培训考核三期,新版培训,网页版培训登录器
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#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
using System;
using System.IO;
using System.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Text;
using BestHTTP.Extensions;
using BestHTTP.WebSocket.Frames;
using BestHTTP.Core;
using BestHTTP.PlatformSupport.Memory;
using BestHTTP.Logger;
namespace BestHTTP.WebSocket
{
public sealed class WebSocketResponse : HTTPResponse, IProtocol
{
/// <summary>
/// Capacity of the RTT buffer where the latencies are kept.
/// </summary>
public static int RTTBufferCapacity = 5;
#region Public Interface
/// <summary>
/// A reference to the original WebSocket instance. Used for accessing extensions.
/// </summary>
public WebSocket WebSocket { get; internal set; }
/// <summary>
/// Called when a Text message received
/// </summary>
public Action<WebSocketResponse, string> OnText;
/// <summary>
/// Called when a Binary message received
/// </summary>
public Action<WebSocketResponse, byte[]> OnBinary;
/// <summary>
/// Called when a Binary message received. It's a more performant version than the OnBinary event, as the memory will be reused.
/// </summary>
public Action<WebSocketResponse, BufferSegment> OnBinaryNoAlloc;
/// <summary>
/// Called when an incomplete frame received. No attempt will be made to reassemble these fragments.
/// </summary>
public Action<WebSocketResponse, WebSocketFrameReader> OnIncompleteFrame;
/// <summary>
/// Called when the connection closed.
/// </summary>
public Action<WebSocketResponse, UInt16, string> OnClosed;
/// <summary>
/// IProtocol's ConnectionKey property.
/// </summary>
public HostConnectionKey ConnectionKey { get; private set; }
/// <summary>
/// Indicates whether the connection to the server is closed or not.
/// </summary>
public bool IsClosed { get { return closed; } }
/// <summary>
/// IProtocol.LoggingContext implementation.
/// </summary>
LoggingContext IProtocol.LoggingContext { get => this.Context; }
/// <summary>
/// On what frequency we have to send a ping to the server.
/// </summary>
public TimeSpan PingFrequnecy { get; private set; }
/// <summary>
/// Maximum size of a fragment's payload data. Its default value is WebSocket.MaxFragmentSize's value.
/// </summary>
public uint MaxFragmentSize { get; set; }
/// <summary>
/// Length of unsent, buffered up data in bytes.
/// </summary>
public int BufferedAmount { get { return this._bufferedAmount; } }
private int _bufferedAmount;
/// <summary>
/// Calculated latency from the Round-Trip Times we store in the rtts field.
/// </summary>
public int Latency { get; private set; }
/// <summary>
/// When we received the last frame.
/// </summary>
public DateTime lastMessage = DateTime.MinValue;
#endregion
#region Private Fields
private List<WebSocketFrameReader> IncompleteFrames = new List<WebSocketFrameReader>();
private ConcurrentQueue<WebSocketFrameReader> CompletedFrames = new ConcurrentQueue<WebSocketFrameReader>();
private WebSocketFrameReader CloseFrame;
private ConcurrentQueue<WebSocketFrame> unsentFrames = new ConcurrentQueue<WebSocketFrame>();
private volatile AutoResetEvent newFrameSignal = new AutoResetEvent(false);
private int sendThreadCreated = 0;
private int closedThreads = 0;
/// <summary>
/// True if we sent out a Close message to the server
/// </summary>
private volatile bool closeSent;
/// <summary>
/// True if this WebSocket connection is closed
/// </summary>
private volatile bool closed;
/// <summary>
/// When we sent out the last ping.
/// </summary>
private DateTime lastPing = DateTime.MinValue;
/// <summary>
/// True if waiting for an answer to our ping request. Ping timeout is used only why waitingForPong is true.
/// </summary>
private volatile bool waitingForPong = false;
/// <summary>
/// A circular buffer to store the last N rtt times calculated by the pong messages.
/// </summary>
private CircularBuffer<int> rtts = new CircularBuffer<int>(WebSocketResponse.RTTBufferCapacity);
#endregion
internal WebSocketResponse(HTTPRequest request, Stream stream, bool isStreamed, bool isFromCache)
: base(request, stream, isStreamed, isFromCache)
{
base.IsClosedManually = true;
this.ConnectionKey = new HostConnectionKey(this.baseRequest.CurrentUri.Host, HostDefinition.GetKeyForRequest(this.baseRequest));
closed = false;
MaxFragmentSize = WebSocket.MaxFragmentSize;
}
internal void StartReceive()
{
if (IsUpgraded)
BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(ReceiveThreadFunc);
}
internal void CloseStream()
{
if (base.Stream != null)
{
try
{
base.Stream.Dispose();
}
catch
{ }
}
}
#region Public interface for interacting with the server
/// <summary>
/// It will send the given message to the server in one frame.
/// </summary>
public void Send(string message)
{
if (message == null)
throw new ArgumentNullException("message must not be null!");
int count = System.Text.Encoding.UTF8.GetByteCount(message);
byte[] data = BufferPool.Get(count, true);
System.Text.Encoding.UTF8.GetBytes(message, 0, message.Length, data, 0);
var frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Text, data, 0, (ulong)count, true, true);
if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize)
{
WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize);
Send(frame);
if (additionalFrames != null)
for (int i = 0; i < additionalFrames.Length; ++i)
Send(additionalFrames[i]);
}
else
Send(frame);
BufferPool.Release(data);
}
/// <summary>
/// It will send the given data to the server in one frame.
/// </summary>
public void Send(byte[] data)
{
if (data == null)
throw new ArgumentNullException("data must not be null!");
WebSocketFrame frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Binary, data);
if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize)
{
WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize);
Send(frame);
if (additionalFrames != null)
for (int i = 0; i < additionalFrames.Length; ++i)
Send(additionalFrames[i]);
}
else
Send(frame);
}
/// <summary>
/// Will send count bytes from a byte array, starting from offset.
/// </summary>
public void Send(byte[] data, ulong offset, ulong count)
{
if (data == null)
throw new ArgumentNullException("data must not be null!");
if (offset + count > (ulong)data.Length)
throw new ArgumentOutOfRangeException("offset + count >= data.Length");
WebSocketFrame frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Binary, data, offset, count, true, true);
if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize)
{
WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize);
Send(frame);
if (additionalFrames != null)
for (int i = 0; i < additionalFrames.Length; ++i)
Send(additionalFrames[i]);
}
else
Send(frame);
}
/// <summary>
/// It will send the given frame to the server.
/// </summary>
public void Send(WebSocketFrame frame)
{
if (frame == null)
throw new ArgumentNullException("frame is null!");
if (closed || closeSent)
return;
this.unsentFrames.Enqueue(frame);
if (Interlocked.CompareExchange(ref this.sendThreadCreated, 1, 0) == 0)
{
HTTPManager.Logger.Information("WebSocketResponse", "Send - Creating thread", this.Context);
BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(SendThreadFunc);
}
Interlocked.Add(ref this._bufferedAmount, frame.Data != null ? frame.DataLength : 0);
//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
// HTTPManager.Logger.Information("WebSocketResponse", "Signaling SendThread!", this.Context);
newFrameSignal.Set();
}
/// <summary>
/// It will initiate the closing of the connection to the server.
/// </summary>
public void Close()
{
Close(1000, "Bye!");
}
/// <summary>
/// It will initiate the closing of the connection to the server.
/// </summary>
public void Close(UInt16 code, string msg)
{
if (closed)
return;
HTTPManager.Logger.Verbose("WebSocketResponse", string.Format("Close({0}, \"{1}\")", code, msg), this.Context);
WebSocketFrame frame;
while (this.unsentFrames.TryDequeue(out frame))
;
//this.unsentFrames.Clear();
Interlocked.Exchange(ref this._bufferedAmount, 0);
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.ConnectionClose, WebSocket.EncodeCloseData(code, msg)));
}
public void StartPinging(int frequency)
{
if (frequency < 100)
throw new ArgumentException("frequency must be at least 100 milliseconds!");
PingFrequnecy = TimeSpan.FromMilliseconds(frequency);
lastMessage = DateTime.UtcNow;
SendPing();
}
#endregion
#region Private Threading Functions
private void SendThreadFunc()
{
try
{
using (WriteOnlyBufferedStream bufferedStream = new WriteOnlyBufferedStream(this.Stream, 16 * 1024))
{
while (!closed && !closeSent)
{
//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
// HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Waiting...", this.Context);
TimeSpan waitTime = TimeSpan.FromMilliseconds(int.MaxValue);
if (this.PingFrequnecy != TimeSpan.Zero)
{
DateTime now = DateTime.UtcNow;
waitTime = lastMessage + PingFrequnecy - now;
if (waitTime <= TimeSpan.Zero)
{
if (!waitingForPong && now - lastMessage >= PingFrequnecy)
{
if (!SendPing())
continue;
}
waitTime = PingFrequnecy;
}
if (waitingForPong && now - lastPing > this.WebSocket.CloseAfterNoMessage)
{
HTTPManager.Logger.Warning("WebSocketResponse",
string.Format("No message received in the given time! Closing WebSocket. LastPing: {0}, PingFrequency: {1}, Close After: {2}, Now: {3}",
this.lastPing, this.PingFrequnecy, this.WebSocket.CloseAfterNoMessage, now), this.Context);
CloseWithError(HTTPRequestStates.Error, "No message received in the given time!");
continue;
}
}
newFrameSignal.WaitOne(waitTime);
try
{
//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
// HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Wait is over, about " + this.unsentFrames.Count.ToString() + " new frames!", this.Context);
WebSocketFrame frame;
while (this.unsentFrames.TryDequeue(out frame))
{
if (!closeSent)
{
using (var rawData = frame.Get())
bufferedStream.Write(rawData.Data, 0, rawData.Length);
BufferPool.Release(frame.Data);
if (frame.Type == WebSocketFrameTypes.ConnectionClose)
closeSent = true;
}
Interlocked.Add(ref this._bufferedAmount, -frame.DataLength);
}
bufferedStream.Flush();
}
catch (Exception ex)
{
if (HTTPUpdateDelegator.IsCreated)
{
this.baseRequest.Exception = ex;
this.baseRequest.State = HTTPRequestStates.Error;
}
else
this.baseRequest.State = HTTPRequestStates.Aborted;
closed = true;
}
}
HTTPManager.Logger.Information("WebSocketResponse", string.Format("Ending Send thread. Closed: {0}, closeSent: {1}", closed, closeSent), this.Context);
}
}
catch (Exception ex)
{
if (HTTPManager.Logger.Level == Loglevels.All)
HTTPManager.Logger.Exception("WebSocketResponse", "SendThread", ex);
}
finally
{
Interlocked.Exchange(ref sendThreadCreated, 0);
HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Closed!", this.Context);
TryToCleanup();
}
}
private void ReceiveThreadFunc()
{
try
{
while (!closed)
{
try
{
WebSocketFrameReader frame = new WebSocketFrameReader();
frame.Read(this.Stream);
if (HTTPManager.Logger.Level == Logger.Loglevels.All)
HTTPManager.Logger.Information("WebSocketResponse", "Frame received: " + frame.Type, this.Context);
lastMessage = DateTime.UtcNow;
// A server MUST NOT mask any frames that it sends to the client. A client MUST close a connection if it detects a masked frame.
// In this case, it MAY use the status code 1002 (protocol error)
// (These rules might be relaxed in a future specification.)
if (frame.HasMask)
{
HTTPManager.Logger.Warning("WebSocketResponse", "Protocol Error: masked frame received from server!", this.Context);
Close(1002, "Protocol Error: masked frame received from server!");
continue;
}
if (!frame.IsFinal)
{
if (OnIncompleteFrame == null)
IncompleteFrames.Add(frame);
else
CompletedFrames.Enqueue(frame);
continue;
}
switch (frame.Type)
{
// For a complete documentation and rules on fragmentation see http://tools.ietf.org/html/rfc6455#section-5.4
// A fragmented Frame's last fragment's opcode is 0 (Continuation) and the FIN bit is set to 1.
case WebSocketFrameTypes.Continuation:
// Do an assemble pass only if OnFragment is not set. Otherwise put it in the CompletedFrames, we will handle it in the HandleEvent phase.
if (OnIncompleteFrame == null)
{
frame.Assemble(IncompleteFrames);
// Remove all incomplete frames
IncompleteFrames.Clear();
// Control frames themselves MUST NOT be fragmented. So, its a normal text or binary frame. Go, handle it as usual.
goto case WebSocketFrameTypes.Binary;
}
else
{
CompletedFrames.Enqueue(frame);
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this));
}
break;
case WebSocketFrameTypes.Text:
case WebSocketFrameTypes.Binary:
frame.DecodeWithExtensions(WebSocket);
CompletedFrames.Enqueue(frame);
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this));
break;
// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in response, unless it already received a Close frame.
case WebSocketFrameTypes.Ping:
if (!closeSent && !closed)
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Pong, frame.Data, 0, frame.Length, true, true));
break;
case WebSocketFrameTypes.Pong:
try
{
// the difference between the current time and the time when the ping message is sent
TimeSpan diff = TimeSpan.FromTicks(this.lastMessage.Ticks - this.lastPing.Ticks);
// add it to the buffer
this.rtts.Add((int)diff.TotalMilliseconds);
// and calculate the new latency
this.Latency = CalculateLatency();
}
catch
{
// https://tools.ietf.org/html/rfc6455#section-5.5
// A Pong frame MAY be sent unsolicited. This serves as a
// unidirectional heartbeat. A response to an unsolicited Pong frame is
// not expected.
}
finally
{
waitingForPong = false;
}
break;
// If an endpoint receives a Close frame and did not previously send a Close frame, the endpoint MUST send a Close frame in response.
case WebSocketFrameTypes.ConnectionClose:
HTTPManager.Logger.Information("WebSocketResponse", "ConnectionClose packet received!", this.Context);
CloseFrame = frame;
if (!closeSent)
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.ConnectionClose, null));
closed = true;
break;
}
}
catch (Exception e)
{
if (HTTPUpdateDelegator.IsCreated)
{
this.baseRequest.Exception = e;
this.baseRequest.State = HTTPRequestStates.Error;
}
else
this.baseRequest.State = HTTPRequestStates.Aborted;
closed = true;
newFrameSignal.Set();
}
}
HTTPManager.Logger.Information("WebSocketResponse", "Ending Read thread! closed: " + closed, this.Context);
}
finally
{
HTTPManager.Logger.Information("WebSocketResponse", "ReceiveThread - Closed!", this.Context);
TryToCleanup();
}
}
#endregion
#region Sending Out Events
/// <summary>
/// Internal function to send out received messages.
/// </summary>
void IProtocol.HandleEvents()
{
WebSocketFrameReader frame;
while (CompletedFrames.TryDequeue(out frame))
{
// Bugs in the clients shouldn't interrupt the code, so we need to try-catch and ignore any exception occurring here
try
{
switch (frame.Type)
{
case WebSocketFrameTypes.Continuation:
HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnIncompleteFrame", this.Context);
if (OnIncompleteFrame != null)
OnIncompleteFrame(this, frame);
break;
case WebSocketFrameTypes.Text:
// Any not Final frame is handled as a fragment
if (!frame.IsFinal)
goto case WebSocketFrameTypes.Continuation;
HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnText", this.Context);
if (OnText != null)
OnText(this, frame.DataAsText);
break;
case WebSocketFrameTypes.Binary:
// Any not Final frame is handled as a fragment
if (!frame.IsFinal)
goto case WebSocketFrameTypes.Continuation;
HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnBinary", this.Context);
if (OnBinary != null)
{
var data = new byte[frame.Length];
Array.Copy(frame.Data, 0, data, 0, (int)frame.Length);
OnBinary(this, data);
}
if (OnBinaryNoAlloc != null)
OnBinaryNoAlloc(this, new BufferSegment(frame.Data, 0, (int)frame.Length));
break;
}
}
catch (Exception ex)
{
HTTPManager.Logger.Exception("WebSocketResponse", string.Format("HandleEvents({0})", frame.Type), ex, this.Context);
}
finally
{
frame.ReleaseData();
}
}
// 2015.05.09
// State checking added because if there is an error the OnClose called first, and then the OnError.
// Now, when there is an error only the OnError event will be called!
if (IsClosed && OnClosed != null && baseRequest.State == HTTPRequestStates.Processing)
{
HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - Calling OnClosed", this.Context);
try
{
UInt16 statusCode = 0;
string msg = string.Empty;
// If we received any data, we will get the status code and the message from it
if (/*CloseFrame != null && */CloseFrame.Data != null && CloseFrame.Length >= 2)
{
if (BitConverter.IsLittleEndian)
Array.Reverse(CloseFrame.Data, 0, 2);
statusCode = BitConverter.ToUInt16(CloseFrame.Data, 0);
if (CloseFrame.Data.Length > 2)
msg = Encoding.UTF8.GetString(CloseFrame.Data, 2, (int)CloseFrame.Length - 2);
CloseFrame.ReleaseData();
}
OnClosed(this, statusCode, msg);
OnClosed = null;
}
catch (Exception ex)
{
HTTPManager.Logger.Exception("WebSocketResponse", "HandleEvents - OnClosed", ex, this.Context);
}
}
}
#endregion
private bool SendPing()
{
HTTPManager.Logger.Information("WebSocketResponse", "Sending Ping frame, waiting for a pong...", this.Context);
lastPing = DateTime.UtcNow;
waitingForPong = true;
try
{
var pingFrame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Ping, null);
Send(pingFrame);
}
catch
{
HTTPManager.Logger.Information("WebSocketResponse", "Error while sending PING message! Closing WebSocket.", this.Context);
CloseWithError(HTTPRequestStates.Error, "Error while sending PING message!");
return false;
}
return true;
}
private void CloseWithError(HTTPRequestStates state, string message)
{
if (!string.IsNullOrEmpty(message))
this.baseRequest.Exception = new Exception(message);
this.baseRequest.State = state;
this.closed = true;
CloseStream();
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this));
}
private int CalculateLatency()
{
if (this.rtts.Count == 0)
return 0;
int sumLatency = 0;
for (int i = 0; i < this.rtts.Count; ++i)
sumLatency += this.rtts[i];
return sumLatency / this.rtts.Count;
}
void IProtocol.CancellationRequested()
{
CloseWithError(HTTPRequestStates.Aborted, null);
}
private void TryToCleanup()
{
if (Interlocked.Increment(ref this.closedThreads) == 2)
{
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this));
(newFrameSignal as IDisposable).Dispose();
newFrameSignal = null;
CloseStream();
HTTPManager.Logger.Information("WebSocketResponse", "TryToCleanup - finished!", this.Context);
}
}
public override string ToString()
{
return this.ConnectionKey.ToString();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
IncompleteFrames.Clear();
CompletedFrames.Clear();
unsentFrames.Clear();
}
}
}
#endif