// https://forum.unity.com/threads/il2cpp-code-generation-options.367074/
using System;
namespace BestHTTP.PlatformSupport.IL2CPP
{
///
/// The code generation options available for IL to C++ conversion.
/// Enable or disabled these with caution.
///
public enum Option
{
///
/// Enable or disable code generation for null checks.
///
/// Global null check support is enabled by default when il2cpp.exe
/// is launched from the Unity editor.
///
/// Disabling this will prevent NullReferenceException exceptions from
/// being thrown in generated code. In *most* cases, code that dereferences
/// a null pointer will crash then. Sometimes the point where the crash
/// happens is later than the location where the null reference check would
/// have been emitted though.
///
NullChecks = 1,
///
/// Enable or disable code generation for array bounds checks.
///
/// Global array bounds check support is enabled by default when il2cpp.exe
/// is launched from the Unity editor.
///
/// Disabling this will prevent IndexOutOfRangeException exceptions from
/// being thrown in generated code. This will allow reading and writing to
/// memory outside of the bounds of an array without any runtime checks.
/// Disable this check with extreme caution.
///
ArrayBoundsChecks = 2,
///
/// Enable or disable code generation for divide by zero checks.
///
/// Global divide by zero check support is disabled by default when il2cpp.exe
/// is launched from the Unity editor.
///
/// Enabling this will cause DivideByZeroException exceptions to be
/// thrown in generated code. Most code doesn't need to handle this
/// exception, so it is probably safe to leave it disabled.
///
DivideByZeroChecks = 3,
}
///
/// Use this attribute on a class, method, or property to inform the IL2CPP code conversion utility to override the
/// global setting for one of a few different runtime checks.
///
/// Example:
///
/// [Il2CppSetOption(Option.NullChecks, false)]
/// public static string MethodWithNullChecksDisabled()
/// {
/// var tmp = new Object();
/// return tmp.ToString();
/// }
///
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
public class Il2CppSetOptionAttribute : Attribute
{
public Option Option { get; private set; }
public object Value { get; private set; }
public Il2CppSetOptionAttribute(Option option, object value)
{
Option = option;
Value = value;
}
}
}