attachments.Count == AttachmentCount; } }
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/// <summary>
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/// True if it's already decoded. The DecodedArgs still can be null after the Decode call.
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/// </summary>
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public bool IsDecoded { get; private set; }
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/// <summary>
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/// The decoded arguments from the result of a Json string -> c# object convert.
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/// </summary>
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public object[] DecodedArgs { get; private set; }
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#endregion
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#region Constructors
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/// <summary>
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/// Internal constructor. Don't use it directly!
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/// </summary>
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internal Packet()
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{
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this.TransportEvent = TransportEventTypes.Unknown;
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this.SocketIOEvent = SocketIOEventTypes.Unknown;
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this.Payload = string.Empty;
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}
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/// <summary>
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/// Internal constructor. Don't use it directly!
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/// </summary>
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internal Packet(string from)
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{
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this.Parse(from);
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}
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/// <summary>
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/// Internal constructor. Don't use it directly!
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/// </summary>
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public Packet(TransportEventTypes transportEvent, SocketIOEventTypes packetType, string nsp, string payload, int attachment = 0, int id = 0)
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{
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this.TransportEvent = transportEvent;
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this.SocketIOEvent = packetType;
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this.Namespace = nsp;
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this.Payload = payload;
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this.AttachmentCount = attachment;
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this.Id = id;
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}
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#endregion
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#region Public Functions
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public object[] Decode(BestHTTP.SocketIO.JsonEncoders.IJsonEncoder encoder)
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{
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if (IsDecoded || encoder == null)
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return DecodedArgs;
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IsDecoded = true;
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if (string.IsNullOrEmpty(Payload))
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return DecodedArgs;
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List<object> decoded = encoder.Decode(Payload);
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if (decoded != null && decoded.Count > 0)
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{
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if (this.SocketIOEvent == SocketIOEventTypes.Ack || this.SocketIOEvent == SocketIOEventTypes.BinaryAck)
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DecodedArgs = decoded.ToArray();
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else
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{
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decoded.RemoveAt(0);
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DecodedArgs = decoded.ToArray();
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}
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}
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return DecodedArgs;
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}
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/// <summary>
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/// Will set and return with the EventName from the packet's Payload string.
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/// </summary>
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public string DecodeEventName()
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{
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// Already decoded
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if (!string.IsNullOrEmpty(EventName))
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return EventName;
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// No Payload to decode
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if (string.IsNullOrEmpty(Payload))
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return string.Empty;
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// Not array encoded, we can't decode
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if (Payload[0] != '[')
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return string.Empty;
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int idx = 1;
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// Search for the string-begin mark( ' or " chars)
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while (Payload.Length > idx && Payload[idx] != '"' && Payload[idx] != '\'')
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idx++;
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// Reached the end of the string
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if (Payload.Length <= idx)
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return string.Empty;
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int startIdx = ++idx;
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// Search for the trailing mark of the string
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while (Payload.Length > idx && Payload[idx] != '"' && Payload[idx] != '\'')
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idx++;
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// Reached the end of the string
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if (Payload.Length <= idx)
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return string.Empty;
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return EventName = Payload.Substring(startIdx, idx - startIdx);
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}
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public string RemoveEventName(bool removeArrayMarks)
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{
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// No Payload to decode
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if (string.IsNullOrEmpty(Payload))
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return string.Empty;
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// Not array encoded, we can't decode
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if (Payload[0] != '[')
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return string.Empty;
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int idx = 1;
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// Search for the string-begin mark( ' or " chars)
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while (Payload.Length > idx && Payload[idx] != '"' && Payload[idx] != '\'')
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idx++;
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// Reached the end of the string
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if (Payload.Length <= idx)
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return string.Empty;
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int startIdx = idx;
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// Search for end of first element, or end of the array marks
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while (Payload.Length > idx && Payload[idx] != ',' && Payload[idx] != ']')
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idx++;
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// Reached the end of the string
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if (Payload.Length <= ++idx)
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return string.Empty;
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string payload = Payload.Remove(startIdx, idx - startIdx);
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if (removeArrayMarks)
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payload = payload.Substring(1, payload.Length - 2);
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return payload;
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}
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/// <summary>
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/// Will switch the "{'_placeholder':true,'num':X}" to a the index num X.
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/// </summary>
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/// <returns>True if successfully reconstructed, false otherwise.</returns>
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public bool ReconstructAttachmentAsIndex()
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{
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//"452-["multiImage",{"image":true,"buffer1":{"_placeholder":true,"num":0},"buffer2":{"_placeholder":true,"num":1}}]"
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return PlaceholderReplacer((json, obj) =>
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{
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int idx = Convert.ToInt32(obj["num"]);
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this.Payload = this.Payload.Replace(json, idx.ToString());
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this.IsDecoded = false;
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});
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}
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/// <summary>
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/// Will switch the "{'_placeholder':true,'num':X}" to a the data as a base64 encoded string.
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/// </summary>
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/// <returns>True if successfully reconstructed, false otherwise.</returns>
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public bool ReconstructAttachmentAsBase64()
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{
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//"452-["multiImage",{"image":true,"buffer1":{"_placeholder":true,"num":0},"buffer2":{"_placeholder":true,"num":1}}]"
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if (!HasAllAttachment)
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return false;
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return PlaceholderReplacer((json, obj) =>
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{
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int idx = Convert.ToInt32(obj["num"]);
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this.Payload = this.Payload.Replace(json, string.Format("\"{0}\"", Convert.ToBase64String(this.Attachments[idx])));
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this.IsDecoded = false;
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});
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}
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#endregion
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#region Internal Functions
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/// <summary>
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/// Parse the packet from a server sent textual data. The Payload will be the raw json string.
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/// </summary>
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internal void Parse(string from)
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{
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int idx = 0;
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this.TransportEvent = (TransportEventTypes)ToInt(from[idx++]);
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if (from.Length > idx && ToInt(from[idx]) >= 0)
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this.SocketIOEvent = (SocketIOEventTypes)ToInt(from[idx++]);
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else
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this.SocketIOEvent = SocketIOEventTypes.Unknown;
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// Parse Attachment
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if (this.SocketIOEvent == SocketIOEventTypes.BinaryEvent || this.SocketIOEvent == SocketIOEventTypes.BinaryAck)
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{
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int endIdx = from.IndexOf('-', idx);
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if (endIdx == -1)
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endIdx = from.Length;
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int attachment = 0;
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int.TryParse(from.Substring(idx, endIdx - idx), out attachment);
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this.AttachmentCount = attachment;
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idx = endIdx + 1;
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}
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// Parse Namespace
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if (from.Length > idx && from[idx] == '/')
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{
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int endIdx = from.IndexOf(',', idx);
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if (endIdx == -1)
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endIdx = from.Length;
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this.Namespace = from.Substring(idx, endIdx - idx);
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idx = endIdx + 1;
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}
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else
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this.Namespace = "/";
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// Parse Id
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if (from.Length > idx && ToInt(from[idx]) >= 0)
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{
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int startIdx = idx++;
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while (from.Length > idx && ToInt(from[idx]) >= 0)
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idx++;
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int id = 0;
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int.TryParse(from.Substring(startIdx, idx - startIdx), out id);
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this.Id = id;
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}
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// What left is the payload data
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if (from.Length > idx)
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this.Payload = from.Substring(idx);
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else
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this.Payload = string.Empty;
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}
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/// <summary>
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/// Custom function instead of char.GetNumericValue, as it throws an error under WebGL using the new 4.x runtime.
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/// It will return the value of the char if it's a numeric one, otherwise -1.
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/// </summary>
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private int ToInt(char ch)
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{
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int charValue = Convert.ToInt32(ch);
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int num = charValue - '0';
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if (num < 0 || num > 9)
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return -1;
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return num;
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}
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/// <summary>
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/// Encodes this packet to a Socket.IO formatted string.
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/// </summary>
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internal string Encode()
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{
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StringBuilder builder = new StringBuilder();
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// Set to Message if not set, and we are sending attachments
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if (this.TransportEvent == TransportEventTypes.Unknown && this.AttachmentCount > 0)
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this.TransportEvent = TransportEventTypes.Message;
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if (this.TransportEvent != TransportEventTypes.Unknown)
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builder.Append(((int)this.TransportEvent).ToString());
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// Set to BinaryEvent if not set, and we are sending attachments
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if (this.SocketIOEvent == SocketIOEventTypes.Unknown && this.AttachmentCount > 0)
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this.SocketIOEvent = SocketIOEventTypes.BinaryEvent;
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if (this.SocketIOEvent != SocketIOEventTypes.Unknown)
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builder.Append(((int)this.SocketIOEvent).ToString());
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if (this.SocketIOEvent == SocketIOEventTypes.BinaryEvent || this.SocketIOEvent == SocketIOEventTypes.BinaryAck)
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{
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builder.Append(this.AttachmentCount.ToString());
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builder.Append("-");
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}
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// Add the namespace. If there is any other then the root nsp ("/")
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// then we have to add a trailing "," if we have more data.
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bool nspAdded = false;
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if (this.Namespace != "/")
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{
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builder.Append(this.Namespace);
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nspAdded = true;
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}
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// ack id, if any
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if (this.Id != 0)
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{
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if (nspAdded)
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{
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builder.Append(",");
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nspAdded = false;
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}
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builder.Append(this.Id.ToString());
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}
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// payload
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if (!string.IsNullOrEmpty(this.Payload))
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{
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if (nspAdded)
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{
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builder.Append(",");
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nspAdded = false;
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}
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builder.Append(this.Payload);
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}
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return builder.ToString();
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}
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/// <summary>
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/// Encodes this packet to a Socket.IO formatted byte array.
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/// </summary>
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internal byte[] EncodeBinary()
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{
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if (AttachmentCount != 0 || (Attachments != null && Attachments.Count != 0))
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{
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if (Attachments == null)
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throw new ArgumentException("packet.Attachments are null!");
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if (AttachmentCount != Attachments.Count)
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throw new ArgumentException("packet.AttachmentCount != packet.Attachments.Count. Use the packet.AddAttachment function to add data to a packet!");
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}
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// Encode it as usual
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string encoded = Encode();
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// Convert it to a byte[]
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byte[] payload = Encoding.UTF8.GetBytes(encoded);
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// Encode it to a message
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byte[] buffer = EncodeData(payload, PayloadTypes.Textual, null);
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// If there is any attachment, convert them too, and append them after each other
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if (AttachmentCount != 0)
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{
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int idx = buffer.Length;
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// List to temporarily hold the converted attachments
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List<byte[]> attachmentDatas = new List<byte[]>(AttachmentCount);
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// The sum size of the converted attachments to be able to resize our buffer only once. This way we can avoid some GC garbage
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int attachmentDataSize = 0;
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// Encode our attachments, and store them in our list
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for (int i = 0; i < AttachmentCount; i++)
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{
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byte[] tmpBuff = EncodeData(Attachments[i], PayloadTypes.Binary, new byte[] { 4 });
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attachmentDatas.Add(tmpBuff);
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attachmentDataSize += tmpBuff.Length;
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}
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// Resize our buffer once
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Array.Resize(ref buffer, buffer.Length + attachmentDataSize);
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// And copy all data into it
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for (int i = 0; i < AttachmentCount; ++i)
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{
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byte[] data = attachmentDatas[i];
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Array.Copy(data, 0, buffer, idx, data.Length);
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idx += data.Length;
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}
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}
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// Return the buffer
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return buffer;
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}
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/// <summary>
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/// Will add the byte[] that the server sent to the attachments list.
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/// </summary>
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internal void AddAttachmentFromServer(byte[] data, bool copyFull)
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{
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if (data == null || data.Length == 0)
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return;
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if (this.attachments == null)
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this.attachments = new List<byte[]>(this.AttachmentCount);
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if (copyFull)
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this.Attachments.Add(data);
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else
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{
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byte[] buff = new byte[data.Length - 1];
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||
|
Array.Copy(data, 1, buff, 0, data.Length - 1);
|
||
|
|
||
|
this.Attachments.Add(buff);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Private Helper Functions
|
||
|
|
||
|
/// <summary>
|
||
|
/// Encodes a byte array to a Socket.IO binary encoded message
|
||
|
/// </summary>
|
||
|
private byte[] EncodeData(byte[] data, PayloadTypes type, byte[] afterHeaderData)
|
||
|
{
|
||
|
// Packet binary encoding:
|
||
|
// [ 0|1 ][ length of data ][ FF ][data]
|
||
|
// <1 = binary, 0 = string><number from 0-9><number from 0-9>[...]<number 255><data>
|
||
|
|
||
|
// Get the length of the payload. Socket.IO uses a wasteful encoding to send the length of the data.
|
||
|
// If the data is 16 bytes we have to send the length as two bytes: byte value of the character '1' and byte value of the character '6'.
|
||
|
// Instead of just one byte: 0xF. If the payload is 123 bytes, we can't send as 0x7B...
|
||
|
int afterHeaderLength = (afterHeaderData != null ? afterHeaderData.Length : 0);
|
||
|
string lenStr = (data.Length + afterHeaderLength).ToString();
|
||
|
byte[] len = new byte[lenStr.Length];
|
||
|
for (int cv = 0; cv < lenStr.Length; ++cv)
|
||
|
len[cv] = (byte)char.GetNumericValue(lenStr[cv]);
|
||
|
|
||
|
// We need another buffer to store the final data
|
||
|
byte[] buffer = new byte[data.Length + len.Length + 2 + afterHeaderLength];
|
||
|
|
||
|
// The payload is textual -> 0
|
||
|
buffer[0] = (byte)type;
|
||
|
|
||
|
// Copy the length of the data
|
||
|
for (int cv = 0; cv < len.Length; ++cv)
|
||
|
buffer[1 + cv] = len[cv];
|
||
|
|
||
|
int idx = 1 + len.Length;
|
||
|
|
||
|
// End of the header data
|
||
|
buffer[idx++] = 0xFF;
|
||
|
|
||
|
if (afterHeaderData != null && afterHeaderData.Length > 0)
|
||
|
{
|
||
|
Array.Copy(afterHeaderData, 0, buffer, idx, afterHeaderData.Length);
|
||
|
idx += afterHeaderData.Length;
|
||
|
}
|
||
|
|
||
|
// Copy our payload data to the buffer
|
||
|
Array.Copy(data, 0, buffer, idx, data.Length);
|
||
|
|
||
|
return buffer;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Searches for the "{'_placeholder':true,'num':X}" string, and will call the given action to modify the PayLoad
|
||
|
/// </summary>
|
||
|
private bool PlaceholderReplacer(Action<string, Dictionary<string, object>> onFound)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(this.Payload))
|
||
|
return false;
|
||
|
|
||
|
// Find the first index of the "_placeholder" str
|
||
|
int placeholderIdx = this.Payload.IndexOf(Placeholder);
|
||
|
|
||
|
while (placeholderIdx >= 0)
|
||
|
{
|
||
|
// Find the object-start token
|
||
|
int startIdx = placeholderIdx;
|
||
|
while (this.Payload[startIdx] != '{')
|
||
|
startIdx--;
|
||
|
|
||
|
// Find the object-end token
|
||
|
int endIdx = placeholderIdx;
|
||
|
while (this.Payload.Length > endIdx && this.Payload[endIdx] != '}')
|
||
|
endIdx++;
|
||
|
|
||
|
// We reached the end
|
||
|
if (this.Payload.Length <= endIdx)
|
||
|
return false;
|
||
|
|
||
|
// Get the object, and decode it
|
||
|
string placeholderJson = this.Payload.Substring(startIdx, endIdx - startIdx + 1);
|
||
|
bool success = false;
|
||
|
Dictionary<string, object> obj = Json.Decode(placeholderJson, ref success) as Dictionary<string, object>;
|
||
|
if (!success)
|
||
|
return false;
|
||
|
|
||
|
// Check for presence and value of _placeholder
|
||
|
object value;
|
||
|
if (!obj.TryGetValue(Placeholder, out value) ||
|
||
|
!(bool)value)
|
||
|
return false;
|
||
|
|
||
|
// Check for presence of num
|
||
|
if (!obj.TryGetValue("num", out value))
|
||
|
return false;
|
||
|
|
||
|
// Let do, what we have to do
|
||
|
onFound(placeholderJson, obj);
|
||
|
|
||
|
// Find the next attachment if there is any
|
||
|
placeholderIdx = this.Payload.IndexOf(Placeholder);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Overrides and Interface Implementations
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns with the Payload of this packet.
|
||
|
/// </summary>
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return this.Payload;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Will clone this packet to an identical packet instance.
|
||
|
/// </summary>
|
||
|
internal Packet Clone()
|
||
|
{
|
||
|
Packet packet = new Packet(this.TransportEvent, this.SocketIOEvent, this.Namespace, this.Payload, 0, this.Id);
|
||
|
packet.EventName = this.EventName;
|
||
|
packet.AttachmentCount = this.AttachmentCount;
|
||
|
packet.attachments = this.attachments;
|
||
|
|
||
|
return packet;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|