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198 lines
7.0 KiB
198 lines
7.0 KiB
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member |
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#if UNITY_2018_4 || UNITY_2019_4_OR_NEWER |
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#if UNITASK_ASSETBUNDLE_SUPPORT |
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using Cysharp.Threading.Tasks.Internal; |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Threading; |
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using UnityEngine; |
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namespace Cysharp.Threading.Tasks |
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{ |
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public static partial class UnityAsyncExtensions |
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{ |
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public static AssetBundleRequestAllAssetsAwaiter AwaitForAllAssets(this AssetBundleRequest asyncOperation) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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return new AssetBundleRequestAllAssetsAwaiter(asyncOperation); |
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} |
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public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken) |
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{ |
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return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken); |
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} |
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public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken); |
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets); |
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return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); |
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} |
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public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion |
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{ |
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AssetBundleRequest asyncOperation; |
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Action<AsyncOperation> continuationAction; |
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public AssetBundleRequestAllAssetsAwaiter(AssetBundleRequest asyncOperation) |
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{ |
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this.asyncOperation = asyncOperation; |
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this.continuationAction = null; |
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} |
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public AssetBundleRequestAllAssetsAwaiter GetAwaiter() |
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{ |
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return this; |
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} |
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public bool IsCompleted => asyncOperation.isDone; |
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public UnityEngine.Object[] GetResult() |
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{ |
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if (continuationAction != null) |
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{ |
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asyncOperation.completed -= continuationAction; |
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continuationAction = null; |
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var result = asyncOperation.allAssets; |
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asyncOperation = null; |
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return result; |
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} |
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else |
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{ |
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var result = asyncOperation.allAssets; |
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asyncOperation = null; |
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return result; |
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} |
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} |
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public void OnCompleted(Action continuation) |
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{ |
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UnsafeOnCompleted(continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction); |
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation); |
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asyncOperation.completed += continuationAction; |
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} |
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} |
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sealed class AssetBundleRequestAllAssetsConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsConfiguredSource> |
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{ |
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static TaskPool<AssetBundleRequestAllAssetsConfiguredSource> pool; |
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AssetBundleRequestAllAssetsConfiguredSource nextNode; |
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public ref AssetBundleRequestAllAssetsConfiguredSource NextNode => ref nextNode; |
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static AssetBundleRequestAllAssetsConfiguredSource() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestAllAssetsConfiguredSource), () => pool.Size); |
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} |
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AssetBundleRequest asyncOperation; |
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IProgress<float> progress; |
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CancellationToken cancellationToken; |
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UniTaskCompletionSourceCore<UnityEngine.Object[]> core; |
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AssetBundleRequestAllAssetsConfiguredSource() |
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{ |
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} |
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public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token); |
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} |
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if (!pool.TryPop(out var result)) |
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{ |
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result = new AssetBundleRequestAllAssetsConfiguredSource(); |
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} |
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result.asyncOperation = asyncOperation; |
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result.progress = progress; |
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result.cancellationToken = cancellationToken; |
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TaskTracker.TrackActiveTask(result, 3); |
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PlayerLoopHelper.AddAction(timing, result); |
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token = result.core.Version; |
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return result; |
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} |
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public UnityEngine.Object[] GetResult(short token) |
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{ |
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try |
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{ |
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return core.GetResult(token); |
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} |
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finally |
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{ |
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TryReturn(); |
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} |
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} |
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void IUniTaskSource.GetResult(short token) |
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{ |
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GetResult(token); |
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} |
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public UniTaskStatus GetStatus(short token) |
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{ |
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return core.GetStatus(token); |
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} |
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public UniTaskStatus UnsafeGetStatus() |
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{ |
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return core.UnsafeGetStatus(); |
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} |
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public void OnCompleted(Action<object> continuation, object state, short token) |
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{ |
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core.OnCompleted(continuation, state, token); |
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} |
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public bool MoveNext() |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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core.TrySetCanceled(cancellationToken); |
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return false; |
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} |
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if (progress != null) |
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{ |
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progress.Report(asyncOperation.progress); |
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} |
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if (asyncOperation.isDone) |
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{ |
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core.TrySetResult(asyncOperation.allAssets); |
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return false; |
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} |
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return true; |
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} |
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bool TryReturn() |
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{ |
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TaskTracker.RemoveTracking(this); |
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core.Reset(); |
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asyncOperation = default; |
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progress = default; |
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cancellationToken = default; |
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return pool.TryPush(this); |
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} |
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} |
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} |
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} |
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#endif |
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#endif |