using System; namespace BestHTTP.Logger { public sealed class UnityOutput : ILogOutput { public void Write(Loglevels level, string logEntry) { switch (level) { case Loglevels.All: case Loglevels.Information: UnityEngine.Debug.Log(logEntry); break; case Loglevels.Warning: UnityEngine.Debug.LogWarning(logEntry); break; case Loglevels.Error: case Loglevels.Exception: UnityEngine.Debug.LogError(logEntry); break; } } public void Dispose() { GC.SuppressFinalize(this); } } }