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#if !NETFX_CORE || UNITY_EDITOR
// TcpClient.cs
//
// Author:
// Phillip Pearson (pp@myelin.co.nz)
// Gonzalo Paniagua Javier (gonzalo@novell.com)
// Sridhar Kulkarni (sridharkulkarni@gmail.com)
// Marek Safar (marek.safar@gmail.com)
//
// Copyright (C) 2001, Phillip Pearson http://www.myelin.co.nz
// Copyright (c) 2006 Novell, Inc. (http://www.novell.com)
// Copyright 2011 Xamarin Inc.
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace BestHTTP.PlatformSupport.TcpClient.General
{
// This is a little modified TcpClient class from the Mono src tree.
public class TcpClient : IDisposable
{
enum Properties : uint
{
LingerState = 1,
NoDelay = 2,
ReceiveBufferSize = 4,
ReceiveTimeout = 8,
SendBufferSize = 16,
SendTimeout = 32
}
// private data
NetworkStream stream;
bool active;
Socket client;
bool disposed;
Properties values;
int recv_timeout, send_timeout;
int recv_buffer_size, send_buffer_size;
LingerOption linger_state;
bool no_delay;
private void Init(AddressFamily family)
{
active = false;
if (client != null)
{
client.Close();
client = null;
}
client = new Socket(family, SocketType.Stream, ProtocolType.Tcp);
}
public TcpClient()
{
Init(AddressFamily.InterNetwork);
//client.Bind(new IPEndPoint(IPAddress.Any, 0));
ConnectTimeout = TimeSpan.FromSeconds(2);
}
public TcpClient(AddressFamily family)
{
if (family != AddressFamily.InterNetwork &&
family != AddressFamily.InterNetworkV6)
{
throw new ArgumentException("Family must be InterNetwork or InterNetworkV6", "family");
}
Init(family);
/*IPAddress any = IPAddress.Any;
if (family == AddressFamily.InterNetworkV6)
any = IPAddress.IPv6Any;
client.Bind(new IPEndPoint(any, 0));*/
ConnectTimeout = TimeSpan.FromSeconds(2);
}
public TcpClient(IPEndPoint localEP)
{
Init(localEP.AddressFamily);
//client.Bind(localEP);
ConnectTimeout = TimeSpan.FromSeconds(2);
}
public TcpClient(string hostname, int port)
{
ConnectTimeout = TimeSpan.FromSeconds(2);
Connect(hostname, port);
}
protected bool Active
{
get { return active; }
set { active = value; }
}
public Socket Client
{
get { return client; }
set
{
client = value;
stream = null;
}
}
public int Available
{
get { return client.Available; }
}
public bool Connected
{
get { return client.Connected; }
}
public bool IsConnected()
{
try
{
return !(Client.Poll(1, SelectMode.SelectRead) && Client.Available == 0);
}
catch (Exception) { return false; }
}
public bool ExclusiveAddressUse
{
get
{
return (client.ExclusiveAddressUse);
}
set
{
client.ExclusiveAddressUse = value;
}
}
internal void SetTcpClient(Socket s)
{
Client = s;
}
public LingerOption LingerState
{
get
{
if ((values & Properties.LingerState) != 0)
return linger_state;
return (LingerOption)client.GetSocketOption(SocketOptionLevel.Socket,
SocketOptionName.Linger);
}
set
{
if (!client.Connected)
{
linger_state = value;
values |= Properties.LingerState;
return;
}
client.SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.Linger, value);
}
}
public bool NoDelay
{
get
{
if ((values & Properties.NoDelay) != 0)
return no_delay;
return (bool)client.GetSocketOption(
SocketOptionLevel.Tcp,
SocketOptionName.NoDelay);
}
set
{
if (!client.Connected)
{
no_delay = value;
values |= Properties.NoDelay;
return;
}
client.SetSocketOption(
SocketOptionLevel.Tcp,
SocketOptionName.NoDelay, value ? 1 : 0);
}
}
public int ReceiveBufferSize
{
get
{
if ((values & Properties.ReceiveBufferSize) != 0)
return recv_buffer_size;
return (int)client.GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveBuffer);
}
set
{
if (!client.Connected)
{
recv_buffer_size = value;
values |= Properties.ReceiveBufferSize;
return;
}
client.SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveBuffer, value);
}
}
public int ReceiveTimeout
{
get
{
if ((values & Properties.ReceiveTimeout) != 0)
return recv_timeout;
return (int)client.GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout);
}
set
{
if (!client.Connected)
{
recv_timeout = value;
values |= Properties.ReceiveTimeout;
return;
}
client.SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout, value);
}
}
public int SendBufferSize
{
get
{
if ((values & Properties.SendBufferSize) != 0)
return send_buffer_size;
return (int)client.GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendBuffer);
}
set
{
if (!client.Connected)
{
send_buffer_size = value;
values |= Properties.SendBufferSize;
return;
}
client.SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendBuffer, value);
}
}
public int SendTimeout
{
get
{
if ((values & Properties.SendTimeout) != 0)
return send_timeout;
return (int)client.GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendTimeout);
}
set
{
if (!client.Connected)
{
send_timeout = value;
values |= Properties.SendTimeout;
return;
}
client.SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendTimeout, value);
}
}
public TimeSpan ConnectTimeout { get; set; }
// methods
public void Close()
{
((IDisposable)this).Dispose();
}
public void Connect(IPEndPoint remoteEP)
{
try
{
if (ConnectTimeout > TimeSpan.Zero)
{
// Third version, works in WebPlayer
System.Threading.ManualResetEvent mre = new System.Threading.ManualResetEvent(false);
IAsyncResult result = client.BeginConnect(remoteEP, (res) => mre.Set(), null);
active = mre.WaitOne(ConnectTimeout);
if (active)
client.EndConnect(result);
else
{
try
{
client.Disconnect(true);
}
catch
{ }
throw new TimeoutException("Connection timed out!");
}
// Second version with timeout, in WebPlayer can't connect:
// Attempt to access a private/protected method failed. at System.Security.SecurityManager.ThrowException (System.Exception ex) [0x00000] in <filename unknown>:0
/*IAsyncResult result = client.BeginConnect(remoteEP, null, null);
Active = result.AsyncWaitHandle.WaitOne(ConnectTimeout, true);
if (active)
{
client.EndConnect(result);
}
else
{
client.Close();
//throw new SocketException(10060);
throw new TimeoutException("Connection timed out!");
}*/
}
else
{
// First(old) version, no timeout
client.Connect(remoteEP);
active = true;
}
}
finally
{
CheckDisposed();
}
}
public void Connect(IPAddress address, int port)
{
Connect(new IPEndPoint(address, port));
}
void SetOptions()
{
Properties props = values;
values = 0;
if ((props & Properties.LingerState) != 0)
LingerState = linger_state;
if ((props & Properties.NoDelay) != 0)
NoDelay = no_delay;
if ((props & Properties.ReceiveBufferSize) != 0)
ReceiveBufferSize = recv_buffer_size;
if ((props & Properties.ReceiveTimeout) != 0)
ReceiveTimeout = recv_timeout;
if ((props & Properties.SendBufferSize) != 0)
SendBufferSize = send_buffer_size;
if ((props & Properties.SendTimeout) != 0)
SendTimeout = send_timeout;
}
public void Connect(string hostname, int port)
{
if (ConnectTimeout > TimeSpan.Zero)
{
// https://forum.unity3d.com/threads/best-http-released.200006/page-37#post-3150972
System.Threading.ManualResetEvent mre = new System.Threading.ManualResetEvent(false);
IAsyncResult result = Dns.BeginGetHostAddresses(hostname, (res) => mre.Set(), null);
bool success = mre.WaitOne(ConnectTimeout);
if (success)
{
IPAddress[] addresses = Dns.EndGetHostAddresses(result);
Connect(addresses, port, null);
}
else
{
throw new TimeoutException("DNS resolve timed out!");
}
}
else
{
IPAddress[] addresses = Dns.GetHostAddresses(hostname);
Connect(addresses, port, null);
}
}
public void Connect(IPAddress[] ipAddresses, int port, HTTPRequest request)
{
CheckDisposed();
if (ipAddresses == null)
{
throw new ArgumentNullException("ipAddresses");
}
List<IPAddress> addresses = new List<IPAddress>(ipAddresses);
addresses.Sort((a, b) => a.AddressFamily - b.AddressFamily);
for (int i = 0; i < addresses.Count; i++)
{
try
{
IPAddress address = addresses[i];
if (address.Equals(IPAddress.Any) ||
address.Equals(IPAddress.IPv6Any))
{
throw new SocketException((int)SocketError.AddressNotAvailable);
}
Init(address.AddressFamily);
if (address.AddressFamily == AddressFamily.InterNetwork)
{
//client.Bind(new IPEndPoint(IPAddress.Any, 0));
}
else if (address.AddressFamily == AddressFamily.InterNetworkV6)
{
//client.Bind(new IPEndPoint(IPAddress.IPv6Any, 0));
}
else
{
throw new NotSupportedException("This method is only valid for sockets in the InterNetwork and InterNetworkV6 families");
}
if (request != null && request.IsCancellationRequested)
throw new Exception("IsCancellationRequested");
HTTPManager.Logger.Verbose("TcpClient", string.Format("Trying to connect to {0}:{1}", address.ToString(), port.ToString()), request.Context);
Connect(new IPEndPoint(address, port));
if (values != 0)
{
SetOptions();
}
try
{
// Enable Keep-Alive packets
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
/*
TCP_KEEPIDLE 4 // Start keeplives after this period
TCP_KEEPINTVL 5 // Interval between keepalives
TCP_KEEPCNT 6 // Number of keepalives before death
*/
//client.SetSocketOption(SocketOptionLevel.Tcp, (SocketOptionName)4, 30);
//client.SetSocketOption(SocketOptionLevel.Tcp, (SocketOptionName)5, 10);
}
catch { }
#if UNITY_WINDOWS || UNITY_EDITOR
// Set the keep-alive time and interval on windows
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd877220%28v=vs.85%29.aspx
// https://msdn.microsoft.com/en-us/library/windows/desktop/ee470551%28v=vs.85%29.aspx
try
{
//SetKeepAlive(true, 30000, 1000);
}
catch{ }
#endif
HTTPManager.Logger.Information("TcpClient", string.Format("Connected to {0}:{1}", address.ToString(), port.ToString()), request.Context);
break;
}
catch (Exception e)
{
/* Reinitialise the socket so
* other properties still work
* (see no-arg constructor)
*/
Init(AddressFamily.InterNetwork);
/* This is the last known
* address, so re-throw the
* exception
*/
if (i == addresses.Count - 1)
{
throw e;
}
}
}
}
public void EndConnect(IAsyncResult asyncResult)
{
client.EndConnect(asyncResult);
}
public IAsyncResult BeginConnect(IPAddress address, int port, AsyncCallback requestCallback, object state)
{
return client.BeginConnect(address, port, requestCallback, state);
}
public IAsyncResult BeginConnect(IPAddress[] addresses, int port, AsyncCallback requestCallback, object state)
{
return client.BeginConnect(addresses, port, requestCallback, state);
}
public IAsyncResult BeginConnect(string host, int port, AsyncCallback requestCallback, object state)
{
return client.BeginConnect(host, port, requestCallback, state);
}
void IDisposable.Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
disposed = true;
if (disposing)
{
// release managed resources
NetworkStream s = stream;
stream = null;
if (s != null)
{
// This closes the socket as well, as the NetworkStream
// owns the socket.
s.Close();
active = false;
s = null;
}
else if (client != null)
{
client.Close();
client = null;
}
}
}
~TcpClient()
{
Dispose(false);
}
public Stream GetStream()
{
try
{
if (stream == null)
stream = new NetworkStream(client, true);
return stream;
}
finally { CheckDisposed(); }
}
private void CheckDisposed()
{
if (disposed)
throw new ObjectDisposedException(GetType().FullName);
}
#if UNITY_WINDOWS || UNITY_EDITOR
public void SetKeepAlive(bool on, uint keepAliveTime, uint keepAliveInterval)
{
int size = System.Runtime.InteropServices.Marshal.SizeOf(new uint());
var inOptionValues = new byte[size * 3];
BitConverter.GetBytes((uint)(on ? 1 : 0)).CopyTo(inOptionValues, 0);
BitConverter.GetBytes((uint)keepAliveTime).CopyTo(inOptionValues, size);
BitConverter.GetBytes((uint)keepAliveInterval).CopyTo(inOptionValues, size * 2);
//client.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
int dwBytesRet = 0;
WSAIoctl(client.Handle, /*SIO_KEEPALIVE_VALS*/ System.Net.Sockets.IOControlCode.KeepAliveValues, inOptionValues, inOptionValues.Length, /*NULL*/IntPtr.Zero, 0, ref dwBytesRet, /*NULL*/IntPtr.Zero, /*NULL*/IntPtr.Zero);
}
[System.Runtime.InteropServices.DllImport("Ws2_32.dll")]
public static extern int WSAIoctl(
/* Socket, Mode */ IntPtr s, System.Net.Sockets.IOControlCode dwIoControlCode,
/* Optional Or IntPtr.Zero, 0 */ byte[] lpvInBuffer, int cbInBuffer,
/* Optional Or IntPtr.Zero, 0 */ IntPtr lpvOutBuffer, int cbOutBuffer,
/* reference to receive Size */ ref int lpcbBytesReturned,
/* IntPtr.Zero, IntPtr.Zero */ IntPtr lpOverlapped, IntPtr lpCompletionRoutine);
#endif
}
}
#endif