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712 lines
29 KiB
712 lines
29 KiB
// ZlibCodec.cs |
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// ------------------------------------------------------------------ |
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// |
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// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation. |
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// All rights reserved. |
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// |
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// This code module is part of DotNetZip, a zipfile class library. |
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// |
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// ------------------------------------------------------------------ |
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// |
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// This code is licensed under the Microsoft Public License. |
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// See the file License.txt for the license details. |
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// More info on: http://dotnetzip.codeplex.com |
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// |
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// ------------------------------------------------------------------ |
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// |
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// last saved (in emacs): |
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// Time-stamp: <2009-November-03 15:40:51> |
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// |
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// ------------------------------------------------------------------ |
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// |
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// This module defines a Codec for ZLIB compression and |
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// decompression. This code extends code that was based the jzlib |
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// implementation of zlib, but this code is completely novel. The codec |
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// class is new, and encapsulates some behaviors that are new, and some |
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// that were present in other classes in the jzlib code base. In |
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// keeping with the license for jzlib, the copyright to the jzlib code |
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// is included below. |
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// |
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// ------------------------------------------------------------------ |
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// |
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// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are met: |
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// |
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// 1. Redistributions of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// 2. Redistributions in binary form must reproduce the above copyright |
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// notice, this list of conditions and the following disclaimer in |
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// the documentation and/or other materials provided with the distribution. |
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// |
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// 3. The names of the authors may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, |
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// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND |
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT, |
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// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, |
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, |
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// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, |
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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// ----------------------------------------------------------------------- |
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// |
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// This program is based on zlib-1.1.3; credit to authors |
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// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu) |
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// and contributors of zlib. |
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// |
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// ----------------------------------------------------------------------- |
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using System; |
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using Interop=System.Runtime.InteropServices; |
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namespace BestHTTP.Decompression.Zlib |
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{ |
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/// <summary> |
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/// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951). |
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/// </summary> |
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/// |
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/// <remarks> |
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/// This class compresses and decompresses data according to the Deflate algorithm |
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/// and optionally, the ZLIB format, as documented in <see |
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/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see |
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/// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>. |
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/// </remarks> |
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sealed internal class ZlibCodec |
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{ |
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/// <summary> |
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/// The buffer from which data is taken. |
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/// </summary> |
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public byte[] InputBuffer; |
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/// <summary> |
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/// An index into the InputBuffer array, indicating where to start reading. |
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/// </summary> |
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public int NextIn; |
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/// <summary> |
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/// The number of bytes available in the InputBuffer, starting at NextIn. |
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/// </summary> |
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/// <remarks> |
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/// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call. |
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/// The class will update this number as calls to Inflate/Deflate are made. |
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/// </remarks> |
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public int AvailableBytesIn; |
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/// <summary> |
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/// Total number of bytes read so far, through all calls to Inflate()/Deflate(). |
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/// </summary> |
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public long TotalBytesIn; |
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/// <summary> |
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/// Buffer to store output data. |
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/// </summary> |
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public byte[] OutputBuffer; |
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/// <summary> |
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/// An index into the OutputBuffer array, indicating where to start writing. |
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/// </summary> |
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public int NextOut; |
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/// <summary> |
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/// The number of bytes available in the OutputBuffer, starting at NextOut. |
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/// </summary> |
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/// <remarks> |
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/// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call. |
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/// The class will update this number as calls to Inflate/Deflate are made. |
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/// </remarks> |
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public int AvailableBytesOut; |
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/// <summary> |
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/// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate(). |
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/// </summary> |
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public long TotalBytesOut; |
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/// <summary> |
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/// used for diagnostics, when something goes wrong! |
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/// </summary> |
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public System.String Message; |
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internal DeflateManager dstate; |
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internal InflateManager istate; |
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internal uint _Adler32; |
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/// <summary> |
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/// The compression level to use in this codec. Useful only in compression mode. |
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/// </summary> |
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public CompressionLevel CompressLevel = CompressionLevel.Default; |
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/// <summary> |
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/// The number of Window Bits to use. |
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/// </summary> |
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/// <remarks> |
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/// This gauges the size of the sliding window, and hence the |
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/// compression effectiveness as well as memory consumption. It's best to just leave this |
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/// setting alone if you don't know what it is. The maximum value is 15 bits, which implies |
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/// a 32k window. |
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/// </remarks> |
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public int WindowBits = ZlibConstants.WindowBitsDefault; |
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/// <summary> |
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/// The compression strategy to use. |
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/// </summary> |
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/// <remarks> |
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/// This is only effective in compression. The theory offered by ZLIB is that different |
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/// strategies could potentially produce significant differences in compression behavior |
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/// for different data sets. Unfortunately I don't have any good recommendations for how |
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/// to set it differently. When I tested changing the strategy I got minimally different |
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/// compression performance. It's best to leave this property alone if you don't have a |
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/// good feel for it. Or, you may want to produce a test harness that runs through the |
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/// different strategy options and evaluates them on different file types. If you do that, |
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/// let me know your results. |
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/// </remarks> |
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public CompressionStrategy Strategy = CompressionStrategy.Default; |
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/// <summary> |
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/// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this. |
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/// </summary> |
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public int Adler32 { get { return (int)_Adler32; } } |
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/// <summary> |
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/// Create a ZlibCodec. |
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/// </summary> |
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/// <remarks> |
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/// If you use this default constructor, you will later have to explicitly call |
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/// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress |
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/// or decompress. |
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/// </remarks> |
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public ZlibCodec() { } |
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/// <summary> |
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/// Create a ZlibCodec that either compresses or decompresses. |
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/// </summary> |
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/// <param name="mode"> |
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/// Indicates whether the codec should compress (deflate) or decompress (inflate). |
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/// </param> |
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public ZlibCodec(CompressionMode mode) |
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{ |
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if (mode == CompressionMode.Compress) |
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{ |
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int rc = InitializeDeflate(); |
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if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate."); |
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} |
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else if (mode == CompressionMode.Decompress) |
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{ |
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int rc = InitializeInflate(); |
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if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate."); |
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} |
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else throw new ZlibException("Invalid ZlibStreamFlavor."); |
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} |
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/// <summary> |
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/// Initialize the inflation state. |
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/// </summary> |
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/// <remarks> |
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/// It is not necessary to call this before using the ZlibCodec to inflate data; |
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/// It is implicitly called when you call the constructor. |
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/// </remarks> |
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/// <returns>Z_OK if everything goes well.</returns> |
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public int InitializeInflate() |
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{ |
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return InitializeInflate(this.WindowBits); |
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} |
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/// <summary> |
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/// Initialize the inflation state with an explicit flag to |
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/// govern the handling of RFC1950 header bytes. |
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/// </summary> |
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/// |
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/// <remarks> |
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/// By default, the ZLIB header defined in <see |
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/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected. If |
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/// you want to read a zlib stream you should specify true for |
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/// expectRfc1950Header. If you have a deflate stream, you will want to specify |
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/// false. It is only necessary to invoke this initializer explicitly if you |
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/// want to specify false. |
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/// </remarks> |
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/// |
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/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte |
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/// pair when reading the stream of data to be inflated.</param> |
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/// |
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/// <returns>Z_OK if everything goes well.</returns> |
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public int InitializeInflate(bool expectRfc1950Header) |
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{ |
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return InitializeInflate(this.WindowBits, expectRfc1950Header); |
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} |
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/// <summary> |
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/// Initialize the ZlibCodec for inflation, with the specified number of window bits. |
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/// </summary> |
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/// <param name="windowBits">The number of window bits to use. If you need to ask what that is, |
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/// then you shouldn't be calling this initializer.</param> |
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/// <returns>Z_OK if all goes well.</returns> |
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public int InitializeInflate(int windowBits) |
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{ |
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this.WindowBits = windowBits; |
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return InitializeInflate(windowBits, true); |
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} |
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/// <summary> |
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/// Initialize the inflation state with an explicit flag to govern the handling of |
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/// RFC1950 header bytes. |
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/// </summary> |
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/// |
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/// <remarks> |
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/// If you want to read a zlib stream you should specify true for |
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/// expectRfc1950Header. In this case, the library will expect to find a ZLIB |
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/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC |
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/// 1950</see>, in the compressed stream. If you will be reading a DEFLATE or |
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/// GZIP stream, which does not have such a header, you will want to specify |
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/// false. |
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/// </remarks> |
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/// |
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/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading |
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/// the stream of data to be inflated.</param> |
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/// <param name="windowBits">The number of window bits to use. If you need to ask what that is, |
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/// then you shouldn't be calling this initializer.</param> |
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/// <returns>Z_OK if everything goes well.</returns> |
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public int InitializeInflate(int windowBits, bool expectRfc1950Header) |
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{ |
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this.WindowBits = windowBits; |
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if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate()."); |
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istate = new InflateManager(expectRfc1950Header); |
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return istate.Initialize(this, windowBits); |
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} |
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/// <summary> |
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/// Inflate the data in the InputBuffer, placing the result in the OutputBuffer. |
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/// </summary> |
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/// <remarks> |
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/// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and |
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/// AvailableBytesOut before calling this method. |
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/// </remarks> |
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/// <example> |
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/// <code> |
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/// private void InflateBuffer() |
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/// { |
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/// int bufferSize = 1024; |
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/// byte[] buffer = new byte[bufferSize]; |
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/// ZlibCodec decompressor = new ZlibCodec(); |
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/// |
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/// Console.WriteLine("\n============================================"); |
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/// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length); |
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/// MemoryStream ms = new MemoryStream(DecompressedBytes); |
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/// |
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/// int rc = decompressor.InitializeInflate(); |
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/// |
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/// decompressor.InputBuffer = CompressedBytes; |
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/// decompressor.NextIn = 0; |
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/// decompressor.AvailableBytesIn = CompressedBytes.Length; |
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/// |
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/// decompressor.OutputBuffer = buffer; |
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/// |
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/// // pass 1: inflate |
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/// do |
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/// { |
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/// decompressor.NextOut = 0; |
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/// decompressor.AvailableBytesOut = buffer.Length; |
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/// rc = decompressor.Inflate(FlushType.None); |
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/// |
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/// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) |
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/// throw new Exception("inflating: " + decompressor.Message); |
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/// |
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/// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut); |
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/// } |
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/// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); |
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/// |
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/// // pass 2: finish and flush |
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/// do |
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/// { |
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/// decompressor.NextOut = 0; |
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/// decompressor.AvailableBytesOut = buffer.Length; |
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/// rc = decompressor.Inflate(FlushType.Finish); |
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/// |
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/// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) |
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/// throw new Exception("inflating: " + decompressor.Message); |
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/// |
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/// if (buffer.Length - decompressor.AvailableBytesOut > 0) |
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/// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut); |
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/// } |
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/// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); |
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/// |
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/// decompressor.EndInflate(); |
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/// } |
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/// |
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/// </code> |
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/// </example> |
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/// <param name="flush">The flush to use when inflating.</param> |
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/// <returns>Z_OK if everything goes well.</returns> |
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public int Inflate(FlushType flush) |
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{ |
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if (istate == null) |
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throw new ZlibException("No Inflate State!"); |
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return istate.Inflate(flush); |
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} |
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/// <summary> |
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/// Ends an inflation session. |
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/// </summary> |
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/// <remarks> |
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/// Call this after successively calling Inflate(). This will cause all buffers to be flushed. |
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/// After calling this you cannot call Inflate() without a intervening call to one of the |
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/// InitializeInflate() overloads. |
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/// </remarks> |
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/// <returns>Z_OK if everything goes well.</returns> |
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public int EndInflate() |
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{ |
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if (istate == null) |
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throw new ZlibException("No Inflate State!"); |
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int ret = istate.End(); |
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istate = null; |
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return ret; |
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} |
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/// <summary> |
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/// I don't know what this does! |
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/// </summary> |
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/// <returns>Z_OK if everything goes well.</returns> |
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public int SyncInflate() |
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{ |
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if (istate == null) |
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throw new ZlibException("No Inflate State!"); |
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return istate.Sync(); |
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} |
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/// <summary> |
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/// Initialize the ZlibCodec for deflation operation. |
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/// </summary> |
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/// <remarks> |
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/// The codec will use the MAX window bits and the default level of compression. |
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/// </remarks> |
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/// <example> |
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/// <code> |
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/// int bufferSize = 40000; |
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/// byte[] CompressedBytes = new byte[bufferSize]; |
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/// byte[] DecompressedBytes = new byte[bufferSize]; |
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/// |
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/// ZlibCodec compressor = new ZlibCodec(); |
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/// |
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/// compressor.InitializeDeflate(CompressionLevel.Default); |
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/// |
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/// compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress); |
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/// compressor.NextIn = 0; |
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/// compressor.AvailableBytesIn = compressor.InputBuffer.Length; |
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/// |
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/// compressor.OutputBuffer = CompressedBytes; |
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/// compressor.NextOut = 0; |
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/// compressor.AvailableBytesOut = CompressedBytes.Length; |
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/// |
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/// while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize) |
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/// { |
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/// compressor.Deflate(FlushType.None); |
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/// } |
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/// |
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/// while (true) |
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/// { |
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/// int rc= compressor.Deflate(FlushType.Finish); |
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/// if (rc == ZlibConstants.Z_STREAM_END) break; |
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/// } |
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/// |
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/// compressor.EndDeflate(); |
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/// |
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/// </code> |
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/// </example> |
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/// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns> |
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public int InitializeDeflate() |
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{ |
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return _InternalInitializeDeflate(true); |
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} |
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/// <summary> |
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/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel. |
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/// </summary> |
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/// <remarks> |
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/// The codec will use the maximum window bits (15) and the specified |
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/// CompressionLevel. It will emit a ZLIB stream as it compresses. |
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/// </remarks> |
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/// <param name="level">The compression level for the codec.</param> |
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/// <returns>Z_OK if all goes well.</returns> |
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public int InitializeDeflate(CompressionLevel level) |
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{ |
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this.CompressLevel = level; |
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return _InternalInitializeDeflate(true); |
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} |
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/// <summary> |
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/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel, |
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/// and the explicit flag governing whether to emit an RFC1950 header byte pair. |
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/// </summary> |
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/// <remarks> |
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/// The codec will use the maximum window bits (15) and the specified CompressionLevel. |
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/// If you want to generate a zlib stream, you should specify true for |
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/// wantRfc1950Header. In this case, the library will emit a ZLIB |
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/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC |
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/// 1950</see>, in the compressed stream. |
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/// </remarks> |
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/// <param name="level">The compression level for the codec.</param> |
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/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param> |
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/// <returns>Z_OK if all goes well.</returns> |
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public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header) |
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{ |
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this.CompressLevel = level; |
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return _InternalInitializeDeflate(wantRfc1950Header); |
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} |
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/// <summary> |
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/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel, |
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/// and the specified number of window bits. |
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/// </summary> |
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/// <remarks> |
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/// The codec will use the specified number of window bits and the specified CompressionLevel. |
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/// </remarks> |
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/// <param name="level">The compression level for the codec.</param> |
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/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param> |
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/// <returns>Z_OK if all goes well.</returns> |
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public int InitializeDeflate(CompressionLevel level, int bits) |
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{ |
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this.CompressLevel = level; |
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this.WindowBits = bits; |
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return _InternalInitializeDeflate(true); |
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} |
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/// <summary> |
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/// Initialize the ZlibCodec for deflation operation, using the specified |
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/// CompressionLevel, the specified number of window bits, and the explicit flag |
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/// governing whether to emit an RFC1950 header byte pair. |
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/// </summary> |
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/// |
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/// <param name="level">The compression level for the codec.</param> |
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/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param> |
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/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param> |
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/// <returns>Z_OK if all goes well.</returns> |
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public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header) |
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{ |
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this.CompressLevel = level; |
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this.WindowBits = bits; |
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return _InternalInitializeDeflate(wantRfc1950Header); |
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} |
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private int _InternalInitializeDeflate(bool wantRfc1950Header) |
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{ |
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if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate()."); |
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dstate = new DeflateManager(); |
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dstate.WantRfc1950HeaderBytes = wantRfc1950Header; |
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return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy); |
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} |
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/// <summary> |
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/// Deflate one batch of data. |
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/// </summary> |
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/// <remarks> |
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/// You must have set InputBuffer and OutputBuffer before calling this method. |
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/// </remarks> |
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/// <example> |
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/// <code> |
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/// private void DeflateBuffer(CompressionLevel level) |
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/// { |
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/// int bufferSize = 1024; |
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/// byte[] buffer = new byte[bufferSize]; |
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/// ZlibCodec compressor = new ZlibCodec(); |
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/// |
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/// Console.WriteLine("\n============================================"); |
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/// Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length); |
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/// MemoryStream ms = new MemoryStream(); |
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/// |
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/// int rc = compressor.InitializeDeflate(level); |
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/// |
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/// compressor.InputBuffer = UncompressedBytes; |
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/// compressor.NextIn = 0; |
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/// compressor.AvailableBytesIn = UncompressedBytes.Length; |
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/// |
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/// compressor.OutputBuffer = buffer; |
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/// |
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/// // pass 1: deflate |
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/// do |
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/// { |
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/// compressor.NextOut = 0; |
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/// compressor.AvailableBytesOut = buffer.Length; |
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/// rc = compressor.Deflate(FlushType.None); |
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/// |
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/// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) |
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/// throw new Exception("deflating: " + compressor.Message); |
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/// |
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/// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut); |
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/// } |
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/// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); |
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/// |
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/// // pass 2: finish and flush |
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/// do |
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/// { |
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/// compressor.NextOut = 0; |
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/// compressor.AvailableBytesOut = buffer.Length; |
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/// rc = compressor.Deflate(FlushType.Finish); |
|
/// |
|
/// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) |
|
/// throw new Exception("deflating: " + compressor.Message); |
|
/// |
|
/// if (buffer.Length - compressor.AvailableBytesOut > 0) |
|
/// ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut); |
|
/// } |
|
/// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); |
|
/// |
|
/// compressor.EndDeflate(); |
|
/// |
|
/// ms.Seek(0, SeekOrigin.Begin); |
|
/// CompressedBytes = new byte[compressor.TotalBytesOut]; |
|
/// ms.Read(CompressedBytes, 0, CompressedBytes.Length); |
|
/// } |
|
/// </code> |
|
/// </example> |
|
/// <param name="flush">whether to flush all data as you deflate. Generally you will want to |
|
/// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to |
|
/// flush everything. |
|
/// </param> |
|
/// <returns>Z_OK if all goes well.</returns> |
|
public int Deflate(FlushType flush) |
|
{ |
|
if (dstate == null) |
|
throw new ZlibException("No Deflate State!"); |
|
return dstate.Deflate(flush); |
|
} |
|
|
|
/// <summary> |
|
/// End a deflation session. |
|
/// </summary> |
|
/// <remarks> |
|
/// Call this after making a series of one or more calls to Deflate(). All buffers are flushed. |
|
/// </remarks> |
|
/// <returns>Z_OK if all goes well.</returns> |
|
public int EndDeflate() |
|
{ |
|
if (dstate == null) |
|
throw new ZlibException("No Deflate State!"); |
|
// Room for improvement: dinoch Tue, 03 Nov 2009 15:39 (test this) |
|
//int ret = dstate.End(); |
|
dstate = null; |
|
return ZlibConstants.Z_OK; //ret; |
|
} |
|
|
|
/// <summary> |
|
/// Reset a codec for another deflation session. |
|
/// </summary> |
|
/// <remarks> |
|
/// Call this to reset the deflation state. For example if a thread is deflating |
|
/// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first |
|
/// block and before the next Deflate(None) of the second block. |
|
/// </remarks> |
|
/// <returns>Z_OK if all goes well.</returns> |
|
public void ResetDeflate() |
|
{ |
|
if (dstate == null) |
|
throw new ZlibException("No Deflate State!"); |
|
dstate.Reset(); |
|
} |
|
|
|
|
|
/// <summary> |
|
/// Set the CompressionStrategy and CompressionLevel for a deflation session. |
|
/// </summary> |
|
/// <param name="level">the level of compression to use.</param> |
|
/// <param name="strategy">the strategy to use for compression.</param> |
|
/// <returns>Z_OK if all goes well.</returns> |
|
public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy) |
|
{ |
|
if (dstate == null) |
|
throw new ZlibException("No Deflate State!"); |
|
return dstate.SetParams(level, strategy); |
|
} |
|
|
|
|
|
/// <summary> |
|
/// Set the dictionary to be used for either Inflation or Deflation. |
|
/// </summary> |
|
/// <param name="dictionary">The dictionary bytes to use.</param> |
|
/// <returns>Z_OK if all goes well.</returns> |
|
public int SetDictionary(byte[] dictionary) |
|
{ |
|
if (istate != null) |
|
return istate.SetDictionary(dictionary); |
|
|
|
if (dstate != null) |
|
return dstate.SetDictionary(dictionary); |
|
|
|
throw new ZlibException("No Inflate or Deflate state!"); |
|
} |
|
|
|
// Flush as much pending output as possible. All deflate() output goes |
|
// through this function so some applications may wish to modify it |
|
// to avoid allocating a large strm->next_out buffer and copying into it. |
|
// (See also read_buf()). |
|
internal void flush_pending() |
|
{ |
|
int len = dstate.pendingCount; |
|
|
|
if (len > AvailableBytesOut) |
|
len = AvailableBytesOut; |
|
if (len == 0) |
|
return; |
|
|
|
if (dstate.pending.Length <= dstate.nextPending || |
|
OutputBuffer.Length <= NextOut || |
|
dstate.pending.Length < (dstate.nextPending + len) || |
|
OutputBuffer.Length < (NextOut + len)) |
|
{ |
|
throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})", |
|
dstate.pending.Length, dstate.pendingCount)); |
|
} |
|
|
|
Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len); |
|
|
|
NextOut += len; |
|
dstate.nextPending += len; |
|
TotalBytesOut += len; |
|
AvailableBytesOut -= len; |
|
dstate.pendingCount -= len; |
|
if (dstate.pendingCount == 0) |
|
{ |
|
dstate.nextPending = 0; |
|
} |
|
} |
|
|
|
// Read a new buffer from the current input stream, update the adler32 |
|
// and total number of bytes read. All deflate() input goes through |
|
// this function so some applications may wish to modify it to avoid |
|
// allocating a large strm->next_in buffer and copying from it. |
|
// (See also flush_pending()). |
|
internal int read_buf(byte[] buf, int start, int size) |
|
{ |
|
int len = AvailableBytesIn; |
|
|
|
if (len > size) |
|
len = size; |
|
if (len == 0) |
|
return 0; |
|
|
|
AvailableBytesIn -= len; |
|
|
|
if (dstate.WantRfc1950HeaderBytes) |
|
{ |
|
_Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len); |
|
} |
|
Array.Copy(InputBuffer, NextIn, buf, start, len); |
|
NextIn += len; |
|
TotalBytesIn += len; |
|
return len; |
|
} |
|
|
|
} |
|
} |