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404 lines
13 KiB
404 lines
13 KiB
#if !BESTHTTP_DISABLE_SIGNALR_CORE |
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using BestHTTP; |
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using BestHTTP.Examples.Helpers; |
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using BestHTTP.SignalRCore; |
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using BestHTTP.SignalRCore.Encoders; |
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using System; |
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using System.Collections; |
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using UnityEngine; |
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using UnityEngine.UI; |
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namespace BestHTTP.Examples |
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{ |
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/// <summary> |
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/// This sample demonstrates redirection capabilities. The server will redirect a few times the client before |
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/// routing it to the final endpoint. |
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/// </summary> |
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public sealed class UploadHubSample : BestHTTP.Examples.Helpers.SampleBase |
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{ |
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#pragma warning disable 0649 |
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[SerializeField] |
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private string _path = "/uploading"; |
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[SerializeField] |
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private ScrollRect _scrollRect; |
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[SerializeField] |
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private RectTransform _contentRoot; |
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[SerializeField] |
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private TextListItem _listItemPrefab; |
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[SerializeField] |
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private int _maxListItemEntries = 100; |
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[SerializeField] |
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private Button _connectButton; |
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[SerializeField] |
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private Button _closeButton; |
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[SerializeField] |
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private float _yieldWaitTime = 0.1f; |
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#pragma warning restore |
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// Instance of the HubConnection |
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private HubConnection hub; |
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protected override void Start() |
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{ |
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base.Start(); |
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SetButtons(true, false); |
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} |
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void OnDestroy() |
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{ |
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if (hub != null) |
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{ |
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hub.StartClose(); |
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} |
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} |
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public void OnConnectButton() |
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{ |
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#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP |
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try |
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{ |
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MessagePack.Resolvers.StaticCompositeResolver.Instance.Register( |
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MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance, |
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MessagePack.Unity.UnityResolver.Instance, |
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//MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance, |
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//MessagePack.Resolvers.StandardResolver.Instance, |
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MessagePack.Resolvers.ContractlessStandardResolver.Instance |
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); |
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var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance); |
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MessagePack.MessagePackSerializer.DefaultOptions = options; |
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} |
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catch |
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{ } |
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#endif |
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IProtocol protocol = null; |
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#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP |
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protocol = new MessagePackCSharpProtocol(); |
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#elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK |
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protocol = new MessagePackProtocol(); |
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#else |
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protocol = new JsonProtocol(new LitJsonEncoder()); |
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#endif |
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// Crete the HubConnection |
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hub = new HubConnection(new Uri(this.sampleSelector.BaseURL + this._path), protocol); |
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// Subscribe to hub events |
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hub.OnConnected += Hub_OnConnected; |
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hub.OnError += Hub_OnError; |
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hub.OnClosed += Hub_OnClosed; |
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hub.OnRedirected += Hub_Redirected; |
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hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev)); |
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// And finally start to connect to the server |
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hub.StartConnect(); |
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AddText("StartConnect called"); |
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SetButtons(false, false); |
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} |
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public void OnCloseButton() |
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{ |
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if (this.hub != null) |
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{ |
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this.hub.StartClose(); |
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AddText("StartClose called"); |
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SetButtons(false, false); |
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} |
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} |
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private void Hub_Redirected(HubConnection hub, Uri oldUri, Uri newUri) |
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{ |
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AddText(string.Format("Hub connection redirected to '<color=green>{0}</color>'!", hub.Uri)); |
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} |
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/// <summary> |
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/// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point. |
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/// </summary> |
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private void Hub_OnConnected(HubConnection hub) |
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{ |
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AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name)); |
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StartCoroutine(UploadWord()); |
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SetButtons(false, true); |
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} |
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private IEnumerator UploadWord() |
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{ |
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AddText("<color=green>UploadWord</color>:"); |
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var controller = hub.GetUpStreamController<string, string>("UploadWord"); |
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controller.OnSuccess(result => |
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{ |
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AddText(string.Format("UploadWord completed, result: '<color=yellow>{0}</color>'", result)) |
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.AddLeftPadding(20); |
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AddText(""); |
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StartCoroutine(ScoreTracker()); |
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}); |
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yield return new WaitForSeconds(_yieldWaitTime); |
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controller.UploadParam("Hello "); |
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AddText("'<color=green>Hello </color>' uploaded!") |
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.AddLeftPadding(20); |
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yield return new WaitForSeconds(_yieldWaitTime); |
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controller.UploadParam("World"); |
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AddText("'<color=green>World</color>' uploaded!") |
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.AddLeftPadding(20); |
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yield return new WaitForSeconds(_yieldWaitTime); |
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controller.UploadParam("!!"); |
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AddText("'<color=green>!!</color>' uploaded!") |
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.AddLeftPadding(20); |
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yield return new WaitForSeconds(_yieldWaitTime); |
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controller.Finish(); |
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AddText("Sent upload finished message.") |
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.AddLeftPadding(20); |
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yield return new WaitForSeconds(_yieldWaitTime); |
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} |
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private IEnumerator ScoreTracker() |
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{ |
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AddText("<color=green>ScoreTracker</color>:"); |
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var controller = hub.GetUpStreamController<string, int, int>("ScoreTracker"); |
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controller.OnSuccess(result => |
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{ |
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AddText(string.Format("ScoreTracker completed, result: '<color=yellow>{0}</color>'", result)) |
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.AddLeftPadding(20); |
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AddText(""); |
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StartCoroutine(ScoreTrackerWithParameterChannels()); |
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}); |
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const int numScores = 5; |
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for (int i = 0; i < numScores; i++) |
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{ |
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yield return new WaitForSeconds(_yieldWaitTime); |
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int p1 = UnityEngine.Random.Range(0, 10); |
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int p2 = UnityEngine.Random.Range(0, 10); |
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controller.UploadParam(p1, p2); |
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AddText(string.Format("Score({0}/{1}) uploaded! p1's score: <color=green>{2}</color> p2's score: <color=green>{3}</color>", i + 1, numScores, p1, p2)) |
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.AddLeftPadding(20); |
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} |
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yield return new WaitForSeconds(_yieldWaitTime); |
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controller.Finish(); |
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AddText("Sent upload finished message.") |
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.AddLeftPadding(20); |
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yield return new WaitForSeconds(_yieldWaitTime); |
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} |
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private IEnumerator ScoreTrackerWithParameterChannels() |
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{ |
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AddText("<color=green>ScoreTracker using upload channels</color>:"); |
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using (var controller = hub.GetUpStreamController<string, int, int>("ScoreTracker")) |
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{ |
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controller.OnSuccess(result => |
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{ |
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AddText(string.Format("ScoreTracker completed, result: '<color=yellow>{0}</color>'", result)) |
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.AddLeftPadding(20); |
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AddText(""); |
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StartCoroutine(StreamEcho()); |
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}); |
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const int numScores = 5; |
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// While the server's ScoreTracker has two parameters, we can upload those parameters separately |
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// So here we |
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using (var player1param = controller.GetUploadChannel<int>(0)) |
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{ |
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for (int i = 0; i < numScores; i++) |
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{ |
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yield return new WaitForSeconds(_yieldWaitTime); |
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int score = UnityEngine.Random.Range(0, 10); |
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player1param.Upload(score); |
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AddText(string.Format("Player 1's score({0}/{1}) uploaded! Score: <color=green>{2}</color>", i + 1, numScores, score)) |
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.AddLeftPadding(20); |
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} |
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} |
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AddText(""); |
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using (var player2param = controller.GetUploadChannel<int>(1)) |
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{ |
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for (int i = 0; i < numScores; i++) |
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{ |
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yield return new WaitForSeconds(_yieldWaitTime); |
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int score = UnityEngine.Random.Range(0, 10); |
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player2param.Upload(score); |
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AddText(string.Format("Player 2's score({0}/{1}) uploaded! Score: <color=green>{2}</color>", i + 1, numScores, score)) |
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.AddLeftPadding(20); |
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} |
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} |
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AddText("All scores uploaded!") |
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.AddLeftPadding(20); |
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} |
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yield return new WaitForSeconds(_yieldWaitTime); |
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} |
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private IEnumerator StreamEcho() |
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{ |
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AddText("<color=green>StreamEcho</color>:"); |
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using (var controller = hub.GetUpAndDownStreamController<string, string>("StreamEcho")) |
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{ |
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controller.OnSuccess(result => |
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{ |
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AddText("StreamEcho completed!") |
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.AddLeftPadding(20); |
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AddText(""); |
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StartCoroutine(PersonEcho()); |
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}); |
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controller.OnItem(item => |
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{ |
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AddText(string.Format("Received from server: '<color=yellow>{0}</color>'", item)) |
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.AddLeftPadding(20); |
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}); |
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const int numMessages = 5; |
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for (int i = 0; i < numMessages; i++) |
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{ |
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yield return new WaitForSeconds(_yieldWaitTime); |
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string message = string.Format("Message from client {0}/{1}", i + 1, numMessages); |
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controller.UploadParam(message); |
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AddText(string.Format("Sent message to the server: <color=green>{0}</color>", message)) |
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.AddLeftPadding(20); |
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} |
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yield return new WaitForSeconds(_yieldWaitTime); |
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} |
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AddText("Upload finished!") |
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.AddLeftPadding(20); |
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yield return new WaitForSeconds(_yieldWaitTime); |
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} |
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/// <summary> |
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/// This is basically the same as the previous StreamEcho, but it's streaming a complex object (Person |
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/// </summary> |
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private IEnumerator PersonEcho() |
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{ |
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AddText("<color=green>PersonEcho</color>:"); |
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using (var controller = hub.GetUpAndDownStreamController<Person, Person>("PersonEcho")) |
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{ |
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controller.OnSuccess(result => |
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{ |
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AddText("PersonEcho completed!") |
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.AddLeftPadding(20); |
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AddText(""); |
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AddText("All Done!"); |
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}); |
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controller.OnItem(item => |
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{ |
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AddText(string.Format("Received from server: '<color=yellow>{0}</color>'", item)) |
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.AddLeftPadding(20); |
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}); |
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const int numMessages = 5; |
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for (int i = 0; i < numMessages; i++) |
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{ |
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yield return new WaitForSeconds(_yieldWaitTime); |
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Person person = new Person() |
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{ |
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Name = "Mr. Smith", |
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Age = 20 + i * 2 |
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}; |
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controller.UploadParam(person); |
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AddText(string.Format("Sent person to the server: <color=green>{0}</color>", person)) |
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.AddLeftPadding(20); |
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} |
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yield return new WaitForSeconds(_yieldWaitTime); |
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} |
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AddText("Upload finished!") |
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.AddLeftPadding(20); |
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yield return new WaitForSeconds(_yieldWaitTime); |
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} |
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/// <summary> |
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/// This is called when the hub is closed after a StartClose() call. |
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/// </summary> |
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private void Hub_OnClosed(HubConnection hub) |
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{ |
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AddText("Hub Closed"); |
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SetButtons(true, false); |
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} |
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/// <summary> |
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/// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages. |
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/// </summary> |
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private void Hub_OnError(HubConnection hub, string error) |
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{ |
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AddText(string.Format("Hub Error: <color=red>{0}</color>", error)); |
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SetButtons(true, false); |
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} |
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private void SetButtons(bool connect, bool close) |
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{ |
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if (this._connectButton != null) |
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this._connectButton.interactable = connect; |
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if (this._closeButton != null) |
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this._closeButton.interactable = close; |
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} |
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private TextListItem AddText(string text) |
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{ |
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return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect); |
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} |
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} |
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} |
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#endif
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