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730 lines
28 KiB
730 lines
28 KiB
8 months ago
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#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
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using System;
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using System.IO;
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using System.Threading;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Text;
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using BestHTTP.Extensions;
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using BestHTTP.WebSocket.Frames;
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using BestHTTP.Core;
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using BestHTTP.PlatformSupport.Memory;
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using BestHTTP.Logger;
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namespace BestHTTP.WebSocket
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{
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public sealed class WebSocketResponse : HTTPResponse, IProtocol
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{
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/// <summary>
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/// Capacity of the RTT buffer where the latencies are kept.
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/// </summary>
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public static int RTTBufferCapacity = 5;
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#region Public Interface
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/// <summary>
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/// A reference to the original WebSocket instance. Used for accessing extensions.
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/// </summary>
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public WebSocket WebSocket { get; internal set; }
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/// <summary>
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/// Called when a Text message received
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/// </summary>
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public Action<WebSocketResponse, string> OnText;
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/// <summary>
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/// Called when a Binary message received
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/// </summary>
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public Action<WebSocketResponse, byte[]> OnBinary;
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/// <summary>
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/// Called when a Binary message received. It's a more performant version than the OnBinary event, as the memory will be reused.
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/// </summary>
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public Action<WebSocketResponse, BufferSegment> OnBinaryNoAlloc;
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/// <summary>
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/// Called when an incomplete frame received. No attempt will be made to reassemble these fragments.
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/// </summary>
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public Action<WebSocketResponse, WebSocketFrameReader> OnIncompleteFrame;
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/// <summary>
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/// Called when the connection closed.
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/// </summary>
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public Action<WebSocketResponse, UInt16, string> OnClosed;
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/// <summary>
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/// IProtocol's ConnectionKey property.
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/// </summary>
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public HostConnectionKey ConnectionKey { get; private set; }
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/// <summary>
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/// Indicates whether the connection to the server is closed or not.
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/// </summary>
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public bool IsClosed { get { return closed; } }
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/// <summary>
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/// IProtocol.LoggingContext implementation.
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/// </summary>
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LoggingContext IProtocol.LoggingContext { get => this.Context; }
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/// <summary>
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/// On what frequency we have to send a ping to the server.
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/// </summary>
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public TimeSpan PingFrequnecy { get; private set; }
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/// <summary>
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/// Maximum size of a fragment's payload data. Its default value is WebSocket.MaxFragmentSize's value.
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/// </summary>
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public uint MaxFragmentSize { get; set; }
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/// <summary>
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/// Length of unsent, buffered up data in bytes.
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/// </summary>
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public int BufferedAmount { get { return this._bufferedAmount; } }
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private int _bufferedAmount;
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/// <summary>
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/// Calculated latency from the Round-Trip Times we store in the rtts field.
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/// </summary>
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public int Latency { get; private set; }
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/// <summary>
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/// When we received the last frame.
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/// </summary>
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public DateTime lastMessage = DateTime.MinValue;
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#endregion
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#region Private Fields
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private List<WebSocketFrameReader> IncompleteFrames = new List<WebSocketFrameReader>();
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private ConcurrentQueue<WebSocketFrameReader> CompletedFrames = new ConcurrentQueue<WebSocketFrameReader>();
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private WebSocketFrameReader CloseFrame;
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private ConcurrentQueue<WebSocketFrame> unsentFrames = new ConcurrentQueue<WebSocketFrame>();
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private volatile AutoResetEvent newFrameSignal = new AutoResetEvent(false);
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private int sendThreadCreated = 0;
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private int closedThreads = 0;
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/// <summary>
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/// True if we sent out a Close message to the server
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/// </summary>
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private volatile bool closeSent;
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/// <summary>
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/// True if this WebSocket connection is closed
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/// </summary>
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private volatile bool closed;
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/// <summary>
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/// When we sent out the last ping.
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/// </summary>
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private DateTime lastPing = DateTime.MinValue;
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/// <summary>
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/// True if waiting for an answer to our ping request. Ping timeout is used only why waitingForPong is true.
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/// </summary>
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private volatile bool waitingForPong = false;
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/// <summary>
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/// A circular buffer to store the last N rtt times calculated by the pong messages.
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/// </summary>
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private CircularBuffer<int> rtts = new CircularBuffer<int>(WebSocketResponse.RTTBufferCapacity);
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#endregion
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internal WebSocketResponse(HTTPRequest request, Stream stream, bool isStreamed, bool isFromCache)
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: base(request, stream, isStreamed, isFromCache)
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{
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base.IsClosedManually = true;
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this.ConnectionKey = new HostConnectionKey(this.baseRequest.CurrentUri.Host, HostDefinition.GetKeyForRequest(this.baseRequest));
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closed = false;
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MaxFragmentSize = WebSocket.MaxFragmentSize;
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}
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internal void StartReceive()
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{
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if (IsUpgraded)
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BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(ReceiveThreadFunc);
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}
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internal void CloseStream()
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{
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if (base.Stream != null)
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{
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try
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{
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base.Stream.Dispose();
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}
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catch
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{ }
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}
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}
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#region Public interface for interacting with the server
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/// <summary>
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/// It will send the given message to the server in one frame.
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/// </summary>
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public void Send(string message)
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{
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if (message == null)
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throw new ArgumentNullException("message must not be null!");
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int count = System.Text.Encoding.UTF8.GetByteCount(message);
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byte[] data = BufferPool.Get(count, true);
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System.Text.Encoding.UTF8.GetBytes(message, 0, message.Length, data, 0);
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var frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Text, data, 0, (ulong)count, true, true);
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if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize)
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{
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WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize);
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Send(frame);
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if (additionalFrames != null)
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for (int i = 0; i < additionalFrames.Length; ++i)
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Send(additionalFrames[i]);
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}
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else
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Send(frame);
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BufferPool.Release(data);
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}
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/// <summary>
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/// It will send the given data to the server in one frame.
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/// </summary>
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public void Send(byte[] data)
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{
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if (data == null)
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throw new ArgumentNullException("data must not be null!");
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WebSocketFrame frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Binary, data);
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if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize)
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{
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WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize);
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Send(frame);
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if (additionalFrames != null)
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for (int i = 0; i < additionalFrames.Length; ++i)
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Send(additionalFrames[i]);
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}
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else
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Send(frame);
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}
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/// <summary>
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/// Will send count bytes from a byte array, starting from offset.
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/// </summary>
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public void Send(byte[] data, ulong offset, ulong count)
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{
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if (data == null)
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throw new ArgumentNullException("data must not be null!");
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if (offset + count > (ulong)data.Length)
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throw new ArgumentOutOfRangeException("offset + count >= data.Length");
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WebSocketFrame frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Binary, data, offset, count, true, true);
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if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize)
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{
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WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize);
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Send(frame);
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if (additionalFrames != null)
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for (int i = 0; i < additionalFrames.Length; ++i)
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Send(additionalFrames[i]);
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}
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else
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Send(frame);
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}
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/// <summary>
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/// It will send the given frame to the server.
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/// </summary>
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public void Send(WebSocketFrame frame)
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{
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if (frame == null)
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throw new ArgumentNullException("frame is null!");
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if (closed || closeSent)
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return;
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this.unsentFrames.Enqueue(frame);
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if (Interlocked.CompareExchange(ref this.sendThreadCreated, 1, 0) == 0)
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{
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HTTPManager.Logger.Information("WebSocketResponse", "Send - Creating thread", this.Context);
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BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(SendThreadFunc);
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}
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Interlocked.Add(ref this._bufferedAmount, frame.Data != null ? frame.DataLength : 0);
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//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
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// HTTPManager.Logger.Information("WebSocketResponse", "Signaling SendThread!", this.Context);
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newFrameSignal.Set();
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}
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/// <summary>
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/// It will initiate the closing of the connection to the server.
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/// </summary>
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public void Close()
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{
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Close(1000, "Bye!");
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}
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/// <summary>
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/// It will initiate the closing of the connection to the server.
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/// </summary>
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public void Close(UInt16 code, string msg)
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{
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if (closed)
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return;
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HTTPManager.Logger.Verbose("WebSocketResponse", string.Format("Close({0}, \"{1}\")", code, msg), this.Context);
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WebSocketFrame frame;
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while (this.unsentFrames.TryDequeue(out frame))
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;
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//this.unsentFrames.Clear();
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Interlocked.Exchange(ref this._bufferedAmount, 0);
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Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.ConnectionClose, WebSocket.EncodeCloseData(code, msg)));
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}
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public void StartPinging(int frequency)
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{
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if (frequency < 100)
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throw new ArgumentException("frequency must be at least 100 milliseconds!");
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PingFrequnecy = TimeSpan.FromMilliseconds(frequency);
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lastMessage = DateTime.UtcNow;
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SendPing();
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}
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#endregion
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#region Private Threading Functions
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private void SendThreadFunc()
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{
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try
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{
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using (WriteOnlyBufferedStream bufferedStream = new WriteOnlyBufferedStream(this.Stream, 16 * 1024))
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{
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while (!closed && !closeSent)
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{
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//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
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// HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Waiting...", this.Context);
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TimeSpan waitTime = TimeSpan.FromMilliseconds(int.MaxValue);
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if (this.PingFrequnecy != TimeSpan.Zero)
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{
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DateTime now = DateTime.UtcNow;
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waitTime = lastMessage + PingFrequnecy - now;
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if (waitTime <= TimeSpan.Zero)
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{
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if (!waitingForPong && now - lastMessage >= PingFrequnecy)
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{
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if (!SendPing())
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continue;
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}
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waitTime = PingFrequnecy;
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}
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if (waitingForPong && now - lastPing > this.WebSocket.CloseAfterNoMessage)
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{
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HTTPManager.Logger.Warning("WebSocketResponse",
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string.Format("No message received in the given time! Closing WebSocket. LastPing: {0}, PingFrequency: {1}, Close After: {2}, Now: {3}",
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this.lastPing, this.PingFrequnecy, this.WebSocket.CloseAfterNoMessage, now), this.Context);
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CloseWithError(HTTPRequestStates.Error, "No message received in the given time!");
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continue;
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}
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}
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newFrameSignal.WaitOne(waitTime);
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try
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{
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//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
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// HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Wait is over, about " + this.unsentFrames.Count.ToString() + " new frames!", this.Context);
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WebSocketFrame frame;
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while (this.unsentFrames.TryDequeue(out frame))
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{
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if (!closeSent)
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{
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using (var rawData = frame.Get())
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bufferedStream.Write(rawData.Data, 0, rawData.Length);
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BufferPool.Release(frame.Data);
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if (frame.Type == WebSocketFrameTypes.ConnectionClose)
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closeSent = true;
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}
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Interlocked.Add(ref this._bufferedAmount, -frame.DataLength);
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}
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bufferedStream.Flush();
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}
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catch (Exception ex)
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{
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if (HTTPUpdateDelegator.IsCreated)
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{
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this.baseRequest.Exception = ex;
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this.baseRequest.State = HTTPRequestStates.Error;
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}
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else
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this.baseRequest.State = HTTPRequestStates.Aborted;
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closed = true;
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}
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}
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HTTPManager.Logger.Information("WebSocketResponse", string.Format("Ending Send thread. Closed: {0}, closeSent: {1}", closed, closeSent), this.Context);
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}
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}
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catch (Exception ex)
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{
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if (HTTPManager.Logger.Level == Loglevels.All)
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HTTPManager.Logger.Exception("WebSocketResponse", "SendThread", ex);
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}
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finally
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{
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Interlocked.Exchange(ref sendThreadCreated, 0);
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HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Closed!", this.Context);
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TryToCleanup();
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}
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}
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private void ReceiveThreadFunc()
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{
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try
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{
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while (!closed)
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{
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try
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{
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WebSocketFrameReader frame = new WebSocketFrameReader();
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frame.Read(this.Stream);
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if (HTTPManager.Logger.Level == Logger.Loglevels.All)
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HTTPManager.Logger.Information("WebSocketResponse", "Frame received: " + frame.Type, this.Context);
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lastMessage = DateTime.UtcNow;
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// A server MUST NOT mask any frames that it sends to the client. A client MUST close a connection if it detects a masked frame.
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// In this case, it MAY use the status code 1002 (protocol error)
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// (These rules might be relaxed in a future specification.)
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if (frame.HasMask)
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{
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HTTPManager.Logger.Warning("WebSocketResponse", "Protocol Error: masked frame received from server!", this.Context);
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Close(1002, "Protocol Error: masked frame received from server!");
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continue;
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}
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if (!frame.IsFinal)
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{
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if (OnIncompleteFrame == null)
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IncompleteFrames.Add(frame);
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else
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CompletedFrames.Enqueue(frame);
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continue;
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}
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switch (frame.Type)
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{
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// For a complete documentation and rules on fragmentation see http://tools.ietf.org/html/rfc6455#section-5.4
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// A fragmented Frame's last fragment's opcode is 0 (Continuation) and the FIN bit is set to 1.
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case WebSocketFrameTypes.Continuation:
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// Do an assemble pass only if OnFragment is not set. Otherwise put it in the CompletedFrames, we will handle it in the HandleEvent phase.
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if (OnIncompleteFrame == null)
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{
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frame.Assemble(IncompleteFrames);
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// Remove all incomplete frames
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IncompleteFrames.Clear();
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|
|
||
|
// Control frames themselves MUST NOT be fragmented. So, its a normal text or binary frame. Go, handle it as usual.
|
||
|
goto case WebSocketFrameTypes.Binary;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CompletedFrames.Enqueue(frame);
|
||
|
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this));
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case WebSocketFrameTypes.Text:
|
||
|
case WebSocketFrameTypes.Binary:
|
||
|
frame.DecodeWithExtensions(WebSocket);
|
||
|
CompletedFrames.Enqueue(frame);
|
||
|
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this));
|
||
|
break;
|
||
|
|
||
|
// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in response, unless it already received a Close frame.
|
||
|
case WebSocketFrameTypes.Ping:
|
||
|
if (!closeSent && !closed)
|
||
|
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Pong, frame.Data, 0, frame.Length, true, true));
|
||
|
break;
|
||
|
|
||
|
case WebSocketFrameTypes.Pong:
|
||
|
try
|
||
|
{
|
||
|
// the difference between the current time and the time when the ping message is sent
|
||
|
TimeSpan diff = TimeSpan.FromTicks(this.lastMessage.Ticks - this.lastPing.Ticks);
|
||
|
|
||
|
// add it to the buffer
|
||
|
this.rtts.Add((int)diff.TotalMilliseconds);
|
||
|
|
||
|
// and calculate the new latency
|
||
|
this.Latency = CalculateLatency();
|
||
|
}
|
||
|
catch
|
||
|
{
|
||
|
// https://tools.ietf.org/html/rfc6455#section-5.5
|
||
|
// A Pong frame MAY be sent unsolicited. This serves as a
|
||
|
// unidirectional heartbeat. A response to an unsolicited Pong frame is
|
||
|
// not expected.
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
waitingForPong = false;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
// If an endpoint receives a Close frame and did not previously send a Close frame, the endpoint MUST send a Close frame in response.
|
||
|
case WebSocketFrameTypes.ConnectionClose:
|
||
|
HTTPManager.Logger.Information("WebSocketResponse", "ConnectionClose packet received!", this.Context);
|
||
|
|
||
|
CloseFrame = frame;
|
||
|
if (!closeSent)
|
||
|
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.ConnectionClose, null));
|
||
|
closed = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
if (HTTPUpdateDelegator.IsCreated)
|
||
|
{
|
||
|
this.baseRequest.Exception = e;
|
||
|
this.baseRequest.State = HTTPRequestStates.Error;
|
||
|
}
|
||
|
else
|
||
|
this.baseRequest.State = HTTPRequestStates.Aborted;
|
||
|
|
||
|
closed = true;
|
||
|
newFrameSignal.Set();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
HTTPManager.Logger.Information("WebSocketResponse", "Ending Read thread! closed: " + closed, this.Context);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
HTTPManager.Logger.Information("WebSocketResponse", "ReceiveThread - Closed!", this.Context);
|
||
|
|
||
|
TryToCleanup();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Sending Out Events
|
||
|
|
||
|
/// <summary>
|
||
|
/// Internal function to send out received messages.
|
||
|
/// </summary>
|
||
|
void IProtocol.HandleEvents()
|
||
|
{
|
||
|
WebSocketFrameReader frame;
|
||
|
while (CompletedFrames.TryDequeue(out frame))
|
||
|
{
|
||
|
// Bugs in the clients shouldn't interrupt the code, so we need to try-catch and ignore any exception occurring here
|
||
|
try
|
||
|
{
|
||
|
switch (frame.Type)
|
||
|
{
|
||
|
case WebSocketFrameTypes.Continuation:
|
||
|
HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnIncompleteFrame", this.Context);
|
||
|
if (OnIncompleteFrame != null)
|
||
|
OnIncompleteFrame(this, frame);
|
||
|
break;
|
||
|
|
||
|
case WebSocketFrameTypes.Text:
|
||
|
// Any not Final frame is handled as a fragment
|
||
|
if (!frame.IsFinal)
|
||
|
goto case WebSocketFrameTypes.Continuation;
|
||
|
|
||
|
HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnText", this.Context);
|
||
|
if (OnText != null)
|
||
|
OnText(this, frame.DataAsText);
|
||
|
break;
|
||
|
|
||
|
case WebSocketFrameTypes.Binary:
|
||
|
// Any not Final frame is handled as a fragment
|
||
|
if (!frame.IsFinal)
|
||
|
goto case WebSocketFrameTypes.Continuation;
|
||
|
|
||
|
HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnBinary", this.Context);
|
||
|
if (OnBinary != null)
|
||
|
{
|
||
|
var data = new byte[frame.Length];
|
||
|
Array.Copy(frame.Data, 0, data, 0, (int)frame.Length);
|
||
|
OnBinary(this, data);
|
||
|
}
|
||
|
|
||
|
if (OnBinaryNoAlloc != null)
|
||
|
OnBinaryNoAlloc(this, new BufferSegment(frame.Data, 0, (int)frame.Length));
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
catch (Exception ex)
|
||
|
{
|
||
|
HTTPManager.Logger.Exception("WebSocketResponse", string.Format("HandleEvents({0})", frame.Type), ex, this.Context);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
frame.ReleaseData();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// 2015.05.09
|
||
|
// State checking added because if there is an error the OnClose called first, and then the OnError.
|
||
|
// Now, when there is an error only the OnError event will be called!
|
||
|
if (IsClosed && OnClosed != null && baseRequest.State == HTTPRequestStates.Processing)
|
||
|
{
|
||
|
HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - Calling OnClosed", this.Context);
|
||
|
try
|
||
|
{
|
||
|
UInt16 statusCode = 0;
|
||
|
string msg = string.Empty;
|
||
|
|
||
|
// If we received any data, we will get the status code and the message from it
|
||
|
if (/*CloseFrame != null && */CloseFrame.Data != null && CloseFrame.Length >= 2)
|
||
|
{
|
||
|
if (BitConverter.IsLittleEndian)
|
||
|
Array.Reverse(CloseFrame.Data, 0, 2);
|
||
|
statusCode = BitConverter.ToUInt16(CloseFrame.Data, 0);
|
||
|
|
||
|
if (CloseFrame.Data.Length > 2)
|
||
|
msg = Encoding.UTF8.GetString(CloseFrame.Data, 2, (int)CloseFrame.Length - 2);
|
||
|
|
||
|
CloseFrame.ReleaseData();
|
||
|
}
|
||
|
|
||
|
OnClosed(this, statusCode, msg);
|
||
|
OnClosed = null;
|
||
|
}
|
||
|
catch (Exception ex)
|
||
|
{
|
||
|
HTTPManager.Logger.Exception("WebSocketResponse", "HandleEvents - OnClosed", ex, this.Context);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
private bool SendPing()
|
||
|
{
|
||
|
HTTPManager.Logger.Information("WebSocketResponse", "Sending Ping frame, waiting for a pong...", this.Context);
|
||
|
|
||
|
lastPing = DateTime.UtcNow;
|
||
|
waitingForPong = true;
|
||
|
|
||
|
try
|
||
|
{
|
||
|
var pingFrame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Ping, null);
|
||
|
|
||
|
Send(pingFrame);
|
||
|
}
|
||
|
catch
|
||
|
{
|
||
|
HTTPManager.Logger.Information("WebSocketResponse", "Error while sending PING message! Closing WebSocket.", this.Context);
|
||
|
CloseWithError(HTTPRequestStates.Error, "Error while sending PING message!");
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private void CloseWithError(HTTPRequestStates state, string message)
|
||
|
{
|
||
|
if (!string.IsNullOrEmpty(message))
|
||
|
this.baseRequest.Exception = new Exception(message);
|
||
|
this.baseRequest.State = state;
|
||
|
|
||
|
this.closed = true;
|
||
|
|
||
|
CloseStream();
|
||
|
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this));
|
||
|
}
|
||
|
|
||
|
private int CalculateLatency()
|
||
|
{
|
||
|
if (this.rtts.Count == 0)
|
||
|
return 0;
|
||
|
|
||
|
int sumLatency = 0;
|
||
|
for (int i = 0; i < this.rtts.Count; ++i)
|
||
|
sumLatency += this.rtts[i];
|
||
|
|
||
|
return sumLatency / this.rtts.Count;
|
||
|
}
|
||
|
|
||
|
void IProtocol.CancellationRequested()
|
||
|
{
|
||
|
CloseWithError(HTTPRequestStates.Aborted, null);
|
||
|
}
|
||
|
|
||
|
private void TryToCleanup()
|
||
|
{
|
||
|
if (Interlocked.Increment(ref this.closedThreads) == 2)
|
||
|
{
|
||
|
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this));
|
||
|
(newFrameSignal as IDisposable).Dispose();
|
||
|
newFrameSignal = null;
|
||
|
|
||
|
CloseStream();
|
||
|
|
||
|
HTTPManager.Logger.Information("WebSocketResponse", "TryToCleanup - finished!", this.Context);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return this.ConnectionKey.ToString();
|
||
|
}
|
||
|
|
||
|
protected override void Dispose(bool disposing)
|
||
|
{
|
||
|
base.Dispose(disposing);
|
||
|
|
||
|
IncompleteFrames.Clear();
|
||
|
CompletedFrames.Clear();
|
||
|
unsentFrames.Clear();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|