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196 lines
4.7 KiB
196 lines
4.7 KiB
#if !BESTHTTP_DISABLE_SIGNALR |
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namespace BestHTTP.SignalR |
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{ |
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/// <summary> |
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/// Possible transport types. |
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/// </summary> |
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public enum TransportTypes |
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{ |
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/// <summary> |
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/// Transport using WebSockets. |
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/// </summary> |
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WebSocket, |
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/// <summary> |
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/// Transport using ServerSentEvents protocol. |
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/// </summary> |
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ServerSentEvents, |
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/// <summary> |
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/// Transport using long-polling requests. |
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/// </summary> |
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LongPoll |
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} |
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/// <summary> |
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/// Server sent message types |
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/// </summary> |
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public enum MessageTypes |
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{ |
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/// <summary> |
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/// An empty json object {} sent by the server to check keep alive. |
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/// </summary> |
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KeepAlive, |
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/// <summary> |
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/// A no-hub message that contains data. |
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/// </summary> |
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Data, |
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/// <summary> |
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/// A message that can hold multiple data message alongside with other information. |
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/// </summary> |
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Multiple, |
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/// <summary> |
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/// A method call result. |
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/// </summary> |
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Result, |
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/// <summary> |
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/// A message about a failed method call. |
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/// </summary> |
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Failure, |
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/// <summary> |
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/// A message with all information to be able to call a method on the client. |
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/// </summary> |
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MethodCall, |
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/// <summary> |
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/// A long running server-method's progress. |
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/// </summary> |
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Progress |
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} |
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/// <summary> |
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/// Possible SignalR Connection states. |
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/// </summary> |
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public enum ConnectionStates |
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{ |
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/// <summary> |
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/// The initial state of the connection. |
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/// </summary> |
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Initial, |
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/// <summary> |
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/// The client authenticates itself with the server. This state is skipped if no AuthenticationProvider is present. |
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/// </summary> |
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Authenticating, |
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/// <summary> |
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/// The client sent out the negotiation request to the server. |
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/// </summary> |
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Negotiating, |
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/// <summary> |
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/// The client received the negotiation data, created the transport and wait's for the transport's connection. |
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/// </summary> |
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Connecting, |
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/// <summary> |
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/// The transport connected and started successfully. |
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/// </summary> |
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Connected, |
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/// <summary> |
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/// The client started the reconnect process. |
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/// </summary> |
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Reconnecting, |
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/// <summary> |
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/// The connection is closed. |
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/// </summary> |
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Closed |
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} |
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/// <summary> |
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/// Possible types of SignalR requests. |
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/// </summary> |
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public enum RequestTypes |
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{ |
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/// <summary> |
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/// Request to the /negotiate path to negotiate protocol parameters. |
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/// </summary> |
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Negotiate, |
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/// <summary> |
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/// Request to the /connect path to connect to the server. With long-polling, it's like a regular poll request. |
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/// </summary> |
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Connect, |
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/// <summary> |
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/// Request to the /start path to start the protocol. |
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/// </summary> |
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Start, |
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/// <summary> |
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/// Request to the /poll path to get new messages. Not used with the WebSocketTransport. |
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/// </summary> |
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Poll, |
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/// <summary> |
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/// Request to the /send path to send a message to the server. Not used with the WebSocketTransport. |
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/// </summary> |
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Send, |
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/// <summary> |
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/// Request to the /reconnect path to initiate a reconnection. It's used instead of the Connect type. |
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/// </summary> |
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Reconnect, |
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/// <summary> |
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/// Request to the /abort path to close the connection. |
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/// </summary> |
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Abort, |
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/// <summary> |
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/// Request to the /ping path to ping the server keeping the asp.net session alive. |
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/// </summary> |
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Ping |
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} |
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/// <summary> |
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/// Possible states of a transport. |
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/// </summary> |
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public enum TransportStates |
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{ |
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/// <summary> |
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/// Initial state |
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/// </summary> |
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Initial, |
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/// <summary> |
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/// Connecting |
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/// </summary> |
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Connecting, |
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/// <summary> |
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/// Reconnecting |
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/// </summary> |
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Reconnecting, |
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/// <summary> |
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/// Sending Start request |
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/// </summary> |
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Starting, |
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/// <summary> |
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/// Start request finished successfully |
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/// </summary> |
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Started, |
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/// <summary> |
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/// Sending Abort request |
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/// </summary> |
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Closing, |
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/// <summary> |
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/// The transport closed after Abort request sent |
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/// </summary> |
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Closed |
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} |
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} |
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#endif |