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357 lines
9.7 KiB
357 lines
9.7 KiB
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) |
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#pragma warning disable |
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using System; |
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using System.Text; |
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters; |
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Utilities; |
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities; |
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namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Engines |
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{ |
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/// <summary> |
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/// Implementation of Daniel J. Bernstein's Salsa20 stream cipher, Snuffle 2005 |
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/// </summary> |
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[BestHTTP.PlatformSupport.IL2CPP.Il2CppEagerStaticClassConstructionAttribute] |
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public class Salsa20Engine |
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: IStreamCipher |
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{ |
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public static readonly int DEFAULT_ROUNDS = 20; |
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/** Constants */ |
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private const int StateSize = 16; // 16, 32 bit ints = 64 bytes |
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private readonly static uint[] TAU_SIGMA = Pack.LE_To_UInt32(Strings.ToAsciiByteArray("expand 16-byte k" + "expand 32-byte k"), 0, 8); |
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internal void PackTauOrSigma(int keyLength, uint[] state, int stateOffset) |
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{ |
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int tsOff = (keyLength - 16) / 4; |
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state[stateOffset] = TAU_SIGMA[tsOff]; |
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state[stateOffset + 1] = TAU_SIGMA[tsOff + 1]; |
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state[stateOffset + 2] = TAU_SIGMA[tsOff + 2]; |
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state[stateOffset + 3] = TAU_SIGMA[tsOff + 3]; |
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} |
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[Obsolete] |
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protected readonly static byte[] |
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sigma = Strings.ToAsciiByteArray("expand 32-byte k"), |
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tau = Strings.ToAsciiByteArray("expand 16-byte k"); |
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protected int rounds; |
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/* |
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* variables to hold the state of the engine |
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* during encryption and decryption |
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*/ |
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private int index = 0; |
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internal uint[] engineState = new uint[StateSize]; // state |
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internal uint[] x = new uint[StateSize]; // internal buffer |
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private byte[] keyStream = new byte[StateSize * 4]; // expanded state, 64 bytes |
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private bool initialised = false; |
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/* |
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* internal counter |
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*/ |
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private uint cW0, cW1, cW2; |
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/// <summary> |
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/// Creates a 20 round Salsa20 engine. |
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/// </summary> |
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public Salsa20Engine() |
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: this(DEFAULT_ROUNDS) |
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{ |
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} |
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/// <summary> |
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/// Creates a Salsa20 engine with a specific number of rounds. |
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/// </summary> |
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/// <param name="rounds">the number of rounds (must be an even number).</param> |
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public Salsa20Engine(int rounds) |
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{ |
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if (rounds <= 0 || (rounds & 1) != 0) |
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{ |
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throw new ArgumentException("'rounds' must be a positive, even number"); |
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} |
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this.rounds = rounds; |
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} |
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public virtual void Init( |
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bool forEncryption, |
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ICipherParameters parameters) |
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{ |
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/* |
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* Salsa20 encryption and decryption is completely |
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* symmetrical, so the 'forEncryption' is |
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* irrelevant. (Like 90% of stream ciphers) |
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*/ |
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ParametersWithIV ivParams = parameters as ParametersWithIV; |
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if (ivParams == null) |
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throw new ArgumentException(AlgorithmName + " Init requires an IV", "parameters"); |
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byte[] iv = ivParams.GetIV(); |
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if (iv == null || iv.Length != NonceSize) |
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throw new ArgumentException(AlgorithmName + " requires exactly " + NonceSize + " bytes of IV"); |
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ICipherParameters keyParam = ivParams.Parameters; |
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if (keyParam == null) |
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{ |
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if (!initialised) |
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throw new InvalidOperationException(AlgorithmName + " KeyParameter can not be null for first initialisation"); |
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SetKey(null, iv); |
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} |
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else if (keyParam is KeyParameter) |
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{ |
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SetKey(((KeyParameter)keyParam).GetKey(), iv); |
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} |
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else |
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{ |
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throw new ArgumentException(AlgorithmName + " Init parameters must contain a KeyParameter (or null for re-init)"); |
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} |
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Reset(); |
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initialised = true; |
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} |
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protected virtual int NonceSize |
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{ |
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get { return 8; } |
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} |
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public virtual string AlgorithmName |
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{ |
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get |
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{ |
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string name = "Salsa20"; |
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if (rounds != DEFAULT_ROUNDS) |
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{ |
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name += "/" + rounds; |
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} |
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return name; |
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} |
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} |
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public virtual byte ReturnByte( |
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byte input) |
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{ |
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if (LimitExceeded()) |
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{ |
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throw new MaxBytesExceededException("2^70 byte limit per IV; Change IV"); |
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} |
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if (index == 0) |
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{ |
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GenerateKeyStream(keyStream); |
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AdvanceCounter(); |
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} |
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byte output = (byte)(keyStream[index] ^ input); |
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index = (index + 1) & 63; |
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return output; |
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} |
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protected virtual void AdvanceCounter() |
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{ |
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if (++engineState[8] == 0) |
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{ |
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++engineState[9]; |
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} |
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} |
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public virtual void ProcessBytes( |
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byte[] inBytes, |
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int inOff, |
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int len, |
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byte[] outBytes, |
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int outOff) |
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{ |
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if (!initialised) |
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throw new InvalidOperationException(AlgorithmName + " not initialised"); |
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Check.DataLength(inBytes, inOff, len, "input buffer too short"); |
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Check.OutputLength(outBytes, outOff, len, "output buffer too short"); |
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if (LimitExceeded((uint)len)) |
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throw new MaxBytesExceededException("2^70 byte limit per IV would be exceeded; Change IV"); |
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for (int i = 0; i < len; i++) |
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{ |
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if (index == 0) |
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{ |
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GenerateKeyStream(keyStream); |
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AdvanceCounter(); |
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} |
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outBytes[i+outOff] = (byte)(keyStream[index]^inBytes[i+inOff]); |
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index = (index + 1) & 63; |
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} |
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} |
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public virtual void Reset() |
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{ |
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index = 0; |
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ResetLimitCounter(); |
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ResetCounter(); |
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} |
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protected virtual void ResetCounter() |
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{ |
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engineState[8] = engineState[9] = 0; |
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} |
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protected virtual void SetKey(byte[] keyBytes, byte[] ivBytes) |
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{ |
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if (keyBytes != null) |
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{ |
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if ((keyBytes.Length != 16) && (keyBytes.Length != 32)) |
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throw new ArgumentException(AlgorithmName + " requires 128 bit or 256 bit key"); |
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int tsOff = (keyBytes.Length - 16) / 4; |
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engineState[0] = TAU_SIGMA[tsOff]; |
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engineState[5] = TAU_SIGMA[tsOff + 1]; |
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engineState[10] = TAU_SIGMA[tsOff + 2]; |
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engineState[15] = TAU_SIGMA[tsOff + 3]; |
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// Key |
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Pack.LE_To_UInt32(keyBytes, 0, engineState, 1, 4); |
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Pack.LE_To_UInt32(keyBytes, keyBytes.Length - 16, engineState, 11, 4); |
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} |
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// IV |
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Pack.LE_To_UInt32(ivBytes, 0, engineState, 6, 2); |
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} |
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protected virtual void GenerateKeyStream(byte[] output) |
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{ |
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SalsaCore(rounds, engineState, x); |
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Pack.UInt32_To_LE(x, output, 0); |
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} |
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internal static void SalsaCore(int rounds, uint[] input, uint[] x) |
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{ |
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if (input.Length != 16) |
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throw new ArgumentException(); |
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if (x.Length != 16) |
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throw new ArgumentException(); |
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if (rounds % 2 != 0) |
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throw new ArgumentException("Number of rounds must be even"); |
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uint x00 = input[ 0]; |
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uint x01 = input[ 1]; |
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uint x02 = input[ 2]; |
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uint x03 = input[ 3]; |
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uint x04 = input[ 4]; |
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uint x05 = input[ 5]; |
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uint x06 = input[ 6]; |
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uint x07 = input[ 7]; |
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uint x08 = input[ 8]; |
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uint x09 = input[ 9]; |
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uint x10 = input[10]; |
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uint x11 = input[11]; |
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uint x12 = input[12]; |
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uint x13 = input[13]; |
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uint x14 = input[14]; |
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uint x15 = input[15]; |
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for (int i = rounds; i > 0; i -= 2) |
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{ |
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x04 ^= Integers.RotateLeft((x00+x12), 7); |
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x08 ^= Integers.RotateLeft((x04+x00), 9); |
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x12 ^= Integers.RotateLeft((x08+x04),13); |
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x00 ^= Integers.RotateLeft((x12+x08),18); |
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x09 ^= Integers.RotateLeft((x05+x01), 7); |
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x13 ^= Integers.RotateLeft((x09+x05), 9); |
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x01 ^= Integers.RotateLeft((x13+x09),13); |
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x05 ^= Integers.RotateLeft((x01+x13),18); |
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x14 ^= Integers.RotateLeft((x10+x06), 7); |
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x02 ^= Integers.RotateLeft((x14+x10), 9); |
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x06 ^= Integers.RotateLeft((x02+x14),13); |
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x10 ^= Integers.RotateLeft((x06+x02),18); |
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x03 ^= Integers.RotateLeft((x15+x11), 7); |
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x07 ^= Integers.RotateLeft((x03+x15), 9); |
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x11 ^= Integers.RotateLeft((x07+x03),13); |
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x15 ^= Integers.RotateLeft((x11+x07),18); |
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x01 ^= Integers.RotateLeft((x00+x03), 7); |
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x02 ^= Integers.RotateLeft((x01+x00), 9); |
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x03 ^= Integers.RotateLeft((x02+x01),13); |
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x00 ^= Integers.RotateLeft((x03+x02),18); |
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x06 ^= Integers.RotateLeft((x05+x04), 7); |
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x07 ^= Integers.RotateLeft((x06+x05), 9); |
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x04 ^= Integers.RotateLeft((x07+x06),13); |
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x05 ^= Integers.RotateLeft((x04+x07),18); |
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x11 ^= Integers.RotateLeft((x10+x09), 7); |
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x08 ^= Integers.RotateLeft((x11+x10), 9); |
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x09 ^= Integers.RotateLeft((x08+x11),13); |
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x10 ^= Integers.RotateLeft((x09+x08),18); |
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x12 ^= Integers.RotateLeft((x15+x14), 7); |
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x13 ^= Integers.RotateLeft((x12+x15), 9); |
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x14 ^= Integers.RotateLeft((x13+x12),13); |
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x15 ^= Integers.RotateLeft((x14+x13),18); |
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} |
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x[ 0] = x00 + input[ 0]; |
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x[ 1] = x01 + input[ 1]; |
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x[ 2] = x02 + input[ 2]; |
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x[ 3] = x03 + input[ 3]; |
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x[ 4] = x04 + input[ 4]; |
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x[ 5] = x05 + input[ 5]; |
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x[ 6] = x06 + input[ 6]; |
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x[ 7] = x07 + input[ 7]; |
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x[ 8] = x08 + input[ 8]; |
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x[ 9] = x09 + input[ 9]; |
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x[10] = x10 + input[10]; |
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x[11] = x11 + input[11]; |
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x[12] = x12 + input[12]; |
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x[13] = x13 + input[13]; |
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x[14] = x14 + input[14]; |
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x[15] = x15 + input[15]; |
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} |
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private void ResetLimitCounter() |
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{ |
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cW0 = 0; |
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cW1 = 0; |
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cW2 = 0; |
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} |
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private bool LimitExceeded() |
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{ |
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if (++cW0 == 0) |
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{ |
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if (++cW1 == 0) |
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{ |
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return (++cW2 & 0x20) != 0; // 2^(32 + 32 + 6) |
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} |
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} |
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return false; |
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} |
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/* |
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* this relies on the fact len will always be positive. |
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*/ |
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private bool LimitExceeded( |
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uint len) |
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{ |
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uint old = cW0; |
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cW0 += len; |
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if (cW0 < old) |
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{ |
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if (++cW1 == 0) |
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{ |
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return (++cW2 & 0x20) != 0; // 2^(32 + 32 + 6) |
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} |
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} |
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return false; |
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} |
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} |
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} |
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#pragma warning restore |
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#endif
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