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412 lines
14 KiB
412 lines
14 KiB
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Threading; |
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using System.Threading.Tasks; |
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using Cysharp.Threading.Tasks.Internal; |
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namespace Cysharp.Threading.Tasks |
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{ |
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public partial struct UniTask |
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{ |
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#if UNITY_2018_3_OR_NEWER |
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/// <summary> |
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/// If running on mainthread, do nothing. Otherwise, same as UniTask.Yield(PlayerLoopTiming.Update). |
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/// </summary> |
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public static SwitchToMainThreadAwaitable SwitchToMainThread(CancellationToken cancellationToken = default) |
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{ |
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return new SwitchToMainThreadAwaitable(PlayerLoopTiming.Update, cancellationToken); |
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} |
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/// <summary> |
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/// If running on mainthread, do nothing. Otherwise, same as UniTask.Yield(timing). |
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/// </summary> |
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public static SwitchToMainThreadAwaitable SwitchToMainThread(PlayerLoopTiming timing, CancellationToken cancellationToken = default) |
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{ |
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return new SwitchToMainThreadAwaitable(timing, cancellationToken); |
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} |
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/// <summary> |
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/// Return to mainthread(same as await SwitchToMainThread) after using scope is closed. |
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/// </summary> |
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public static ReturnToMainThread ReturnToMainThread(CancellationToken cancellationToken = default) |
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{ |
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return new ReturnToMainThread(PlayerLoopTiming.Update, cancellationToken); |
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} |
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/// <summary> |
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/// Return to mainthread(same as await SwitchToMainThread) after using scope is closed. |
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/// </summary> |
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public static ReturnToMainThread ReturnToMainThread(PlayerLoopTiming timing, CancellationToken cancellationToken = default) |
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{ |
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return new ReturnToMainThread(timing, cancellationToken); |
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} |
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/// <summary> |
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/// Queue the action to PlayerLoop. |
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/// </summary> |
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public static void Post(Action action, PlayerLoopTiming timing = PlayerLoopTiming.Update) |
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{ |
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PlayerLoopHelper.AddContinuation(timing, action); |
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} |
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#endif |
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public static SwitchToThreadPoolAwaitable SwitchToThreadPool() |
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{ |
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return new SwitchToThreadPoolAwaitable(); |
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} |
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/// <summary> |
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/// Note: use SwitchToThreadPool is recommended. |
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/// </summary> |
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public static SwitchToTaskPoolAwaitable SwitchToTaskPool() |
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{ |
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return new SwitchToTaskPoolAwaitable(); |
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} |
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public static SwitchToSynchronizationContextAwaitable SwitchToSynchronizationContext(SynchronizationContext synchronizationContext, CancellationToken cancellationToken = default) |
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{ |
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Error.ThrowArgumentNullException(synchronizationContext, nameof(synchronizationContext)); |
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return new SwitchToSynchronizationContextAwaitable(synchronizationContext, cancellationToken); |
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} |
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public static ReturnToSynchronizationContext ReturnToSynchronizationContext(SynchronizationContext synchronizationContext, CancellationToken cancellationToken = default) |
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{ |
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return new ReturnToSynchronizationContext(synchronizationContext, false, cancellationToken); |
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} |
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public static ReturnToSynchronizationContext ReturnToCurrentSynchronizationContext(bool dontPostWhenSameContext = true, CancellationToken cancellationToken = default) |
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{ |
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return new ReturnToSynchronizationContext(SynchronizationContext.Current, dontPostWhenSameContext, cancellationToken); |
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} |
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} |
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#if UNITY_2018_3_OR_NEWER |
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public struct SwitchToMainThreadAwaitable |
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{ |
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readonly PlayerLoopTiming playerLoopTiming; |
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readonly CancellationToken cancellationToken; |
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public SwitchToMainThreadAwaitable(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken) |
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{ |
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this.playerLoopTiming = playerLoopTiming; |
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this.cancellationToken = cancellationToken; |
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} |
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public Awaiter GetAwaiter() => new Awaiter(playerLoopTiming, cancellationToken); |
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public struct Awaiter : ICriticalNotifyCompletion |
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{ |
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readonly PlayerLoopTiming playerLoopTiming; |
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readonly CancellationToken cancellationToken; |
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public Awaiter(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken) |
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{ |
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this.playerLoopTiming = playerLoopTiming; |
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this.cancellationToken = cancellationToken; |
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} |
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public bool IsCompleted |
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{ |
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get |
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{ |
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var currentThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; |
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if (PlayerLoopHelper.MainThreadId == currentThreadId) |
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{ |
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return true; // run immediate. |
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} |
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else |
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{ |
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return false; // register continuation. |
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} |
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} |
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} |
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public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); } |
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public void OnCompleted(Action continuation) |
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{ |
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PlayerLoopHelper.AddContinuation(playerLoopTiming, continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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PlayerLoopHelper.AddContinuation(playerLoopTiming, continuation); |
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} |
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} |
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} |
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public struct ReturnToMainThread |
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{ |
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readonly PlayerLoopTiming playerLoopTiming; |
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readonly CancellationToken cancellationToken; |
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public ReturnToMainThread(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken) |
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{ |
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this.playerLoopTiming = playerLoopTiming; |
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this.cancellationToken = cancellationToken; |
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} |
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public Awaiter DisposeAsync() |
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{ |
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return new Awaiter(playerLoopTiming, cancellationToken); // run immediate. |
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} |
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public readonly struct Awaiter : ICriticalNotifyCompletion |
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{ |
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readonly PlayerLoopTiming timing; |
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readonly CancellationToken cancellationToken; |
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public Awaiter(PlayerLoopTiming timing, CancellationToken cancellationToken) |
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{ |
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this.timing = timing; |
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this.cancellationToken = cancellationToken; |
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} |
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public Awaiter GetAwaiter() => this; |
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public bool IsCompleted => PlayerLoopHelper.MainThreadId == System.Threading.Thread.CurrentThread.ManagedThreadId; |
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public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); } |
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public void OnCompleted(Action continuation) |
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{ |
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PlayerLoopHelper.AddContinuation(timing, continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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PlayerLoopHelper.AddContinuation(timing, continuation); |
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} |
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} |
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} |
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#endif |
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public struct SwitchToThreadPoolAwaitable |
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{ |
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public Awaiter GetAwaiter() => new Awaiter(); |
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public struct Awaiter : ICriticalNotifyCompletion |
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{ |
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static readonly WaitCallback switchToCallback = Callback; |
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public bool IsCompleted => false; |
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public void GetResult() { } |
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public void OnCompleted(Action continuation) |
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{ |
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ThreadPool.QueueUserWorkItem(switchToCallback, continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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#if NETCOREAPP3_1 |
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ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false); |
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#else |
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ThreadPool.UnsafeQueueUserWorkItem(switchToCallback, continuation); |
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#endif |
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} |
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static void Callback(object state) |
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{ |
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var continuation = (Action)state; |
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continuation(); |
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} |
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} |
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#if NETCOREAPP3_1 |
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sealed class ThreadPoolWorkItem : IThreadPoolWorkItem, ITaskPoolNode<ThreadPoolWorkItem> |
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{ |
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static TaskPool<ThreadPoolWorkItem> pool; |
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ThreadPoolWorkItem nextNode; |
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public ref ThreadPoolWorkItem NextNode => ref nextNode; |
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static ThreadPoolWorkItem() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(ThreadPoolWorkItem), () => pool.Size); |
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} |
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Action continuation; |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static ThreadPoolWorkItem Create(Action continuation) |
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{ |
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if (!pool.TryPop(out var item)) |
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{ |
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item = new ThreadPoolWorkItem(); |
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} |
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item.continuation = continuation; |
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return item; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public void Execute() |
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{ |
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var call = continuation; |
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continuation = null; |
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if (call != null) |
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{ |
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pool.TryPush(this); |
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call.Invoke(); |
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} |
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} |
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} |
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#endif |
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} |
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public struct SwitchToTaskPoolAwaitable |
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{ |
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public Awaiter GetAwaiter() => new Awaiter(); |
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public struct Awaiter : ICriticalNotifyCompletion |
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{ |
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static readonly Action<object> switchToCallback = Callback; |
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public bool IsCompleted => false; |
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public void GetResult() { } |
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public void OnCompleted(Action continuation) |
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{ |
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Task.Factory.StartNew(switchToCallback, continuation, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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Task.Factory.StartNew(switchToCallback, continuation, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default); |
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} |
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static void Callback(object state) |
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{ |
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var continuation = (Action)state; |
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continuation(); |
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} |
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} |
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} |
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public struct SwitchToSynchronizationContextAwaitable |
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{ |
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readonly SynchronizationContext synchronizationContext; |
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readonly CancellationToken cancellationToken; |
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public SwitchToSynchronizationContextAwaitable(SynchronizationContext synchronizationContext, CancellationToken cancellationToken) |
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{ |
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this.synchronizationContext = synchronizationContext; |
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this.cancellationToken = cancellationToken; |
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} |
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public Awaiter GetAwaiter() => new Awaiter(synchronizationContext, cancellationToken); |
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public struct Awaiter : ICriticalNotifyCompletion |
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{ |
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static readonly SendOrPostCallback switchToCallback = Callback; |
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readonly SynchronizationContext synchronizationContext; |
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readonly CancellationToken cancellationToken; |
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public Awaiter(SynchronizationContext synchronizationContext, CancellationToken cancellationToken) |
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{ |
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this.synchronizationContext = synchronizationContext; |
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this.cancellationToken = cancellationToken; |
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} |
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public bool IsCompleted => false; |
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public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); } |
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public void OnCompleted(Action continuation) |
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{ |
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synchronizationContext.Post(switchToCallback, continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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synchronizationContext.Post(switchToCallback, continuation); |
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} |
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static void Callback(object state) |
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{ |
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var continuation = (Action)state; |
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continuation(); |
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} |
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} |
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} |
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public struct ReturnToSynchronizationContext |
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{ |
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readonly SynchronizationContext syncContext; |
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readonly bool dontPostWhenSameContext; |
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readonly CancellationToken cancellationToken; |
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public ReturnToSynchronizationContext(SynchronizationContext syncContext, bool dontPostWhenSameContext, CancellationToken cancellationToken) |
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{ |
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this.syncContext = syncContext; |
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this.dontPostWhenSameContext = dontPostWhenSameContext; |
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this.cancellationToken = cancellationToken; |
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} |
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public Awaiter DisposeAsync() |
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{ |
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return new Awaiter(syncContext, dontPostWhenSameContext, cancellationToken); |
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} |
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public struct Awaiter : ICriticalNotifyCompletion |
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{ |
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static readonly SendOrPostCallback switchToCallback = Callback; |
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readonly SynchronizationContext synchronizationContext; |
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readonly bool dontPostWhenSameContext; |
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readonly CancellationToken cancellationToken; |
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public Awaiter(SynchronizationContext synchronizationContext, bool dontPostWhenSameContext, CancellationToken cancellationToken) |
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{ |
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this.synchronizationContext = synchronizationContext; |
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this.dontPostWhenSameContext = dontPostWhenSameContext; |
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this.cancellationToken = cancellationToken; |
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} |
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public Awaiter GetAwaiter() => this; |
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public bool IsCompleted |
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{ |
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get |
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{ |
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if (!dontPostWhenSameContext) return false; |
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var current = SynchronizationContext.Current; |
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if (current == synchronizationContext) |
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{ |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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} |
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public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); } |
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public void OnCompleted(Action continuation) |
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{ |
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synchronizationContext.Post(switchToCallback, continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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synchronizationContext.Post(switchToCallback, continuation); |
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} |
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static void Callback(object state) |
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{ |
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var continuation = (Action)state; |
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continuation(); |
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} |
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} |
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} |
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}
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