You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
640 lines
20 KiB
640 lines
20 KiB
1 year ago
|
#if !NETFX_CORE || UNITY_EDITOR
|
||
|
|
||
|
// TcpClient.cs
|
||
|
//
|
||
|
// Author:
|
||
|
// Phillip Pearson (pp@myelin.co.nz)
|
||
|
// Gonzalo Paniagua Javier (gonzalo@novell.com)
|
||
|
// Sridhar Kulkarni (sridharkulkarni@gmail.com)
|
||
|
// Marek Safar (marek.safar@gmail.com)
|
||
|
//
|
||
|
// Copyright (C) 2001, Phillip Pearson http://www.myelin.co.nz
|
||
|
// Copyright (c) 2006 Novell, Inc. (http://www.novell.com)
|
||
|
// Copyright 2011 Xamarin Inc.
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// Permission is hereby granted, free of charge, to any person obtaining
|
||
|
// a copy of this software and associated documentation files (the
|
||
|
// "Software"), to deal in the Software without restriction, including
|
||
|
// without limitation the rights to use, copy, modify, merge, publish,
|
||
|
// distribute, sublicense, and/or sell copies of the Software, and to
|
||
|
// permit persons to whom the Software is furnished to do so, subject to
|
||
|
// the following conditions:
|
||
|
//
|
||
|
// The above copyright notice and this permission notice shall be
|
||
|
// included in all copies or substantial portions of the Software.
|
||
|
//
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||
|
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||
|
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||
|
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
//
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.IO;
|
||
|
using System.Net;
|
||
|
using System.Net.Sockets;
|
||
|
|
||
|
namespace BestHTTP.PlatformSupport.TcpClient.General
|
||
|
{
|
||
|
// This is a little modified TcpClient class from the Mono src tree.
|
||
|
public class TcpClient : IDisposable
|
||
|
{
|
||
|
enum Properties : uint
|
||
|
{
|
||
|
LingerState = 1,
|
||
|
NoDelay = 2,
|
||
|
ReceiveBufferSize = 4,
|
||
|
ReceiveTimeout = 8,
|
||
|
SendBufferSize = 16,
|
||
|
SendTimeout = 32
|
||
|
}
|
||
|
|
||
|
// private data
|
||
|
NetworkStream stream;
|
||
|
bool active;
|
||
|
Socket client;
|
||
|
bool disposed;
|
||
|
Properties values;
|
||
|
int recv_timeout, send_timeout;
|
||
|
int recv_buffer_size, send_buffer_size;
|
||
|
LingerOption linger_state;
|
||
|
bool no_delay;
|
||
|
|
||
|
private void Init(AddressFamily family)
|
||
|
{
|
||
|
active = false;
|
||
|
|
||
|
if (client != null)
|
||
|
{
|
||
|
client.Close();
|
||
|
client = null;
|
||
|
}
|
||
|
|
||
|
client = new Socket(family, SocketType.Stream, ProtocolType.Tcp);
|
||
|
}
|
||
|
|
||
|
public TcpClient()
|
||
|
{
|
||
|
Init(AddressFamily.InterNetwork);
|
||
|
//client.Bind(new IPEndPoint(IPAddress.Any, 0));
|
||
|
|
||
|
ConnectTimeout = TimeSpan.FromSeconds(2);
|
||
|
}
|
||
|
|
||
|
public TcpClient(AddressFamily family)
|
||
|
{
|
||
|
if (family != AddressFamily.InterNetwork &&
|
||
|
family != AddressFamily.InterNetworkV6)
|
||
|
{
|
||
|
throw new ArgumentException("Family must be InterNetwork or InterNetworkV6", "family");
|
||
|
}
|
||
|
|
||
|
Init(family);
|
||
|
/*IPAddress any = IPAddress.Any;
|
||
|
if (family == AddressFamily.InterNetworkV6)
|
||
|
any = IPAddress.IPv6Any;
|
||
|
client.Bind(new IPEndPoint(any, 0));*/
|
||
|
|
||
|
ConnectTimeout = TimeSpan.FromSeconds(2);
|
||
|
}
|
||
|
|
||
|
public TcpClient(IPEndPoint localEP)
|
||
|
{
|
||
|
Init(localEP.AddressFamily);
|
||
|
//client.Bind(localEP);
|
||
|
|
||
|
ConnectTimeout = TimeSpan.FromSeconds(2);
|
||
|
}
|
||
|
|
||
|
public TcpClient(string hostname, int port)
|
||
|
{
|
||
|
ConnectTimeout = TimeSpan.FromSeconds(2);
|
||
|
|
||
|
Connect(hostname, port);
|
||
|
}
|
||
|
|
||
|
protected bool Active
|
||
|
{
|
||
|
get { return active; }
|
||
|
set { active = value; }
|
||
|
}
|
||
|
|
||
|
public Socket Client
|
||
|
{
|
||
|
get { return client; }
|
||
|
set
|
||
|
{
|
||
|
client = value;
|
||
|
stream = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int Available
|
||
|
{
|
||
|
get { return client.Available; }
|
||
|
}
|
||
|
|
||
|
public bool Connected
|
||
|
{
|
||
|
get { return client.Connected; }
|
||
|
}
|
||
|
|
||
|
|
||
|
public bool IsConnected()
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
return !(Client.Poll(1, SelectMode.SelectRead) && Client.Available == 0);
|
||
|
}
|
||
|
catch (Exception) { return false; }
|
||
|
}
|
||
|
|
||
|
public bool ExclusiveAddressUse
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return (client.ExclusiveAddressUse);
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
client.ExclusiveAddressUse = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal void SetTcpClient(Socket s)
|
||
|
{
|
||
|
Client = s;
|
||
|
}
|
||
|
|
||
|
public LingerOption LingerState
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((values & Properties.LingerState) != 0)
|
||
|
return linger_state;
|
||
|
|
||
|
return (LingerOption)client.GetSocketOption(SocketOptionLevel.Socket,
|
||
|
SocketOptionName.Linger);
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (!client.Connected)
|
||
|
{
|
||
|
linger_state = value;
|
||
|
values |= Properties.LingerState;
|
||
|
return;
|
||
|
}
|
||
|
client.SetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.Linger, value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool NoDelay
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((values & Properties.NoDelay) != 0)
|
||
|
return no_delay;
|
||
|
|
||
|
return (bool)client.GetSocketOption(
|
||
|
SocketOptionLevel.Tcp,
|
||
|
SocketOptionName.NoDelay);
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (!client.Connected)
|
||
|
{
|
||
|
no_delay = value;
|
||
|
values |= Properties.NoDelay;
|
||
|
return;
|
||
|
}
|
||
|
client.SetSocketOption(
|
||
|
SocketOptionLevel.Tcp,
|
||
|
SocketOptionName.NoDelay, value ? 1 : 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int ReceiveBufferSize
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((values & Properties.ReceiveBufferSize) != 0)
|
||
|
return recv_buffer_size;
|
||
|
|
||
|
return (int)client.GetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.ReceiveBuffer);
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (!client.Connected)
|
||
|
{
|
||
|
recv_buffer_size = value;
|
||
|
values |= Properties.ReceiveBufferSize;
|
||
|
return;
|
||
|
}
|
||
|
client.SetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.ReceiveBuffer, value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int ReceiveTimeout
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((values & Properties.ReceiveTimeout) != 0)
|
||
|
return recv_timeout;
|
||
|
|
||
|
return (int)client.GetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.ReceiveTimeout);
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (!client.Connected)
|
||
|
{
|
||
|
recv_timeout = value;
|
||
|
values |= Properties.ReceiveTimeout;
|
||
|
return;
|
||
|
}
|
||
|
client.SetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.ReceiveTimeout, value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int SendBufferSize
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((values & Properties.SendBufferSize) != 0)
|
||
|
return send_buffer_size;
|
||
|
|
||
|
return (int)client.GetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.SendBuffer);
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (!client.Connected)
|
||
|
{
|
||
|
send_buffer_size = value;
|
||
|
values |= Properties.SendBufferSize;
|
||
|
return;
|
||
|
}
|
||
|
client.SetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.SendBuffer, value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int SendTimeout
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((values & Properties.SendTimeout) != 0)
|
||
|
return send_timeout;
|
||
|
|
||
|
return (int)client.GetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.SendTimeout);
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (!client.Connected)
|
||
|
{
|
||
|
send_timeout = value;
|
||
|
values |= Properties.SendTimeout;
|
||
|
return;
|
||
|
}
|
||
|
client.SetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.SendTimeout, value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public TimeSpan ConnectTimeout { get; set; }
|
||
|
|
||
|
// methods
|
||
|
|
||
|
public void Close()
|
||
|
{
|
||
|
((IDisposable)this).Dispose();
|
||
|
}
|
||
|
|
||
|
public void Connect(IPEndPoint remoteEP)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
if (ConnectTimeout > TimeSpan.Zero)
|
||
|
{
|
||
|
// Third version, works in WebPlayer
|
||
|
System.Threading.ManualResetEvent mre = new System.Threading.ManualResetEvent(false);
|
||
|
IAsyncResult result = client.BeginConnect(remoteEP, (res) => mre.Set(), null);
|
||
|
active = mre.WaitOne(ConnectTimeout);
|
||
|
if (active)
|
||
|
client.EndConnect(result);
|
||
|
else
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
client.Disconnect(true);
|
||
|
}
|
||
|
catch
|
||
|
{ }
|
||
|
|
||
|
throw new TimeoutException("Connection timed out!");
|
||
|
}
|
||
|
|
||
|
// Second version with timeout, in WebPlayer can't connect:
|
||
|
// Attempt to access a private/protected method failed. at System.Security.SecurityManager.ThrowException (System.Exception ex) [0x00000] in <filename unknown>:0
|
||
|
/*IAsyncResult result = client.BeginConnect(remoteEP, null, null);
|
||
|
Active = result.AsyncWaitHandle.WaitOne(ConnectTimeout, true);
|
||
|
if (active)
|
||
|
{
|
||
|
client.EndConnect(result);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
client.Close();
|
||
|
//throw new SocketException(10060);
|
||
|
throw new TimeoutException("Connection timed out!");
|
||
|
}*/
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// First(old) version, no timeout
|
||
|
client.Connect(remoteEP);
|
||
|
active = true;
|
||
|
}
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
CheckDisposed();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Connect(IPAddress address, int port)
|
||
|
{
|
||
|
Connect(new IPEndPoint(address, port));
|
||
|
}
|
||
|
|
||
|
void SetOptions()
|
||
|
{
|
||
|
Properties props = values;
|
||
|
values = 0;
|
||
|
|
||
|
if ((props & Properties.LingerState) != 0)
|
||
|
LingerState = linger_state;
|
||
|
if ((props & Properties.NoDelay) != 0)
|
||
|
NoDelay = no_delay;
|
||
|
if ((props & Properties.ReceiveBufferSize) != 0)
|
||
|
ReceiveBufferSize = recv_buffer_size;
|
||
|
if ((props & Properties.ReceiveTimeout) != 0)
|
||
|
ReceiveTimeout = recv_timeout;
|
||
|
if ((props & Properties.SendBufferSize) != 0)
|
||
|
SendBufferSize = send_buffer_size;
|
||
|
if ((props & Properties.SendTimeout) != 0)
|
||
|
SendTimeout = send_timeout;
|
||
|
}
|
||
|
|
||
|
public void Connect(string hostname, int port)
|
||
|
{
|
||
|
if (ConnectTimeout > TimeSpan.Zero)
|
||
|
{
|
||
|
// https://forum.unity3d.com/threads/best-http-released.200006/page-37#post-3150972
|
||
|
System.Threading.ManualResetEvent mre = new System.Threading.ManualResetEvent(false);
|
||
|
IAsyncResult result = Dns.BeginGetHostAddresses(hostname, (res) => mre.Set(), null);
|
||
|
bool success = mre.WaitOne(ConnectTimeout);
|
||
|
if (success)
|
||
|
{
|
||
|
IPAddress[] addresses = Dns.EndGetHostAddresses(result);
|
||
|
Connect(addresses, port, null);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
throw new TimeoutException("DNS resolve timed out!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IPAddress[] addresses = Dns.GetHostAddresses(hostname);
|
||
|
Connect(addresses, port, null);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Connect(IPAddress[] ipAddresses, int port, HTTPRequest request)
|
||
|
{
|
||
|
CheckDisposed();
|
||
|
|
||
|
if (ipAddresses == null)
|
||
|
{
|
||
|
throw new ArgumentNullException("ipAddresses");
|
||
|
}
|
||
|
|
||
|
List<IPAddress> addresses = new List<IPAddress>(ipAddresses);
|
||
|
addresses.Sort((a, b) => a.AddressFamily - b.AddressFamily);
|
||
|
|
||
|
for (int i = 0; i < addresses.Count; i++)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
IPAddress address = addresses[i];
|
||
|
|
||
|
if (address.Equals(IPAddress.Any) ||
|
||
|
address.Equals(IPAddress.IPv6Any))
|
||
|
{
|
||
|
throw new SocketException((int)SocketError.AddressNotAvailable);
|
||
|
}
|
||
|
|
||
|
Init(address.AddressFamily);
|
||
|
|
||
|
if (address.AddressFamily == AddressFamily.InterNetwork)
|
||
|
{
|
||
|
//client.Bind(new IPEndPoint(IPAddress.Any, 0));
|
||
|
}
|
||
|
else if (address.AddressFamily == AddressFamily.InterNetworkV6)
|
||
|
{
|
||
|
//client.Bind(new IPEndPoint(IPAddress.IPv6Any, 0));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
throw new NotSupportedException("This method is only valid for sockets in the InterNetwork and InterNetworkV6 families");
|
||
|
}
|
||
|
|
||
|
if (request != null && request.IsCancellationRequested)
|
||
|
throw new Exception("IsCancellationRequested");
|
||
|
|
||
|
HTTPManager.Logger.Verbose("TcpClient", string.Format("Trying to connect to {0}:{1}", address.ToString(), port.ToString()), request.Context);
|
||
|
|
||
|
Connect(new IPEndPoint(address, port));
|
||
|
|
||
|
if (values != 0)
|
||
|
{
|
||
|
SetOptions();
|
||
|
}
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// Enable Keep-Alive packets
|
||
|
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
|
||
|
|
||
|
/*
|
||
|
TCP_KEEPIDLE 4 // Start keeplives after this period
|
||
|
TCP_KEEPINTVL 5 // Interval between keepalives
|
||
|
TCP_KEEPCNT 6 // Number of keepalives before death
|
||
|
*/
|
||
|
|
||
|
//client.SetSocketOption(SocketOptionLevel.Tcp, (SocketOptionName)4, 30);
|
||
|
//client.SetSocketOption(SocketOptionLevel.Tcp, (SocketOptionName)5, 10);
|
||
|
}
|
||
|
catch { }
|
||
|
|
||
|
|
||
|
#if UNITY_WINDOWS || UNITY_EDITOR
|
||
|
// Set the keep-alive time and interval on windows
|
||
|
|
||
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd877220%28v=vs.85%29.aspx
|
||
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/ee470551%28v=vs.85%29.aspx
|
||
|
try
|
||
|
{
|
||
|
//SetKeepAlive(true, 30000, 1000);
|
||
|
}
|
||
|
catch{ }
|
||
|
#endif
|
||
|
|
||
|
HTTPManager.Logger.Information("TcpClient", string.Format("Connected to {0}:{1}", address.ToString(), port.ToString()), request.Context);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
/* Reinitialise the socket so
|
||
|
* other properties still work
|
||
|
* (see no-arg constructor)
|
||
|
*/
|
||
|
Init(AddressFamily.InterNetwork);
|
||
|
|
||
|
/* This is the last known
|
||
|
* address, so re-throw the
|
||
|
* exception
|
||
|
*/
|
||
|
if (i == addresses.Count - 1)
|
||
|
{
|
||
|
throw e;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void EndConnect(IAsyncResult asyncResult)
|
||
|
{
|
||
|
client.EndConnect(asyncResult);
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginConnect(IPAddress address, int port, AsyncCallback requestCallback, object state)
|
||
|
{
|
||
|
return client.BeginConnect(address, port, requestCallback, state);
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginConnect(IPAddress[] addresses, int port, AsyncCallback requestCallback, object state)
|
||
|
{
|
||
|
return client.BeginConnect(addresses, port, requestCallback, state);
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginConnect(string host, int port, AsyncCallback requestCallback, object state)
|
||
|
{
|
||
|
return client.BeginConnect(host, port, requestCallback, state);
|
||
|
}
|
||
|
|
||
|
void IDisposable.Dispose()
|
||
|
{
|
||
|
Dispose(true);
|
||
|
GC.SuppressFinalize(this);
|
||
|
}
|
||
|
|
||
|
protected virtual void Dispose(bool disposing)
|
||
|
{
|
||
|
if (disposed)
|
||
|
return;
|
||
|
disposed = true;
|
||
|
|
||
|
if (disposing)
|
||
|
{
|
||
|
// release managed resources
|
||
|
NetworkStream s = stream;
|
||
|
stream = null;
|
||
|
if (s != null)
|
||
|
{
|
||
|
// This closes the socket as well, as the NetworkStream
|
||
|
// owns the socket.
|
||
|
s.Close();
|
||
|
active = false;
|
||
|
s = null;
|
||
|
}
|
||
|
else if (client != null)
|
||
|
{
|
||
|
client.Close();
|
||
|
client = null;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
~TcpClient()
|
||
|
{
|
||
|
Dispose(false);
|
||
|
}
|
||
|
|
||
|
public Stream GetStream()
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
if (stream == null)
|
||
|
stream = new NetworkStream(client, true);
|
||
|
return stream;
|
||
|
}
|
||
|
finally { CheckDisposed(); }
|
||
|
}
|
||
|
|
||
|
private void CheckDisposed()
|
||
|
{
|
||
|
if (disposed)
|
||
|
throw new ObjectDisposedException(GetType().FullName);
|
||
|
}
|
||
|
|
||
|
#if UNITY_WINDOWS || UNITY_EDITOR
|
||
|
public void SetKeepAlive(bool on, uint keepAliveTime, uint keepAliveInterval)
|
||
|
{
|
||
|
int size = System.Runtime.InteropServices.Marshal.SizeOf(new uint());
|
||
|
|
||
|
var inOptionValues = new byte[size * 3];
|
||
|
|
||
|
BitConverter.GetBytes((uint)(on ? 1 : 0)).CopyTo(inOptionValues, 0);
|
||
|
BitConverter.GetBytes((uint)keepAliveTime).CopyTo(inOptionValues, size);
|
||
|
BitConverter.GetBytes((uint)keepAliveInterval).CopyTo(inOptionValues, size * 2);
|
||
|
|
||
|
//client.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
|
||
|
int dwBytesRet = 0;
|
||
|
WSAIoctl(client.Handle, /*SIO_KEEPALIVE_VALS*/ System.Net.Sockets.IOControlCode.KeepAliveValues, inOptionValues, inOptionValues.Length, /*NULL*/IntPtr.Zero, 0, ref dwBytesRet, /*NULL*/IntPtr.Zero, /*NULL*/IntPtr.Zero);
|
||
|
}
|
||
|
|
||
|
[System.Runtime.InteropServices.DllImport("Ws2_32.dll")]
|
||
|
public static extern int WSAIoctl(
|
||
|
/* Socket, Mode */ IntPtr s, System.Net.Sockets.IOControlCode dwIoControlCode,
|
||
|
/* Optional Or IntPtr.Zero, 0 */ byte[] lpvInBuffer, int cbInBuffer,
|
||
|
/* Optional Or IntPtr.Zero, 0 */ IntPtr lpvOutBuffer, int cbOutBuffer,
|
||
|
/* reference to receive Size */ ref int lpcbBytesReturned,
|
||
|
/* IntPtr.Zero, IntPtr.Zero */ IntPtr lpOverlapped, IntPtr lpCompletionRoutine);
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|