# ---> Unity /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /Assets/StreamingAssets/AssetBundles/ /Assets/StreamingAssets/Systems/ # Autogenerated VS/MD solution and project files *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj # Unity3D generated meta files # Unity3D Generated File On Crash Reports sysinfo.txt # ---> C Sharp # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) [Bb]in/ [Oo]bj/ # mstest test results TestResults ## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. # User-specific files *.suo *.user *.sln.docstates # Build results [Dd]ebug/ [Rr]elease/ x64/ *_i.c *_p.c *.ilk *.obj *.pch *.pdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.log *.vspscc *.vssscc .builds # Visual C++ cache files ipch/ *.aps *.ncb *.opensdf *.sdf # Visual Studio profiler *.psess *.vsp *.vspx # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper* # NCrunch *.ncrunch* .*crunch*.local.xml # Installshield output folder [Ee]xpress # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish # Publish Web Output *.Publish.xml # NuGet Packages Directory packages # Windows Azure Build Output csx *.build.csdef # Windows Store app package directory AppPackages/ # Others [Bb]in [Oo]bj sql TestResults [Tt]est[Rr]esult* *.Cache ClientBin [Ss]tyle[Cc]op.* ~$* *.dbmdl Generated_Code #added for RIA/Silverlight projects # Backup & report files from converting an old project file to a newer # Visual Studio version. Backup files are not needed, because we have git ;-) _UpgradeReport_Files/ Backup*/ UpgradeLog*.XML /Logs /.vs /Assets/StreamingAssets/AssetBundles.meta /Assets/StreamingAssets/ScenePics .vsconfig UserSettings /UserSettings UserSettings /UserSettings/EditorUserSettings.asset /Assets/Plugins/tripolygon/PastelTown-BuiltInRP-UModeler/Textures/debug.log.meta /Assets/StreamingAssets/model /Assets/StreamingAssets/model.meta