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608 lines
18 KiB
608 lines
18 KiB
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) |
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#pragma warning disable |
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using System; |
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using System.Diagnostics; |
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|
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Utilities; |
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Security; |
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using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities; |
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|
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namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Math.Raw |
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{ |
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/* |
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* Modular inversion as implemented in this class is based on the paper "Fast constant-time gcd |
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* computation and modular inversion" by Daniel J. Bernstein and Bo-Yin Yang. |
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*/ |
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internal abstract class Mod |
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{ |
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private static readonly SecureRandom RandomSource = new SecureRandom(); |
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private const int M30 = 0x3FFFFFFF; |
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private const ulong M32UL = 0xFFFFFFFFUL; |
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public static void CheckedModOddInverse(uint[] m, uint[] x, uint[] z) |
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{ |
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if (0 == ModOddInverse(m, x, z)) |
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throw new ArithmeticException("Inverse does not exist."); |
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} |
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public static void CheckedModOddInverseVar(uint[] m, uint[] x, uint[] z) |
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{ |
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if (!ModOddInverseVar(m, x, z)) |
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throw new ArithmeticException("Inverse does not exist."); |
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} |
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public static uint Inverse32(uint d) |
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{ |
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Debug.Assert((d & 1) == 1); |
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//int x = d + (((d + 1) & 4) << 1); // d.x == 1 mod 2**4 |
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uint x = d; // d.x == 1 mod 2**3 |
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x *= 2 - d * x; // d.x == 1 mod 2**6 |
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x *= 2 - d * x; // d.x == 1 mod 2**12 |
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x *= 2 - d * x; // d.x == 1 mod 2**24 |
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x *= 2 - d * x; // d.x == 1 mod 2**48 |
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Debug.Assert(d * x == 1); |
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return x; |
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} |
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public static uint ModOddInverse(uint[] m, uint[] x, uint[] z) |
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{ |
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int len32 = m.Length; |
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Debug.Assert(len32 > 0); |
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Debug.Assert((m[0] & 1) != 0); |
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Debug.Assert(m[len32 - 1] != 0); |
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int bits = (len32 << 5) - Integers.NumberOfLeadingZeros((int)m[len32 - 1]); |
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int len30 = (bits + 29) / 30; |
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int[] t = new int[4]; |
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int[] D = new int[len30]; |
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int[] E = new int[len30]; |
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int[] F = new int[len30]; |
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int[] G = new int[len30]; |
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int[] M = new int[len30]; |
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E[0] = 1; |
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Encode30(bits, x, 0, G, 0); |
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Encode30(bits, m, 0, M, 0); |
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Array.Copy(M, 0, F, 0, len30); |
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int eta = -1; |
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int m0Inv32 = (int)Inverse32((uint)M[0]); |
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int maxDivsteps = GetMaximumDivsteps(bits); |
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for (int divSteps = 0; divSteps < maxDivsteps; divSteps += 30) |
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{ |
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eta = Divsteps30(eta, F[0], G[0], t); |
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UpdateDE30(len30, D, E, t, m0Inv32, M); |
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UpdateFG30(len30, F, G, t); |
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} |
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int signF = F[len30 - 1] >> 31; |
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CNegate30(len30, signF, F); |
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/* |
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* D is in the range (-2.M, M). First, conditionally add M if D is negative, to bring it |
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* into the range (-M, M). Then normalize by conditionally negating (according to signF) |
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* and/or then adding M, to bring it into the range [0, M). |
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*/ |
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CNormalize30(len30, signF, D, M); |
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Decode30(bits, D, 0, z, 0); |
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Debug.Assert(0 != Nat.LessThan(len32, z, m)); |
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return (uint)(EqualTo(len30, F, 1) & EqualToZero(len30, G)); |
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} |
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public static bool ModOddInverseVar(uint[] m, uint[] x, uint[] z) |
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{ |
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int len32 = m.Length; |
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Debug.Assert(len32 > 0); |
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Debug.Assert((m[0] & 1) != 0); |
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Debug.Assert(m[len32 - 1] != 0); |
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int bits = (len32 << 5) - Integers.NumberOfLeadingZeros((int)m[len32 - 1]); |
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int len30 = (bits + 29) / 30; |
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int[] t = new int[4]; |
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int[] D = new int[len30]; |
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int[] E = new int[len30]; |
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int[] F = new int[len30]; |
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int[] G = new int[len30]; |
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int[] M = new int[len30]; |
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E[0] = 1; |
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Encode30(bits, x, 0, G, 0); |
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Encode30(bits, m, 0, M, 0); |
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Array.Copy(M, 0, F, 0, len30); |
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int clzG = Integers.NumberOfLeadingZeros(G[len30 - 1] | 1) - (len30 * 30 + 2 - bits); |
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int eta = -1 - clzG; |
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int lenDE = len30, lenFG = len30; |
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int m0Inv32 = (int)Inverse32((uint)M[0]); |
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int maxDivsteps = GetMaximumDivsteps(bits); |
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int divsteps = 0; |
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while (!IsZero(lenFG, G)) |
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{ |
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if (divsteps >= maxDivsteps) |
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return false; |
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divsteps += 30; |
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eta = Divsteps30Var(eta, F[0], G[0], t); |
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UpdateDE30(lenDE, D, E, t, m0Inv32, M); |
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UpdateFG30(lenFG, F, G, t); |
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int fn = F[lenFG - 1]; |
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int gn = G[lenFG - 1]; |
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int cond = (lenFG - 2) >> 31; |
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cond |= fn ^ (fn >> 31); |
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cond |= gn ^ (gn >> 31); |
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if (cond == 0) |
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{ |
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F[lenFG - 2] |= fn << 30; |
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G[lenFG - 2] |= gn << 30; |
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--lenFG; |
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} |
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} |
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int signF = F[lenFG - 1] >> 31; |
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/* |
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* D is in the range (-2.M, M). First, conditionally add M if D is negative, to bring it |
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* into the range (-M, M). Then normalize by conditionally negating (according to signF) |
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* and/or then adding M, to bring it into the range [0, M). |
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*/ |
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int signD = D[lenDE - 1] >> 31; |
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if (signD < 0) |
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{ |
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signD = Add30(lenDE, D, M); |
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} |
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if (signF < 0) |
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{ |
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signD = Negate30(lenDE, D); |
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signF = Negate30(lenFG, F); |
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} |
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Debug.Assert(0 == signF); |
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if (!IsOne(lenFG, F)) |
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return false; |
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if (signD < 0) |
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{ |
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signD = Add30(lenDE, D, M); |
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} |
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Debug.Assert(0 == signD); |
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Decode30(bits, D, 0, z, 0); |
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Debug.Assert(!Nat.Gte(len32, z, m)); |
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return true; |
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} |
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public static uint[] Random(uint[] p) |
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{ |
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int len = p.Length; |
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uint[] s = Nat.Create(len); |
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uint m = p[len - 1]; |
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m |= m >> 1; |
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m |= m >> 2; |
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m |= m >> 4; |
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m |= m >> 8; |
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m |= m >> 16; |
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do |
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{ |
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byte[] bytes = new byte[len << 2]; |
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RandomSource.NextBytes(bytes); |
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Pack.BE_To_UInt32(bytes, 0, s); |
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s[len - 1] &= m; |
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} |
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while (Nat.Gte(len, s, p)); |
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return s; |
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} |
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private static int Add30(int len30, int[] D, int[] M) |
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{ |
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Debug.Assert(len30 > 0); |
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Debug.Assert(D.Length >= len30); |
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Debug.Assert(M.Length >= len30); |
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int c = 0, last = len30 - 1; |
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for (int i = 0; i < last; ++i) |
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{ |
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c += D[i] + M[i]; |
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D[i] = c & M30; c >>= 30; |
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} |
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c += D[last] + M[last]; |
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D[last] = c; c >>= 30; |
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return c; |
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} |
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private static void CNegate30(int len30, int cond, int[] D) |
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{ |
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Debug.Assert(len30 > 0); |
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Debug.Assert(D.Length >= len30); |
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int c = 0, last = len30 - 1; |
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for (int i = 0; i < last; ++i) |
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{ |
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c += (D[i] ^ cond) - cond; |
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D[i] = c & M30; c >>= 30; |
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} |
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c += (D[last] ^ cond) - cond; |
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D[last] = c; |
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} |
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private static void CNormalize30(int len30, int condNegate, int[] D, int[] M) |
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{ |
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Debug.Assert(len30 > 0); |
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Debug.Assert(D.Length >= len30); |
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Debug.Assert(M.Length >= len30); |
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int last = len30 - 1; |
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{ |
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int c = 0, condAdd = D[last] >> 31; |
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for (int i = 0; i < last; ++i) |
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{ |
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int di = D[i] + (M[i] & condAdd); |
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di = (di ^ condNegate) - condNegate; |
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c += di; D[i] = c & M30; c >>= 30; |
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} |
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{ |
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int di = D[last] + (M[last] & condAdd); |
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di = (di ^ condNegate) - condNegate; |
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c += di; D[last] = c; |
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} |
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} |
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{ |
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int c = 0, condAdd = D[last] >> 31; |
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for (int i = 0; i < last; ++i) |
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{ |
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int di = D[i] + (M[i] & condAdd); |
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c += di; D[i] = c & M30; c >>= 30; |
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} |
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{ |
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int di = D[last] + (M[last] & condAdd); |
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c += di; D[last] = c; |
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} |
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Debug.Assert(c >> 30 == 0); |
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} |
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} |
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private static void Decode30(int bits, int[] x, int xOff, uint[] z, int zOff) |
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{ |
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Debug.Assert(bits > 0); |
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int avail = 0; |
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ulong data = 0L; |
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while (bits > 0) |
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{ |
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while (avail < System.Math.Min(32, bits)) |
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{ |
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data |= (ulong)x[xOff++] << avail; |
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avail += 30; |
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} |
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z[zOff++] = (uint)data; data >>= 32; |
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avail -= 32; |
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bits -= 32; |
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} |
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} |
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private static int Divsteps30(int eta, int f0, int g0, int[] t) |
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{ |
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int u = 1, v = 0, q = 0, r = 1; |
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int f = f0, g = g0; |
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for (int i = 0; i < 30; ++i) |
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{ |
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Debug.Assert((f & 1) == 1); |
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Debug.Assert((u * f0 + v * g0) == f << i); |
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Debug.Assert((q * f0 + r * g0) == g << i); |
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int c1 = eta >> 31; |
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int c2 = -(g & 1); |
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int x = (f ^ c1) - c1; |
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int y = (u ^ c1) - c1; |
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int z = (v ^ c1) - c1; |
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g += x & c2; |
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q += y & c2; |
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r += z & c2; |
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c1 &= c2; |
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eta = (eta ^ c1) - (c1 + 1); |
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f += g & c1; |
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u += q & c1; |
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v += r & c1; |
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g >>= 1; |
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u <<= 1; |
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v <<= 1; |
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} |
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t[0] = u; |
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t[1] = v; |
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t[2] = q; |
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t[3] = r; |
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return eta; |
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} |
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private static int Divsteps30Var(int eta, int f0, int g0, int[] t) |
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{ |
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int u = 1, v = 0, q = 0, r = 1; |
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int f = f0, g = g0, m, w, x, y, z; |
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int i = 30, limit, zeros; |
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for (; ; ) |
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{ |
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// Use a sentinel bit to count zeros only up to i. |
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zeros = Integers.NumberOfTrailingZeros(g | (-1 << i)); |
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g >>= zeros; |
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u <<= zeros; |
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v <<= zeros; |
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eta -= zeros; |
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i -= zeros; |
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if (i <= 0) |
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break; |
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Debug.Assert((f & 1) == 1); |
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Debug.Assert((g & 1) == 1); |
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Debug.Assert((u * f0 + v * g0) == f << (30 - i)); |
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Debug.Assert((q * f0 + r * g0) == g << (30 - i)); |
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if (eta < 0) |
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{ |
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eta = -eta; |
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x = f; f = g; g = -x; |
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y = u; u = q; q = -y; |
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z = v; v = r; r = -z; |
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// Handle up to 6 divsteps at once, subject to eta and i. |
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limit = (eta + 1) > i ? i : (eta + 1); |
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m = (int)((uint.MaxValue >> (32 - limit)) & 63U); |
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w = (f * g * (f * f - 2)) & m; |
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} |
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else |
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{ |
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// Handle up to 4 divsteps at once, subject to eta and i. |
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limit = (eta + 1) > i ? i : (eta + 1); |
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m = (int)((uint.MaxValue >> (32 - limit)) & 15U); |
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w = f + (((f + 1) & 4) << 1); |
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w = (-w * g) & m; |
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} |
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g += f * w; |
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q += u * w; |
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r += v * w; |
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Debug.Assert((g & m) == 0); |
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} |
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t[0] = u; |
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t[1] = v; |
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t[2] = q; |
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t[3] = r; |
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return eta; |
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} |
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private static void Encode30(int bits, uint[] x, int xOff, int[] z, int zOff) |
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{ |
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Debug.Assert(bits > 0); |
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int avail = 0; |
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ulong data = 0UL; |
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while (bits > 0) |
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{ |
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if (avail < System.Math.Min(30, bits)) |
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{ |
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data |= (x[xOff++] & M32UL) << avail; |
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avail += 32; |
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} |
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z[zOff++] = (int)data & M30; data >>= 30; |
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avail -= 30; |
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bits -= 30; |
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} |
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} |
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private static int EqualTo(int len, int[] x, int y) |
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{ |
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int d = x[0] ^ y; |
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for (int i = 1; i < len; ++i) |
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{ |
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d |= x[i]; |
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} |
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d = (int)((uint)d >> 1) | (d & 1); |
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return (d - 1) >> 31; |
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} |
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private static int EqualToZero(int len, int[] x) |
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{ |
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int d = 0; |
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for (int i = 0; i < len; ++i) |
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{ |
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d |= x[i]; |
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} |
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d = (int)((uint)d >> 1) | (d & 1); |
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return (d - 1) >> 31; |
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} |
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private static int GetMaximumDivsteps(int bits) |
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{ |
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return (49 * bits + (bits < 46 ? 80 : 47)) / 17; |
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} |
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private static bool IsOne(int len, int[] x) |
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{ |
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if (x[0] != 1) |
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{ |
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return false; |
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} |
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for (int i = 1; i < len; ++i) |
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{ |
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if (x[i] != 0) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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private static bool IsZero(int len, int[] x) |
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{ |
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if (x[0] != 0) |
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{ |
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return false; |
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} |
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for (int i = 1; i < len; ++i) |
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{ |
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if (x[i] != 0) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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private static int Negate30(int len30, int[] D) |
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{ |
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Debug.Assert(len30 > 0); |
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Debug.Assert(D.Length >= len30); |
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int c = 0, last = len30 - 1; |
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for (int i = 0; i < last; ++i) |
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{ |
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c -= D[i]; |
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D[i] = c & M30; c >>= 30; |
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} |
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c -= D[last]; |
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D[last] = c; c >>= 30; |
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return c; |
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} |
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private static void UpdateDE30(int len30, int[] D, int[] E, int[] t, int m0Inv32, int[] M) |
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{ |
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Debug.Assert(len30 > 0); |
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Debug.Assert(D.Length >= len30); |
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Debug.Assert(E.Length >= len30); |
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Debug.Assert(M.Length >= len30); |
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Debug.Assert(m0Inv32 * M[0] == 1); |
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int u = t[0], v = t[1], q = t[2], r = t[3]; |
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int di, ei, i, md, me, mi, sd, se; |
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long cd, ce; |
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/* |
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* We accept D (E) in the range (-2.M, M) and conceptually add the modulus to the input |
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* value if it is initially negative. Instead of adding it explicitly, we add u and/or v (q |
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* and/or r) to md (me). |
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*/ |
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sd = D[len30 - 1] >> 31; |
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se = E[len30 - 1] >> 31; |
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md = (u & sd) + (v & se); |
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me = (q & sd) + (r & se); |
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mi = M[0]; |
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di = D[0]; |
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ei = E[0]; |
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cd = (long)u * di + (long)v * ei; |
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ce = (long)q * di + (long)r * ei; |
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/* |
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* Subtract from md/me an extra term in the range [0, 2^30) such that the low 30 bits of the |
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* intermediate D/E values will be 0, allowing clean division by 2^30. The final D/E are |
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* thus in the range (-2.M, M), consistent with the input constraint. |
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*/ |
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md -= (m0Inv32 * (int)cd + md) & M30; |
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me -= (m0Inv32 * (int)ce + me) & M30; |
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cd += (long)mi * md; |
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ce += (long)mi * me; |
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Debug.Assert(((int)cd & M30) == 0); |
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Debug.Assert(((int)ce & M30) == 0); |
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cd >>= 30; |
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ce >>= 30; |
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for (i = 1; i < len30; ++i) |
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{ |
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mi = M[i]; |
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di = D[i]; |
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ei = E[i]; |
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cd += (long)u * di + (long)v * ei + (long)mi * md; |
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ce += (long)q * di + (long)r * ei + (long)mi * me; |
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D[i - 1] = (int)cd & M30; cd >>= 30; |
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E[i - 1] = (int)ce & M30; ce >>= 30; |
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} |
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D[len30 - 1] = (int)cd; |
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E[len30 - 1] = (int)ce; |
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} |
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private static void UpdateFG30(int len30, int[] F, int[] G, int[] t) |
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{ |
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Debug.Assert(len30 > 0); |
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Debug.Assert(F.Length >= len30); |
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Debug.Assert(G.Length >= len30); |
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int u = t[0], v = t[1], q = t[2], r = t[3]; |
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int fi, gi, i; |
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long cf, cg; |
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fi = F[0]; |
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gi = G[0]; |
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cf = (long)u * fi + (long)v * gi; |
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cg = (long)q * fi + (long)r * gi; |
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|
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Debug.Assert(((int)cf & M30) == 0); |
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Debug.Assert(((int)cg & M30) == 0); |
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cf >>= 30; |
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cg >>= 30; |
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for (i = 1; i < len30; ++i) |
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{ |
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fi = F[i]; |
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gi = G[i]; |
|
|
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cf += (long)u * fi + (long)v * gi; |
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cg += (long)q * fi + (long)r * gi; |
|
|
|
F[i - 1] = (int)cf & M30; cf >>= 30; |
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G[i - 1] = (int)cg & M30; cg >>= 30; |
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} |
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|
|
F[len30 - 1] = (int)cf; |
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G[len30 - 1] = (int)cg; |
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} |
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} |
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} |
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#pragma warning restore |
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#endif
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