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using System;
using System.Collections.Generic;
using System.IO;
using BestHTTP.PlatformSupport.Memory;
namespace BestHTTP.Extensions
{
public class BufferSegmentStream : Stream
{
public override bool CanRead { get { return false; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return false; } }
public override long Length { get { return this._length; } }
protected long _length;
public override long Position { get { return 0; } set { } }
protected List<BufferSegment> bufferList = new List<BufferSegment>();
private byte[] _tempByteArray = new byte[1];
public override int ReadByte()
{
if (Read(this._tempByteArray, 0, 1) == 0)
return -1;
return this._tempByteArray[0];
}
public override int Read(byte[] buffer, int offset, int count)
{
int sumReadCount = 0;
while (count > 0 && bufferList.Count > 0)
{
BufferSegment buff = this.bufferList[0];
int readCount = Math.Min(count, buff.Count);
Array.Copy(buff.Data, buff.Offset, buffer, offset, readCount);
sumReadCount += readCount;
offset += readCount;
count -= readCount;
if (readCount >= buff.Count)
{
this.bufferList.RemoveAt(0);
BufferPool.Release(buff.Data);
}
else
this.bufferList[0] = new BufferSegment(buff.Data, buff.Offset + readCount, buff.Count - readCount);
}
this._length -= sumReadCount;
return sumReadCount;
}
public override void Write(byte[] buffer, int offset, int count)
{
Write(new BufferSegment(buffer, offset, count));
}
public virtual void Write(BufferSegment bufferSegment)
{
this.bufferList.Add(bufferSegment);
this._length += bufferSegment.Count;
}
public virtual void Reset()
{
for (int i = 0; i < this.bufferList.Count; ++i)
BufferPool.Release(this.bufferList[i]);
this.bufferList.Clear();
this._length = 0;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
this._length = 0;
}
public override void Flush() { }
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
}
}