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932 lines
33 KiB
932 lines
33 KiB
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Threading; |
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using UnityEngine; |
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using Cysharp.Threading.Tasks.Internal; |
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT) |
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using UnityEngine.Networking; |
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#endif |
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namespace Cysharp.Threading.Tasks |
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{ |
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public static partial class UnityAsyncExtensions |
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{ |
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#region AsyncOperation |
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#if !UNITY_2023_1_OR_NEWER |
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// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine. |
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public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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return new AsyncOperationAwaiter(asyncOperation); |
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} |
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#endif |
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public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken) |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken); |
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} |
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public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken); |
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if (asyncOperation.isDone) return UniTask.CompletedTask; |
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return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); |
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} |
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public struct AsyncOperationAwaiter : ICriticalNotifyCompletion |
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{ |
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AsyncOperation asyncOperation; |
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Action<AsyncOperation> continuationAction; |
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public AsyncOperationAwaiter(AsyncOperation asyncOperation) |
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{ |
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this.asyncOperation = asyncOperation; |
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this.continuationAction = null; |
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} |
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public bool IsCompleted => asyncOperation.isDone; |
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public void GetResult() |
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{ |
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if (continuationAction != null) |
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{ |
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asyncOperation.completed -= continuationAction; |
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continuationAction = null; |
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asyncOperation = null; |
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} |
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else |
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{ |
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asyncOperation = null; |
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} |
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} |
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public void OnCompleted(Action continuation) |
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{ |
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UnsafeOnCompleted(continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction); |
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation); |
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asyncOperation.completed += continuationAction; |
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} |
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} |
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sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource> |
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{ |
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static TaskPool<AsyncOperationConfiguredSource> pool; |
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AsyncOperationConfiguredSource nextNode; |
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public ref AsyncOperationConfiguredSource NextNode => ref nextNode; |
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static AsyncOperationConfiguredSource() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(AsyncOperationConfiguredSource), () => pool.Size); |
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} |
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AsyncOperation asyncOperation; |
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IProgress<float> progress; |
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CancellationToken cancellationToken; |
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UniTaskCompletionSourceCore<AsyncUnit> core; |
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AsyncOperationConfiguredSource() |
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{ |
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} |
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public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token); |
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} |
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if (!pool.TryPop(out var result)) |
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{ |
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result = new AsyncOperationConfiguredSource(); |
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} |
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result.asyncOperation = asyncOperation; |
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result.progress = progress; |
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result.cancellationToken = cancellationToken; |
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TaskTracker.TrackActiveTask(result, 3); |
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PlayerLoopHelper.AddAction(timing, result); |
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token = result.core.Version; |
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return result; |
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} |
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public void GetResult(short token) |
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{ |
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try |
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{ |
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core.GetResult(token); |
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} |
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finally |
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{ |
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TryReturn(); |
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} |
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} |
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public UniTaskStatus GetStatus(short token) |
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{ |
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return core.GetStatus(token); |
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} |
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public UniTaskStatus UnsafeGetStatus() |
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{ |
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return core.UnsafeGetStatus(); |
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} |
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public void OnCompleted(Action<object> continuation, object state, short token) |
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{ |
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core.OnCompleted(continuation, state, token); |
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} |
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public bool MoveNext() |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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core.TrySetCanceled(cancellationToken); |
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return false; |
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} |
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if (progress != null) |
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{ |
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progress.Report(asyncOperation.progress); |
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} |
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if (asyncOperation.isDone) |
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{ |
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core.TrySetResult(AsyncUnit.Default); |
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return false; |
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} |
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return true; |
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} |
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bool TryReturn() |
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{ |
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TaskTracker.RemoveTracking(this); |
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core.Reset(); |
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asyncOperation = default; |
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progress = default; |
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cancellationToken = default; |
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return pool.TryPush(this); |
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} |
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} |
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#endregion |
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#region ResourceRequest |
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public static ResourceRequestAwaiter GetAwaiter(this ResourceRequest asyncOperation) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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return new ResourceRequestAwaiter(asyncOperation); |
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} |
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public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken) |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken); |
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} |
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public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken); |
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset); |
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return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); |
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} |
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public struct ResourceRequestAwaiter : ICriticalNotifyCompletion |
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{ |
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ResourceRequest asyncOperation; |
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Action<AsyncOperation> continuationAction; |
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public ResourceRequestAwaiter(ResourceRequest asyncOperation) |
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{ |
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this.asyncOperation = asyncOperation; |
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this.continuationAction = null; |
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} |
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public bool IsCompleted => asyncOperation.isDone; |
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public UnityEngine.Object GetResult() |
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{ |
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if (continuationAction != null) |
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{ |
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asyncOperation.completed -= continuationAction; |
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continuationAction = null; |
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var result = asyncOperation.asset; |
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asyncOperation = null; |
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return result; |
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} |
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else |
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{ |
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var result = asyncOperation.asset; |
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asyncOperation = null; |
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return result; |
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} |
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} |
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public void OnCompleted(Action continuation) |
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{ |
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UnsafeOnCompleted(continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction); |
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation); |
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asyncOperation.completed += continuationAction; |
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} |
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} |
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sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource> |
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{ |
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static TaskPool<ResourceRequestConfiguredSource> pool; |
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ResourceRequestConfiguredSource nextNode; |
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public ref ResourceRequestConfiguredSource NextNode => ref nextNode; |
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static ResourceRequestConfiguredSource() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(ResourceRequestConfiguredSource), () => pool.Size); |
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} |
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ResourceRequest asyncOperation; |
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IProgress<float> progress; |
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CancellationToken cancellationToken; |
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UniTaskCompletionSourceCore<UnityEngine.Object> core; |
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ResourceRequestConfiguredSource() |
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{ |
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} |
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public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token); |
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} |
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if (!pool.TryPop(out var result)) |
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{ |
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result = new ResourceRequestConfiguredSource(); |
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} |
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result.asyncOperation = asyncOperation; |
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result.progress = progress; |
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result.cancellationToken = cancellationToken; |
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TaskTracker.TrackActiveTask(result, 3); |
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PlayerLoopHelper.AddAction(timing, result); |
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token = result.core.Version; |
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return result; |
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} |
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public UnityEngine.Object GetResult(short token) |
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{ |
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try |
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{ |
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return core.GetResult(token); |
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} |
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finally |
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{ |
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TryReturn(); |
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} |
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} |
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void IUniTaskSource.GetResult(short token) |
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{ |
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GetResult(token); |
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} |
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public UniTaskStatus GetStatus(short token) |
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{ |
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return core.GetStatus(token); |
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} |
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public UniTaskStatus UnsafeGetStatus() |
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{ |
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return core.UnsafeGetStatus(); |
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} |
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public void OnCompleted(Action<object> continuation, object state, short token) |
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{ |
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core.OnCompleted(continuation, state, token); |
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} |
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public bool MoveNext() |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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core.TrySetCanceled(cancellationToken); |
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return false; |
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} |
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if (progress != null) |
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{ |
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progress.Report(asyncOperation.progress); |
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} |
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if (asyncOperation.isDone) |
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{ |
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core.TrySetResult(asyncOperation.asset); |
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return false; |
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} |
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return true; |
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} |
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bool TryReturn() |
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{ |
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TaskTracker.RemoveTracking(this); |
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core.Reset(); |
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asyncOperation = default; |
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progress = default; |
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cancellationToken = default; |
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return pool.TryPush(this); |
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} |
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} |
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#endregion |
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#if UNITASK_ASSETBUNDLE_SUPPORT |
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#region AssetBundleRequest |
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public static AssetBundleRequestAwaiter GetAwaiter(this AssetBundleRequest asyncOperation) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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return new AssetBundleRequestAwaiter(asyncOperation); |
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} |
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public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken) |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken); |
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} |
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public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken); |
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset); |
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return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); |
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} |
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public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion |
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{ |
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AssetBundleRequest asyncOperation; |
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Action<AsyncOperation> continuationAction; |
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public AssetBundleRequestAwaiter(AssetBundleRequest asyncOperation) |
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{ |
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this.asyncOperation = asyncOperation; |
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this.continuationAction = null; |
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} |
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public bool IsCompleted => asyncOperation.isDone; |
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public UnityEngine.Object GetResult() |
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{ |
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if (continuationAction != null) |
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{ |
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asyncOperation.completed -= continuationAction; |
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continuationAction = null; |
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var result = asyncOperation.asset; |
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asyncOperation = null; |
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return result; |
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} |
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else |
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{ |
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var result = asyncOperation.asset; |
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asyncOperation = null; |
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return result; |
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} |
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} |
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public void OnCompleted(Action continuation) |
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{ |
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UnsafeOnCompleted(continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction); |
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation); |
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asyncOperation.completed += continuationAction; |
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} |
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} |
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sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource> |
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{ |
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static TaskPool<AssetBundleRequestConfiguredSource> pool; |
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AssetBundleRequestConfiguredSource nextNode; |
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public ref AssetBundleRequestConfiguredSource NextNode => ref nextNode; |
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static AssetBundleRequestConfiguredSource() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestConfiguredSource), () => pool.Size); |
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} |
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AssetBundleRequest asyncOperation; |
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IProgress<float> progress; |
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CancellationToken cancellationToken; |
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UniTaskCompletionSourceCore<UnityEngine.Object> core; |
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AssetBundleRequestConfiguredSource() |
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{ |
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} |
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public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token); |
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} |
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if (!pool.TryPop(out var result)) |
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{ |
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result = new AssetBundleRequestConfiguredSource(); |
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} |
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result.asyncOperation = asyncOperation; |
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result.progress = progress; |
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result.cancellationToken = cancellationToken; |
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TaskTracker.TrackActiveTask(result, 3); |
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PlayerLoopHelper.AddAction(timing, result); |
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token = result.core.Version; |
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return result; |
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} |
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public UnityEngine.Object GetResult(short token) |
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{ |
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try |
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{ |
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return core.GetResult(token); |
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} |
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finally |
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{ |
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TryReturn(); |
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} |
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} |
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void IUniTaskSource.GetResult(short token) |
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{ |
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GetResult(token); |
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} |
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public UniTaskStatus GetStatus(short token) |
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{ |
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return core.GetStatus(token); |
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} |
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public UniTaskStatus UnsafeGetStatus() |
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{ |
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return core.UnsafeGetStatus(); |
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} |
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public void OnCompleted(Action<object> continuation, object state, short token) |
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{ |
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core.OnCompleted(continuation, state, token); |
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} |
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public bool MoveNext() |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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core.TrySetCanceled(cancellationToken); |
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return false; |
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} |
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if (progress != null) |
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{ |
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progress.Report(asyncOperation.progress); |
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} |
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if (asyncOperation.isDone) |
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{ |
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core.TrySetResult(asyncOperation.asset); |
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return false; |
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} |
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return true; |
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} |
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bool TryReturn() |
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{ |
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TaskTracker.RemoveTracking(this); |
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core.Reset(); |
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asyncOperation = default; |
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progress = default; |
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cancellationToken = default; |
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return pool.TryPush(this); |
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} |
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} |
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#endregion |
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#endif |
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|
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#if UNITASK_ASSETBUNDLE_SUPPORT |
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#region AssetBundleCreateRequest |
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|
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public static AssetBundleCreateRequestAwaiter GetAwaiter(this AssetBundleCreateRequest asyncOperation) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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return new AssetBundleCreateRequestAwaiter(asyncOperation); |
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} |
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|
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public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken) |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken); |
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} |
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public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken); |
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle); |
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return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); |
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} |
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|
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public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion |
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{ |
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AssetBundleCreateRequest asyncOperation; |
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Action<AsyncOperation> continuationAction; |
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|
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public AssetBundleCreateRequestAwaiter(AssetBundleCreateRequest asyncOperation) |
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{ |
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this.asyncOperation = asyncOperation; |
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this.continuationAction = null; |
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} |
|
|
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public bool IsCompleted => asyncOperation.isDone; |
|
|
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public AssetBundle GetResult() |
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{ |
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if (continuationAction != null) |
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{ |
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asyncOperation.completed -= continuationAction; |
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continuationAction = null; |
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var result = asyncOperation.assetBundle; |
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asyncOperation = null; |
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return result; |
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} |
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else |
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{ |
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var result = asyncOperation.assetBundle; |
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asyncOperation = null; |
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return result; |
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} |
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} |
|
|
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public void OnCompleted(Action continuation) |
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{ |
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UnsafeOnCompleted(continuation); |
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} |
|
|
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction); |
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation); |
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asyncOperation.completed += continuationAction; |
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} |
|
} |
|
|
|
sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource> |
|
{ |
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static TaskPool<AssetBundleCreateRequestConfiguredSource> pool; |
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AssetBundleCreateRequestConfiguredSource nextNode; |
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public ref AssetBundleCreateRequestConfiguredSource NextNode => ref nextNode; |
|
|
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static AssetBundleCreateRequestConfiguredSource() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(AssetBundleCreateRequestConfiguredSource), () => pool.Size); |
|
} |
|
|
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AssetBundleCreateRequest asyncOperation; |
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IProgress<float> progress; |
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CancellationToken cancellationToken; |
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|
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UniTaskCompletionSourceCore<AssetBundle> core; |
|
|
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AssetBundleCreateRequestConfiguredSource() |
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{ |
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|
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} |
|
|
|
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) |
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{ |
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if (cancellationToken.IsCancellationRequested) |
|
{ |
|
return AutoResetUniTaskCompletionSource<AssetBundle>.CreateFromCanceled(cancellationToken, out token); |
|
} |
|
|
|
if (!pool.TryPop(out var result)) |
|
{ |
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result = new AssetBundleCreateRequestConfiguredSource(); |
|
} |
|
|
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result.asyncOperation = asyncOperation; |
|
result.progress = progress; |
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result.cancellationToken = cancellationToken; |
|
|
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TaskTracker.TrackActiveTask(result, 3); |
|
|
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PlayerLoopHelper.AddAction(timing, result); |
|
|
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token = result.core.Version; |
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return result; |
|
} |
|
|
|
public AssetBundle GetResult(short token) |
|
{ |
|
try |
|
{ |
|
return core.GetResult(token); |
|
} |
|
finally |
|
{ |
|
TryReturn(); |
|
} |
|
} |
|
|
|
void IUniTaskSource.GetResult(short token) |
|
{ |
|
GetResult(token); |
|
} |
|
|
|
public UniTaskStatus GetStatus(short token) |
|
{ |
|
return core.GetStatus(token); |
|
} |
|
|
|
public UniTaskStatus UnsafeGetStatus() |
|
{ |
|
return core.UnsafeGetStatus(); |
|
} |
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token) |
|
{ |
|
core.OnCompleted(continuation, state, token); |
|
} |
|
|
|
public bool MoveNext() |
|
{ |
|
if (cancellationToken.IsCancellationRequested) |
|
{ |
|
core.TrySetCanceled(cancellationToken); |
|
return false; |
|
} |
|
|
|
if (progress != null) |
|
{ |
|
progress.Report(asyncOperation.progress); |
|
} |
|
|
|
if (asyncOperation.isDone) |
|
{ |
|
core.TrySetResult(asyncOperation.assetBundle); |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
bool TryReturn() |
|
{ |
|
TaskTracker.RemoveTracking(this); |
|
core.Reset(); |
|
asyncOperation = default; |
|
progress = default; |
|
cancellationToken = default; |
|
return pool.TryPush(this); |
|
} |
|
} |
|
|
|
#endregion |
|
#endif |
|
|
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT) |
|
#region UnityWebRequestAsyncOperation |
|
|
|
public static UnityWebRequestAsyncOperationAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOperation) |
|
{ |
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
|
return new UnityWebRequestAsyncOperationAwaiter(asyncOperation); |
|
} |
|
|
|
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken) |
|
{ |
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken); |
|
} |
|
|
|
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) |
|
{ |
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
|
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken); |
|
if (asyncOperation.isDone) |
|
{ |
|
if (asyncOperation.webRequest.IsError()) |
|
{ |
|
return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest)); |
|
} |
|
return UniTask.FromResult(asyncOperation.webRequest); |
|
} |
|
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); |
|
} |
|
|
|
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion |
|
{ |
|
UnityWebRequestAsyncOperation asyncOperation; |
|
Action<AsyncOperation> continuationAction; |
|
|
|
public UnityWebRequestAsyncOperationAwaiter(UnityWebRequestAsyncOperation asyncOperation) |
|
{ |
|
this.asyncOperation = asyncOperation; |
|
this.continuationAction = null; |
|
} |
|
|
|
public bool IsCompleted => asyncOperation.isDone; |
|
|
|
public UnityWebRequest GetResult() |
|
{ |
|
if (continuationAction != null) |
|
{ |
|
asyncOperation.completed -= continuationAction; |
|
continuationAction = null; |
|
var result = asyncOperation.webRequest; |
|
asyncOperation = null; |
|
if (result.IsError()) |
|
{ |
|
throw new UnityWebRequestException(result); |
|
} |
|
return result; |
|
} |
|
else |
|
{ |
|
var result = asyncOperation.webRequest; |
|
asyncOperation = null; |
|
if (result.IsError()) |
|
{ |
|
throw new UnityWebRequestException(result); |
|
} |
|
return result; |
|
} |
|
} |
|
|
|
public void OnCompleted(Action continuation) |
|
{ |
|
UnsafeOnCompleted(continuation); |
|
} |
|
|
|
public void UnsafeOnCompleted(Action continuation) |
|
{ |
|
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction); |
|
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation); |
|
asyncOperation.completed += continuationAction; |
|
} |
|
} |
|
|
|
sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource> |
|
{ |
|
static TaskPool<UnityWebRequestAsyncOperationConfiguredSource> pool; |
|
UnityWebRequestAsyncOperationConfiguredSource nextNode; |
|
public ref UnityWebRequestAsyncOperationConfiguredSource NextNode => ref nextNode; |
|
|
|
static UnityWebRequestAsyncOperationConfiguredSource() |
|
{ |
|
TaskPool.RegisterSizeGetter(typeof(UnityWebRequestAsyncOperationConfiguredSource), () => pool.Size); |
|
} |
|
|
|
UnityWebRequestAsyncOperation asyncOperation; |
|
IProgress<float> progress; |
|
CancellationToken cancellationToken; |
|
|
|
UniTaskCompletionSourceCore<UnityWebRequest> core; |
|
|
|
UnityWebRequestAsyncOperationConfiguredSource() |
|
{ |
|
|
|
} |
|
|
|
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) |
|
{ |
|
if (cancellationToken.IsCancellationRequested) |
|
{ |
|
return AutoResetUniTaskCompletionSource<UnityWebRequest>.CreateFromCanceled(cancellationToken, out token); |
|
} |
|
|
|
if (!pool.TryPop(out var result)) |
|
{ |
|
result = new UnityWebRequestAsyncOperationConfiguredSource(); |
|
} |
|
|
|
result.asyncOperation = asyncOperation; |
|
result.progress = progress; |
|
result.cancellationToken = cancellationToken; |
|
|
|
TaskTracker.TrackActiveTask(result, 3); |
|
|
|
PlayerLoopHelper.AddAction(timing, result); |
|
|
|
token = result.core.Version; |
|
return result; |
|
} |
|
|
|
public UnityWebRequest GetResult(short token) |
|
{ |
|
try |
|
{ |
|
return core.GetResult(token); |
|
} |
|
finally |
|
{ |
|
TryReturn(); |
|
} |
|
} |
|
|
|
void IUniTaskSource.GetResult(short token) |
|
{ |
|
GetResult(token); |
|
} |
|
|
|
public UniTaskStatus GetStatus(short token) |
|
{ |
|
return core.GetStatus(token); |
|
} |
|
|
|
public UniTaskStatus UnsafeGetStatus() |
|
{ |
|
return core.UnsafeGetStatus(); |
|
} |
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token) |
|
{ |
|
core.OnCompleted(continuation, state, token); |
|
} |
|
|
|
public bool MoveNext() |
|
{ |
|
if (cancellationToken.IsCancellationRequested) |
|
{ |
|
asyncOperation.webRequest.Abort(); |
|
core.TrySetCanceled(cancellationToken); |
|
return false; |
|
} |
|
|
|
if (progress != null) |
|
{ |
|
progress.Report(asyncOperation.progress); |
|
} |
|
|
|
if (asyncOperation.isDone) |
|
{ |
|
if (asyncOperation.webRequest.IsError()) |
|
{ |
|
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest)); |
|
} |
|
else |
|
{ |
|
core.TrySetResult(asyncOperation.webRequest); |
|
} |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
bool TryReturn() |
|
{ |
|
TaskTracker.RemoveTracking(this); |
|
core.Reset(); |
|
asyncOperation = default; |
|
progress = default; |
|
cancellationToken = default; |
|
return pool.TryPush(this); |
|
} |
|
} |
|
|
|
#endregion |
|
#endif |
|
|
|
} |
|
} |