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#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
using BestHTTP.Extensions;
using BestHTTP.PlatformSupport.Memory;
using System;
using System.IO;
namespace BestHTTP.WebSocket.Frames
{
public struct RawFrameData : IDisposable
{
public byte[] Data;
public int Length;
public RawFrameData(byte[] data, int length)
{
Data = data;
Length = length;
}
public void Dispose()
{
BufferPool.Release(Data);
Data = null;
}
}
/// <summary>
/// Denotes a binary frame. The "Payload data" is arbitrary binary data whose interpretation is solely up to the application layer.
/// This is the base class of all other frame writers, as all frame can be represented as a byte array.
/// </summary>
[BestHTTP.PlatformSupport.IL2CPP.Il2CppEagerStaticClassConstructionAttribute]
public sealed class WebSocketFrame
{
public WebSocketFrameTypes Type { get; private set; }
public bool IsFinal { get; private set; }
public byte Header { get; private set; }
public byte[] Data { get; private set; }
public int DataLength { get; private set; }
public bool UseExtensions { get; private set; }
public override string ToString()
{
return string.Format("[WebSocketFrame Type: {0}, IsFinal: {1}, Header: {2:X2}, DataLength: {3}, UseExtensions: {4}]",
this.Type, this.IsFinal, this.Header, this.DataLength, this.UseExtensions);
}
#region Constructors
public WebSocketFrame(WebSocket webSocket, WebSocketFrameTypes type, byte[] data)
:this(webSocket, type, data, true)
{ }
public WebSocketFrame(WebSocket webSocket, WebSocketFrameTypes type, byte[] data, bool useExtensions)
: this(webSocket, type, data, 0, data != null ? (UInt64)data.Length : 0, true, useExtensions)
{
}
public WebSocketFrame(WebSocket webSocket, WebSocketFrameTypes type, byte[] data, bool isFinal, bool useExtensions)
: this(webSocket, type, data, 0, data != null ? (UInt64)data.Length : 0, isFinal, useExtensions)
{
}
public WebSocketFrame(WebSocket webSocket, WebSocketFrameTypes type, byte[] data, UInt64 pos, UInt64 length, bool isFinal, bool useExtensions)
{
this.Type = type;
this.IsFinal = isFinal;
this.UseExtensions = useExtensions;
this.DataLength = (int)length;
if (data != null)
{
this.Data = BufferPool.Get(this.DataLength, true);
Array.Copy(data, (int)pos, this.Data, 0, this.DataLength);
}
else
data = BufferPool.NoData;
// First byte: Final Bit + Rsv flags + OpCode
byte finalBit = (byte)(IsFinal ? 0x80 : 0x0);
this.Header = (byte)(finalBit | (byte)Type);
if (this.UseExtensions && webSocket != null && webSocket.Extensions != null)
{
for (int i = 0; i < webSocket.Extensions.Length; ++i)
{
var ext = webSocket.Extensions[i];
if (ext != null)
{
this.Header |= ext.GetFrameHeader(this, this.Header);
byte[] newData = ext.Encode(this);
if (newData != this.Data)
{
BufferPool.Release(this.Data);
this.Data = newData;
this.DataLength = newData.Length;
}
}
}
}
}
#endregion
#region Public Functions
public unsafe RawFrameData Get()
{
if (Data == null)
Data = BufferPool.NoData;
using (var ms = new BufferPoolMemoryStream(this.DataLength + 9))
{
// For the complete documentation for this section see:
// http://tools.ietf.org/html/rfc6455#section-5.2
// Write the header
ms.WriteByte(this.Header);
// The length of the "Payload data", in bytes: if 0-125, that is the payload length. If 126, the following 2 bytes interpreted as a
// 16-bit unsigned integer are the payload length. If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the
// most significant bit MUST be 0) are the payload length. Multibyte length quantities are expressed in network byte order.
if (this.DataLength < 126)
ms.WriteByte((byte)(0x80 | (byte)this.DataLength));
else if (this.DataLength < UInt16.MaxValue)
{
ms.WriteByte((byte)(0x80 | 126));
byte[] len = BitConverter.GetBytes((UInt16)this.DataLength);
if (BitConverter.IsLittleEndian)
Array.Reverse(len, 0, len.Length);
ms.Write(len, 0, len.Length);
}
else
{
ms.WriteByte((byte)(0x80 | 127));
byte[] len = BitConverter.GetBytes((UInt64)this.DataLength);
if (BitConverter.IsLittleEndian)
Array.Reverse(len, 0, len.Length);
ms.Write(len, 0, len.Length);
}
// All frames sent from the client to the server are masked by a 32-bit value that is contained within the frame. This field is
// present if the mask bit is set to 1 and is absent if the mask bit is set to 0.
// If the data is being sent by the client, the frame(s) MUST be masked.
byte[] mask = BufferPool.Get(4, true);
int hash = this.GetHashCode();
mask[0] = (byte)((hash >> 24) & 0xFF);
mask[1] = (byte)((hash >> 16) & 0xFF);
mask[2] = (byte)((hash >> 8) & 0xFF);
mask[3] = (byte)(hash & 0xFF);
ms.Write(mask, 0, 4);
// Do the masking.
fixed (byte* pData = Data, pmask = mask)
{
// Here, instead of byte by byte, we reinterpret cast the data as uints and apply the masking so.
// This way, we can mask 4 bytes in one cycle, instead of just 1
int localLength = this.DataLength / 4;
if (localLength > 0)
{
uint* upData = (uint*)pData;
uint umask = *(uint*)pmask;
unchecked
{
for (int i = 0; i < localLength; ++i)
upData[i] = upData[i] ^ umask;
}
}
// Because data might not be exactly dividable by 4, we have to mask the remaining 0..3 too.
int from = localLength * 4;
localLength = from + this.DataLength % 4;
for (int i = from; i < localLength; ++i)
pData[i] = (byte)(pData[i] ^ pmask[i % 4]);
}
BufferPool.Release(mask);
ms.Write(Data, 0, DataLength);
return new RawFrameData(ms.ToArray(true), (int)ms.Length);
}
}
public WebSocketFrame[] Fragment(uint maxFragmentSize)
{
if (this.Data == null)
return null;
// All control frames MUST have a payload length of 125 bytes or less and MUST NOT be fragmented.
if (this.Type != WebSocketFrameTypes.Binary && this.Type != WebSocketFrameTypes.Text)
return null;
if (this.DataLength <= maxFragmentSize)
return null;
this.IsFinal = false;
// Clear final bit from the header flags
this.Header &= 0x7F;
// One chunk will remain in this fragment, so we have to allocate one less
int count = (int)((this.DataLength / maxFragmentSize) + (this.DataLength % maxFragmentSize == 0 ? -1 : 0));
WebSocketFrame[] fragments = new WebSocketFrame[count];
// Skip one chunk, for the current one
UInt64 pos = maxFragmentSize;
while (pos < (UInt64)this.DataLength)
{
UInt64 chunkLength = Math.Min(maxFragmentSize, (UInt64)this.DataLength - pos);
fragments[fragments.Length - count--] = new WebSocketFrame(null, WebSocketFrameTypes.Continuation, this.Data, pos, chunkLength, pos + chunkLength >= (UInt64)this.DataLength, false);
pos += chunkLength;
}
//byte[] newData = VariableSizedBufferPool.Get(maxFragmentSize, true);
//Array.Copy(this.Data, 0, newData, 0, maxFragmentSize);
//VariableSizedBufferPool.Release(this.Data);
//this.Data = newData;
this.DataLength = (int)maxFragmentSize;
return fragments;
}
#endregion
}
}
#endif