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729 lines
28 KiB
729 lines
28 KiB
#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR) |
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using System; |
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using System.IO; |
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using System.Threading; |
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using System.Collections.Generic; |
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using System.Collections.Concurrent; |
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using System.Text; |
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using BestHTTP.Extensions; |
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using BestHTTP.WebSocket.Frames; |
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using BestHTTP.Core; |
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using BestHTTP.PlatformSupport.Memory; |
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using BestHTTP.Logger; |
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namespace BestHTTP.WebSocket |
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{ |
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public sealed class WebSocketResponse : HTTPResponse, IProtocol |
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{ |
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/// <summary> |
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/// Capacity of the RTT buffer where the latencies are kept. |
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/// </summary> |
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public static int RTTBufferCapacity = 5; |
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#region Public Interface |
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/// <summary> |
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/// A reference to the original WebSocket instance. Used for accessing extensions. |
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/// </summary> |
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public WebSocket WebSocket { get; internal set; } |
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/// <summary> |
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/// Called when a Text message received |
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/// </summary> |
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public Action<WebSocketResponse, string> OnText; |
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/// <summary> |
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/// Called when a Binary message received |
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/// </summary> |
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public Action<WebSocketResponse, byte[]> OnBinary; |
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/// <summary> |
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/// Called when a Binary message received. It's a more performant version than the OnBinary event, as the memory will be reused. |
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/// </summary> |
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public Action<WebSocketResponse, BufferSegment> OnBinaryNoAlloc; |
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/// <summary> |
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/// Called when an incomplete frame received. No attempt will be made to reassemble these fragments. |
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/// </summary> |
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public Action<WebSocketResponse, WebSocketFrameReader> OnIncompleteFrame; |
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/// <summary> |
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/// Called when the connection closed. |
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/// </summary> |
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public Action<WebSocketResponse, UInt16, string> OnClosed; |
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/// <summary> |
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/// IProtocol's ConnectionKey property. |
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/// </summary> |
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public HostConnectionKey ConnectionKey { get; private set; } |
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/// <summary> |
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/// Indicates whether the connection to the server is closed or not. |
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/// </summary> |
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public bool IsClosed { get { return closed; } } |
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/// <summary> |
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/// IProtocol.LoggingContext implementation. |
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/// </summary> |
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LoggingContext IProtocol.LoggingContext { get => this.Context; } |
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/// <summary> |
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/// On what frequency we have to send a ping to the server. |
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/// </summary> |
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public TimeSpan PingFrequnecy { get; private set; } |
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/// <summary> |
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/// Maximum size of a fragment's payload data. Its default value is WebSocket.MaxFragmentSize's value. |
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/// </summary> |
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public uint MaxFragmentSize { get; set; } |
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/// <summary> |
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/// Length of unsent, buffered up data in bytes. |
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/// </summary> |
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public int BufferedAmount { get { return this._bufferedAmount; } } |
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private int _bufferedAmount; |
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/// <summary> |
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/// Calculated latency from the Round-Trip Times we store in the rtts field. |
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/// </summary> |
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public int Latency { get; private set; } |
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/// <summary> |
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/// When we received the last frame. |
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/// </summary> |
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public DateTime lastMessage = DateTime.MinValue; |
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#endregion |
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#region Private Fields |
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private List<WebSocketFrameReader> IncompleteFrames = new List<WebSocketFrameReader>(); |
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private ConcurrentQueue<WebSocketFrameReader> CompletedFrames = new ConcurrentQueue<WebSocketFrameReader>(); |
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private WebSocketFrameReader CloseFrame; |
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private ConcurrentQueue<WebSocketFrame> unsentFrames = new ConcurrentQueue<WebSocketFrame>(); |
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private volatile AutoResetEvent newFrameSignal = new AutoResetEvent(false); |
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private int sendThreadCreated = 0; |
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private int closedThreads = 0; |
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/// <summary> |
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/// True if we sent out a Close message to the server |
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/// </summary> |
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private volatile bool closeSent; |
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/// <summary> |
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/// True if this WebSocket connection is closed |
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/// </summary> |
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private volatile bool closed; |
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/// <summary> |
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/// When we sent out the last ping. |
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/// </summary> |
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private DateTime lastPing = DateTime.MinValue; |
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/// <summary> |
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/// True if waiting for an answer to our ping request. Ping timeout is used only why waitingForPong is true. |
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/// </summary> |
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private volatile bool waitingForPong = false; |
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/// <summary> |
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/// A circular buffer to store the last N rtt times calculated by the pong messages. |
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/// </summary> |
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private CircularBuffer<int> rtts = new CircularBuffer<int>(WebSocketResponse.RTTBufferCapacity); |
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#endregion |
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internal WebSocketResponse(HTTPRequest request, Stream stream, bool isStreamed, bool isFromCache) |
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: base(request, stream, isStreamed, isFromCache) |
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{ |
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base.IsClosedManually = true; |
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this.ConnectionKey = new HostConnectionKey(this.baseRequest.CurrentUri.Host, HostDefinition.GetKeyForRequest(this.baseRequest)); |
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closed = false; |
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MaxFragmentSize = WebSocket.MaxFragmentSize; |
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} |
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internal void StartReceive() |
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{ |
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if (IsUpgraded) |
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BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(ReceiveThreadFunc); |
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} |
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internal void CloseStream() |
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{ |
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if (base.Stream != null) |
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{ |
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try |
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{ |
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base.Stream.Dispose(); |
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} |
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catch |
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{ } |
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} |
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} |
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#region Public interface for interacting with the server |
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/// <summary> |
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/// It will send the given message to the server in one frame. |
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/// </summary> |
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public void Send(string message) |
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{ |
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if (message == null) |
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throw new ArgumentNullException("message must not be null!"); |
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int count = System.Text.Encoding.UTF8.GetByteCount(message); |
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byte[] data = BufferPool.Get(count, true); |
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System.Text.Encoding.UTF8.GetBytes(message, 0, message.Length, data, 0); |
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var frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Text, data, 0, (ulong)count, true, true); |
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if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize) |
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{ |
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WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize); |
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Send(frame); |
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if (additionalFrames != null) |
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for (int i = 0; i < additionalFrames.Length; ++i) |
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Send(additionalFrames[i]); |
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} |
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else |
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Send(frame); |
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BufferPool.Release(data); |
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} |
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/// <summary> |
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/// It will send the given data to the server in one frame. |
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/// </summary> |
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public void Send(byte[] data) |
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{ |
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if (data == null) |
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throw new ArgumentNullException("data must not be null!"); |
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WebSocketFrame frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Binary, data); |
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if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize) |
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{ |
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WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize); |
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Send(frame); |
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if (additionalFrames != null) |
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for (int i = 0; i < additionalFrames.Length; ++i) |
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Send(additionalFrames[i]); |
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} |
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else |
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Send(frame); |
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} |
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/// <summary> |
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/// Will send count bytes from a byte array, starting from offset. |
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/// </summary> |
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public void Send(byte[] data, ulong offset, ulong count) |
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{ |
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if (data == null) |
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throw new ArgumentNullException("data must not be null!"); |
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if (offset + count > (ulong)data.Length) |
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throw new ArgumentOutOfRangeException("offset + count >= data.Length"); |
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WebSocketFrame frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Binary, data, offset, count, true, true); |
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if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize) |
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{ |
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WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize); |
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Send(frame); |
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if (additionalFrames != null) |
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for (int i = 0; i < additionalFrames.Length; ++i) |
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Send(additionalFrames[i]); |
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} |
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else |
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Send(frame); |
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} |
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/// <summary> |
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/// It will send the given frame to the server. |
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/// </summary> |
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public void Send(WebSocketFrame frame) |
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{ |
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if (frame == null) |
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throw new ArgumentNullException("frame is null!"); |
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if (closed || closeSent) |
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return; |
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this.unsentFrames.Enqueue(frame); |
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if (Interlocked.CompareExchange(ref this.sendThreadCreated, 1, 0) == 0) |
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{ |
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HTTPManager.Logger.Information("WebSocketResponse", "Send - Creating thread", this.Context); |
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BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(SendThreadFunc); |
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} |
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Interlocked.Add(ref this._bufferedAmount, frame.Data != null ? frame.DataLength : 0); |
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//if (HTTPManager.Logger.Level <= Logger.Loglevels.All) |
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// HTTPManager.Logger.Information("WebSocketResponse", "Signaling SendThread!", this.Context); |
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newFrameSignal.Set(); |
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} |
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/// <summary> |
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/// It will initiate the closing of the connection to the server. |
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/// </summary> |
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public void Close() |
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{ |
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Close(1000, "Bye!"); |
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} |
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/// <summary> |
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/// It will initiate the closing of the connection to the server. |
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/// </summary> |
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public void Close(UInt16 code, string msg) |
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{ |
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if (closed) |
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return; |
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HTTPManager.Logger.Verbose("WebSocketResponse", string.Format("Close({0}, \"{1}\")", code, msg), this.Context); |
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WebSocketFrame frame; |
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while (this.unsentFrames.TryDequeue(out frame)) |
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; |
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//this.unsentFrames.Clear(); |
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Interlocked.Exchange(ref this._bufferedAmount, 0); |
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Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.ConnectionClose, WebSocket.EncodeCloseData(code, msg))); |
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} |
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public void StartPinging(int frequency) |
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{ |
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if (frequency < 100) |
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throw new ArgumentException("frequency must be at least 100 milliseconds!"); |
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PingFrequnecy = TimeSpan.FromMilliseconds(frequency); |
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lastMessage = DateTime.UtcNow; |
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SendPing(); |
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} |
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#endregion |
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#region Private Threading Functions |
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private void SendThreadFunc() |
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{ |
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try |
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{ |
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using (WriteOnlyBufferedStream bufferedStream = new WriteOnlyBufferedStream(this.Stream, 16 * 1024)) |
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{ |
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while (!closed && !closeSent) |
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{ |
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//if (HTTPManager.Logger.Level <= Logger.Loglevels.All) |
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// HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Waiting...", this.Context); |
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TimeSpan waitTime = TimeSpan.FromMilliseconds(int.MaxValue); |
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if (this.PingFrequnecy != TimeSpan.Zero) |
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{ |
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DateTime now = DateTime.UtcNow; |
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waitTime = lastMessage + PingFrequnecy - now; |
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if (waitTime <= TimeSpan.Zero) |
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{ |
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if (!waitingForPong && now - lastMessage >= PingFrequnecy) |
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{ |
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if (!SendPing()) |
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continue; |
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} |
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waitTime = PingFrequnecy; |
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} |
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if (waitingForPong && now - lastPing > this.WebSocket.CloseAfterNoMessage) |
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{ |
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HTTPManager.Logger.Warning("WebSocketResponse", |
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string.Format("No message received in the given time! Closing WebSocket. LastPing: {0}, PingFrequency: {1}, Close After: {2}, Now: {3}", |
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this.lastPing, this.PingFrequnecy, this.WebSocket.CloseAfterNoMessage, now), this.Context); |
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CloseWithError(HTTPRequestStates.Error, "No message received in the given time!"); |
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continue; |
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} |
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} |
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newFrameSignal.WaitOne(waitTime); |
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try |
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{ |
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//if (HTTPManager.Logger.Level <= Logger.Loglevels.All) |
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// HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Wait is over, about " + this.unsentFrames.Count.ToString() + " new frames!", this.Context); |
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WebSocketFrame frame; |
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while (this.unsentFrames.TryDequeue(out frame)) |
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{ |
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if (!closeSent) |
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{ |
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using (var rawData = frame.Get()) |
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bufferedStream.Write(rawData.Data, 0, rawData.Length); |
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BufferPool.Release(frame.Data); |
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if (frame.Type == WebSocketFrameTypes.ConnectionClose) |
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closeSent = true; |
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} |
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Interlocked.Add(ref this._bufferedAmount, -frame.DataLength); |
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} |
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bufferedStream.Flush(); |
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} |
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catch (Exception ex) |
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{ |
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if (HTTPUpdateDelegator.IsCreated) |
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{ |
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this.baseRequest.Exception = ex; |
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this.baseRequest.State = HTTPRequestStates.Error; |
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} |
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else |
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this.baseRequest.State = HTTPRequestStates.Aborted; |
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closed = true; |
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} |
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} |
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HTTPManager.Logger.Information("WebSocketResponse", string.Format("Ending Send thread. Closed: {0}, closeSent: {1}", closed, closeSent), this.Context); |
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} |
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} |
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catch (Exception ex) |
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{ |
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if (HTTPManager.Logger.Level == Loglevels.All) |
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HTTPManager.Logger.Exception("WebSocketResponse", "SendThread", ex); |
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} |
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finally |
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{ |
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Interlocked.Exchange(ref sendThreadCreated, 0); |
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HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Closed!", this.Context); |
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TryToCleanup(); |
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} |
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} |
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private void ReceiveThreadFunc() |
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{ |
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try |
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{ |
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while (!closed) |
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{ |
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try |
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{ |
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WebSocketFrameReader frame = new WebSocketFrameReader(); |
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frame.Read(this.Stream); |
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if (HTTPManager.Logger.Level == Logger.Loglevels.All) |
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HTTPManager.Logger.Information("WebSocketResponse", "Frame received: " + frame.Type, this.Context); |
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lastMessage = DateTime.UtcNow; |
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// A server MUST NOT mask any frames that it sends to the client. A client MUST close a connection if it detects a masked frame. |
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// In this case, it MAY use the status code 1002 (protocol error) |
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// (These rules might be relaxed in a future specification.) |
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if (frame.HasMask) |
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{ |
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HTTPManager.Logger.Warning("WebSocketResponse", "Protocol Error: masked frame received from server!", this.Context); |
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Close(1002, "Protocol Error: masked frame received from server!"); |
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continue; |
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} |
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if (!frame.IsFinal) |
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{ |
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if (OnIncompleteFrame == null) |
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IncompleteFrames.Add(frame); |
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else |
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CompletedFrames.Enqueue(frame); |
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continue; |
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} |
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switch (frame.Type) |
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{ |
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// For a complete documentation and rules on fragmentation see http://tools.ietf.org/html/rfc6455#section-5.4 |
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// A fragmented Frame's last fragment's opcode is 0 (Continuation) and the FIN bit is set to 1. |
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case WebSocketFrameTypes.Continuation: |
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// Do an assemble pass only if OnFragment is not set. Otherwise put it in the CompletedFrames, we will handle it in the HandleEvent phase. |
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if (OnIncompleteFrame == null) |
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{ |
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frame.Assemble(IncompleteFrames); |
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// Remove all incomplete frames |
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IncompleteFrames.Clear(); |
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// Control frames themselves MUST NOT be fragmented. So, its a normal text or binary frame. Go, handle it as usual. |
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goto case WebSocketFrameTypes.Binary; |
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} |
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else |
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{ |
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CompletedFrames.Enqueue(frame); |
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ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this)); |
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} |
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break; |
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case WebSocketFrameTypes.Text: |
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case WebSocketFrameTypes.Binary: |
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frame.DecodeWithExtensions(WebSocket); |
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CompletedFrames.Enqueue(frame); |
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ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this)); |
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break; |
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// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in response, unless it already received a Close frame. |
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case WebSocketFrameTypes.Ping: |
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if (!closeSent && !closed) |
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Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Pong, frame.Data, 0, frame.Length, true, true)); |
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break; |
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case WebSocketFrameTypes.Pong: |
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try |
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{ |
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// the difference between the current time and the time when the ping message is sent |
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TimeSpan diff = TimeSpan.FromTicks(this.lastMessage.Ticks - this.lastPing.Ticks); |
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// add it to the buffer |
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this.rtts.Add((int)diff.TotalMilliseconds); |
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// and calculate the new latency |
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this.Latency = CalculateLatency(); |
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} |
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catch |
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{ |
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// https://tools.ietf.org/html/rfc6455#section-5.5 |
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// A Pong frame MAY be sent unsolicited. This serves as a |
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// unidirectional heartbeat. A response to an unsolicited Pong frame is |
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// not expected. |
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} |
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finally |
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{ |
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waitingForPong = false; |
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} |
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break; |
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// If an endpoint receives a Close frame and did not previously send a Close frame, the endpoint MUST send a Close frame in response. |
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case WebSocketFrameTypes.ConnectionClose: |
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HTTPManager.Logger.Information("WebSocketResponse", "ConnectionClose packet received!", this.Context); |
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CloseFrame = frame; |
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if (!closeSent) |
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Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.ConnectionClose, null)); |
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closed = true; |
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break; |
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} |
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} |
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catch (Exception e) |
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{ |
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if (HTTPUpdateDelegator.IsCreated) |
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{ |
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this.baseRequest.Exception = e; |
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this.baseRequest.State = HTTPRequestStates.Error; |
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} |
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else |
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this.baseRequest.State = HTTPRequestStates.Aborted; |
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closed = true; |
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newFrameSignal.Set(); |
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} |
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} |
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HTTPManager.Logger.Information("WebSocketResponse", "Ending Read thread! closed: " + closed, this.Context); |
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} |
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finally |
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{ |
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HTTPManager.Logger.Information("WebSocketResponse", "ReceiveThread - Closed!", this.Context); |
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TryToCleanup(); |
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} |
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} |
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#endregion |
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#region Sending Out Events |
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/// <summary> |
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/// Internal function to send out received messages. |
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/// </summary> |
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void IProtocol.HandleEvents() |
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{ |
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WebSocketFrameReader frame; |
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while (CompletedFrames.TryDequeue(out frame)) |
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{ |
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// Bugs in the clients shouldn't interrupt the code, so we need to try-catch and ignore any exception occurring here |
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try |
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{ |
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switch (frame.Type) |
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{ |
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case WebSocketFrameTypes.Continuation: |
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HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnIncompleteFrame", this.Context); |
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if (OnIncompleteFrame != null) |
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OnIncompleteFrame(this, frame); |
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break; |
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case WebSocketFrameTypes.Text: |
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// Any not Final frame is handled as a fragment |
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if (!frame.IsFinal) |
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goto case WebSocketFrameTypes.Continuation; |
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HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnText", this.Context); |
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if (OnText != null) |
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OnText(this, frame.DataAsText); |
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break; |
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case WebSocketFrameTypes.Binary: |
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// Any not Final frame is handled as a fragment |
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if (!frame.IsFinal) |
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goto case WebSocketFrameTypes.Continuation; |
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HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - OnBinary", this.Context); |
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if (OnBinary != null) |
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{ |
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var data = new byte[frame.Length]; |
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Array.Copy(frame.Data, 0, data, 0, (int)frame.Length); |
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OnBinary(this, data); |
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} |
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if (OnBinaryNoAlloc != null) |
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OnBinaryNoAlloc(this, new BufferSegment(frame.Data, 0, (int)frame.Length)); |
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break; |
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} |
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} |
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catch (Exception ex) |
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{ |
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HTTPManager.Logger.Exception("WebSocketResponse", string.Format("HandleEvents({0})", frame.Type), ex, this.Context); |
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} |
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finally |
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{ |
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frame.ReleaseData(); |
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} |
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} |
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// 2015.05.09 |
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// State checking added because if there is an error the OnClose called first, and then the OnError. |
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// Now, when there is an error only the OnError event will be called! |
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if (IsClosed && OnClosed != null && baseRequest.State == HTTPRequestStates.Processing) |
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{ |
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HTTPManager.Logger.Verbose("WebSocketResponse", "HandleEvents - Calling OnClosed", this.Context); |
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try |
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{ |
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UInt16 statusCode = 0; |
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string msg = string.Empty; |
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// If we received any data, we will get the status code and the message from it |
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if (/*CloseFrame != null && */CloseFrame.Data != null && CloseFrame.Length >= 2) |
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{ |
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if (BitConverter.IsLittleEndian) |
|
Array.Reverse(CloseFrame.Data, 0, 2); |
|
statusCode = BitConverter.ToUInt16(CloseFrame.Data, 0); |
|
|
|
if (CloseFrame.Data.Length > 2) |
|
msg = Encoding.UTF8.GetString(CloseFrame.Data, 2, (int)CloseFrame.Length - 2); |
|
|
|
CloseFrame.ReleaseData(); |
|
} |
|
|
|
OnClosed(this, statusCode, msg); |
|
OnClosed = null; |
|
} |
|
catch (Exception ex) |
|
{ |
|
HTTPManager.Logger.Exception("WebSocketResponse", "HandleEvents - OnClosed", ex, this.Context); |
|
} |
|
} |
|
} |
|
|
|
#endregion |
|
|
|
private bool SendPing() |
|
{ |
|
HTTPManager.Logger.Information("WebSocketResponse", "Sending Ping frame, waiting for a pong...", this.Context); |
|
|
|
lastPing = DateTime.UtcNow; |
|
waitingForPong = true; |
|
|
|
try |
|
{ |
|
var pingFrame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Ping, null); |
|
|
|
Send(pingFrame); |
|
} |
|
catch |
|
{ |
|
HTTPManager.Logger.Information("WebSocketResponse", "Error while sending PING message! Closing WebSocket.", this.Context); |
|
CloseWithError(HTTPRequestStates.Error, "Error while sending PING message!"); |
|
|
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
private void CloseWithError(HTTPRequestStates state, string message) |
|
{ |
|
if (!string.IsNullOrEmpty(message)) |
|
this.baseRequest.Exception = new Exception(message); |
|
this.baseRequest.State = state; |
|
|
|
this.closed = true; |
|
|
|
CloseStream(); |
|
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this)); |
|
} |
|
|
|
private int CalculateLatency() |
|
{ |
|
if (this.rtts.Count == 0) |
|
return 0; |
|
|
|
int sumLatency = 0; |
|
for (int i = 0; i < this.rtts.Count; ++i) |
|
sumLatency += this.rtts[i]; |
|
|
|
return sumLatency / this.rtts.Count; |
|
} |
|
|
|
void IProtocol.CancellationRequested() |
|
{ |
|
CloseWithError(HTTPRequestStates.Aborted, null); |
|
} |
|
|
|
private void TryToCleanup() |
|
{ |
|
if (Interlocked.Increment(ref this.closedThreads) == 2) |
|
{ |
|
ProtocolEventHelper.EnqueueProtocolEvent(new ProtocolEventInfo(this)); |
|
(newFrameSignal as IDisposable).Dispose(); |
|
newFrameSignal = null; |
|
|
|
CloseStream(); |
|
|
|
HTTPManager.Logger.Information("WebSocketResponse", "TryToCleanup - finished!", this.Context); |
|
} |
|
} |
|
|
|
public override string ToString() |
|
{ |
|
return this.ConnectionKey.ToString(); |
|
} |
|
|
|
protected override void Dispose(bool disposing) |
|
{ |
|
base.Dispose(disposing); |
|
|
|
IncompleteFrames.Clear(); |
|
CompletedFrames.Clear(); |
|
unsentFrames.Clear(); |
|
} |
|
} |
|
} |
|
|
|
#endif
|
|
|