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#if !BESTHTTP_DISABLE_SOCKETIO
using System.Collections.Generic;
namespace BestHTTP.SocketIO3.Transports
{
public enum TransportTypes
{
Polling,
#if !BESTHTTP_DISABLE_WEBSOCKET
WebSocket
#endif
}
/// <summary>
/// Possible states of an ITransport implementation.
/// </summary>
public enum TransportStates : int
{
/// <summary>
/// The transport is connecting to the server.
/// </summary>
Connecting = 0,
/// <summary>
/// The transport is connected, and started the opening process.
/// </summary>
Opening = 1,
/// <summary>
/// The transport is open, can send and receive packets.
/// </summary>
Open = 2,
/// <summary>
/// The transport is closed.
/// </summary>
Closed = 3,
/// <summary>
/// The transport is paused.
/// </summary>
Paused = 4
}
/// <summary>
/// An interface that a Socket.IO transport must implement.
/// </summary>
public interface ITransport
{
/// <summary>
/// Type of this transport.
/// </summary>
TransportTypes Type { get; }
/// <summary>
/// Current state of the transport
/// </summary>
TransportStates State { get; }
/// <summary>
/// SocketManager instance that this transport is bound to.
/// </summary>
SocketManager Manager { get; }
/// <summary>
/// True if the transport is busy with sending messages.
/// </summary>
bool IsRequestInProgress { get; }
/// <summary>
/// True if the transport is busy with a poll request.
/// </summary>
bool IsPollingInProgress { get; }
/// <summary>
/// Start open/upgrade the transport.
/// </summary>
void Open();
/// <summary>
/// Do a poll for available messages on the server.
/// </summary>
void Poll();
/// <summary>
/// Send a single packet to the server.
/// </summary>
void Send(OutgoingPacket packet);
/// <summary>
/// Send a list of packets to the server.
/// </summary>
void Send(List<OutgoingPacket> packets);
/// <summary>
/// Close this transport.
/// </summary>
void Close();
}
}
#endif