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#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
using BestHTTP.WebSocket.Frames;
namespace BestHTTP.WebSocket.Extensions
{
public interface IExtension
{
/// <summary>
/// This is the first pass: here we can add headers to the request to initiate an extension negotiation.
/// </summary>
/// <param name="request"></param>
void AddNegotiation(HTTPRequest request);
/// <summary>
/// If the websocket upgrade succeded it will call this function to be able to parse the server's negotiation
/// response. Inside this function the IsEnabled should be set.
/// </summary>
bool ParseNegotiation(WebSocketResponse resp);
/// <summary>
/// This function should return a new header flag based on the inFlag parameter. The extension should set only the
/// Rsv1-3 bits in the header.
/// </summary>
byte GetFrameHeader(WebSocketFrame writer, byte inFlag);
/// <summary>
/// This function will be called to be able to transform the data that will be sent to the server.
/// </summary>
/// <param name="writer"></param>
/// <returns></returns>
byte[] Encode(WebSocketFrame writer);
/// <summary>
/// This function can be used the decode the server-sent data.
/// </summary>
byte[] Decode(byte header, byte[] data, int length);
}
}
#endif