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#if !BESTHTTP_DISABLE_SIGNALR
namespace BestHTTP.SignalR
{
/// <summary>
/// Possible transport types.
/// </summary>
public enum TransportTypes
{
/// <summary>
/// Transport using WebSockets.
/// </summary>
WebSocket,
/// <summary>
/// Transport using ServerSentEvents protocol.
/// </summary>
ServerSentEvents,
/// <summary>
/// Transport using long-polling requests.
/// </summary>
LongPoll
}
/// <summary>
/// Server sent message types
/// </summary>
public enum MessageTypes
{
/// <summary>
/// An empty json object {} sent by the server to check keep alive.
/// </summary>
KeepAlive,
/// <summary>
/// A no-hub message that contains data.
/// </summary>
Data,
/// <summary>
/// A message that can hold multiple data message alongside with other information.
/// </summary>
Multiple,
/// <summary>
/// A method call result.
/// </summary>
Result,
/// <summary>
/// A message about a failed method call.
/// </summary>
Failure,
/// <summary>
/// A message with all information to be able to call a method on the client.
/// </summary>
MethodCall,
/// <summary>
/// A long running server-method's progress.
/// </summary>
Progress
}
/// <summary>
/// Possible SignalR Connection states.
/// </summary>
public enum ConnectionStates
{
/// <summary>
/// The initial state of the connection.
/// </summary>
Initial,
/// <summary>
/// The client authenticates itself with the server. This state is skipped if no AuthenticationProvider is present.
/// </summary>
Authenticating,
/// <summary>
/// The client sent out the negotiation request to the server.
/// </summary>
Negotiating,
/// <summary>
/// The client received the negotiation data, created the transport and wait's for the transport's connection.
/// </summary>
Connecting,
/// <summary>
/// The transport connected and started successfully.
/// </summary>
Connected,
/// <summary>
/// The client started the reconnect process.
/// </summary>
Reconnecting,
/// <summary>
/// The connection is closed.
/// </summary>
Closed
}
/// <summary>
/// Possible types of SignalR requests.
/// </summary>
public enum RequestTypes
{
/// <summary>
/// Request to the /negotiate path to negotiate protocol parameters.
/// </summary>
Negotiate,
/// <summary>
/// Request to the /connect path to connect to the server. With long-polling, it's like a regular poll request.
/// </summary>
Connect,
/// <summary>
/// Request to the /start path to start the protocol.
/// </summary>
Start,
/// <summary>
/// Request to the /poll path to get new messages. Not used with the WebSocketTransport.
/// </summary>
Poll,
/// <summary>
/// Request to the /send path to send a message to the server. Not used with the WebSocketTransport.
/// </summary>
Send,
/// <summary>
/// Request to the /reconnect path to initiate a reconnection. It's used instead of the Connect type.
/// </summary>
Reconnect,
/// <summary>
/// Request to the /abort path to close the connection.
/// </summary>
Abort,
/// <summary>
/// Request to the /ping path to ping the server keeping the asp.net session alive.
/// </summary>
Ping
}
/// <summary>
/// Possible states of a transport.
/// </summary>
public enum TransportStates
{
/// <summary>
/// Initial state
/// </summary>
Initial,
/// <summary>
/// Connecting
/// </summary>
Connecting,
/// <summary>
/// Reconnecting
/// </summary>
Reconnecting,
/// <summary>
/// Sending Start request
/// </summary>
Starting,
/// <summary>
/// Start request finished successfully
/// </summary>
Started,
/// <summary>
/// Sending Abort request
/// </summary>
Closing,
/// <summary>
/// The transport closed after Abort request sent
/// </summary>
Closed
}
}
#endif