培训考核三期,新版培训,网页版培训登录器
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System;
public class TipPanelManager : MonoBehaviour
{
public TextMeshProUGUI showText;
public Button sureBtn;
public Button cancelBtn;
private static TipPanelManager instance;
private Action sureAction;
private Action cancelAction;
private TipPanelManager()
{
}
void Start()
{
sureBtn.onClick.AddListener(sureBtn_Click);
cancelBtn.onClick.AddListener(cancelBtn_Click);
}
private void cancelBtn_Click()
{
if (cancelAction != null)
cancelAction.Invoke();
gameObject.SetActive(false);
}
private void sureBtn_Click()
{
if (sureAction != null)
sureAction.Invoke();
gameObject.SetActive(false);
}
public void Show(string tips, Action sure = null, Action cancel = null)
{
showText.text = tips;
sureAction = sure;
cancelAction = cancel;
transform.SetAsLastSibling();
gameObject.SetActive(true);
}
public static TipPanelManager GetInstance
{
get
{
if (instance == null)
{
var obj = Resources.Load<GameObject>("TipPanel");
var tips = Instantiate(obj, GameObject.Find("Canvas").transform);
tips.name = "TipPanel";
instance = tips.GetComponent<TipPanelManager>();
}
return instance;
}
}
}