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278 lines
10 KiB
278 lines
10 KiB
<#@ template debug="false" hostspecific="false" language="C#" #> |
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<#@ assembly name="System.Core" #> |
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<#@ import namespace="System.Linq" #> |
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<#@ import namespace="System.Text" #> |
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<#@ import namespace="System.Collections.Generic" #> |
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<#@ output extension=".cs" #> |
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<# |
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var types = new (string typeName, string returnType, string returnField)[] |
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{ |
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("AsyncOperation", "void", null), |
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("ResourceRequest", "UnityEngine.Object", "asset"), |
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("AssetBundleRequest", "UnityEngine.Object", "asset"), // allAssets? |
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("AssetBundleCreateRequest", "AssetBundle", "assetBundle"), |
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("UnityWebRequestAsyncOperation", "UnityWebRequest", "webRequest") // -> #if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT) |
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}; |
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Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>"; |
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Func<string, string> ToIUniTaskSourceReturnType = x => (x == "void") ? "IUniTaskSource" : $"IUniTaskSource<{x}>"; |
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Func<(string typeName, string returnType, string returnField), bool> IsUnityWebRequest = x => x.returnType == "UnityWebRequest"; |
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Func<(string typeName, string returnType, string returnField), bool> IsAssetBundleModule = x => x.typeName == "AssetBundleRequest" || x.typeName == "AssetBundleCreateRequest"; |
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Func<(string typeName, string returnType, string returnField), bool> IsVoid = x => x.returnType == "void"; |
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#> |
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Threading; |
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using UnityEngine; |
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using Cysharp.Threading.Tasks.Internal; |
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT) |
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using UnityEngine.Networking; |
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#endif |
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namespace Cysharp.Threading.Tasks |
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{ |
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public static partial class UnityAsyncExtensions |
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{ |
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<# foreach(var t in types) { #> |
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<# if(IsUnityWebRequest(t)) { #> |
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT) |
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<# } else if(IsAssetBundleModule(t)) { #> |
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#if UNITASK_ASSETBUNDLE_SUPPORT |
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<# } #> |
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#region <#= t.typeName #> |
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public static <#= t.typeName #>Awaiter GetAwaiter(this <#= t.typeName #> asyncOperation) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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return new <#= t.typeName #>Awaiter(asyncOperation); |
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} |
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public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken) |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken); |
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} |
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|
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public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken); |
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<# if(IsUnityWebRequest(t)) { #> |
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if (asyncOperation.isDone) |
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{ |
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if (asyncOperation.webRequest.IsError()) |
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{ |
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return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest)); |
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} |
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return UniTask.FromResult(asyncOperation.webRequest); |
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} |
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<# } else { #> |
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if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>; |
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<# } #> |
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return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); |
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} |
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public struct <#= t.typeName #>Awaiter : ICriticalNotifyCompletion |
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{ |
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<#= t.typeName #> asyncOperation; |
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Action<AsyncOperation> continuationAction; |
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public <#= t.typeName #>Awaiter(<#= t.typeName #> asyncOperation) |
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{ |
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this.asyncOperation = asyncOperation; |
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this.continuationAction = null; |
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} |
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public bool IsCompleted => asyncOperation.isDone; |
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public <#= t.returnType #> GetResult() |
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{ |
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if (continuationAction != null) |
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{ |
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asyncOperation.completed -= continuationAction; |
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continuationAction = null; |
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<# if (!IsVoid(t)) { #> |
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var result = <#= $"asyncOperation.{t.returnField}" #>; |
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asyncOperation = null; |
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<# if(IsUnityWebRequest(t)) { #> |
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if (result.IsError()) |
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{ |
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throw new UnityWebRequestException(result); |
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} |
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<# } #> |
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return result; |
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<# } else { #> |
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asyncOperation = null; |
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<# } #> |
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} |
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else |
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{ |
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<# if (!IsVoid(t)) { #> |
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var result = <#= $"asyncOperation.{t.returnField}" #>; |
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asyncOperation = null; |
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<# if(IsUnityWebRequest(t)) { #> |
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if (result.IsError()) |
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{ |
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throw new UnityWebRequestException(result); |
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} |
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<# } #> |
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return result; |
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<# } else { #> |
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asyncOperation = null; |
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<# } #> |
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} |
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} |
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public void OnCompleted(Action continuation) |
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{ |
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UnsafeOnCompleted(continuation); |
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} |
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public void UnsafeOnCompleted(Action continuation) |
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{ |
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction); |
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation); |
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asyncOperation.completed += continuationAction; |
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} |
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} |
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sealed class <#= t.typeName #>ConfiguredSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>ConfiguredSource> |
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{ |
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static TaskPool<<#= t.typeName #>ConfiguredSource> pool; |
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<#= t.typeName #>ConfiguredSource nextNode; |
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public ref <#= t.typeName #>ConfiguredSource NextNode => ref nextNode; |
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static <#= t.typeName #>ConfiguredSource() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(<#= t.typeName #>ConfiguredSource), () => pool.Size); |
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} |
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<#= t.typeName #> asyncOperation; |
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IProgress<float> progress; |
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CancellationToken cancellationToken; |
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UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core; |
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<#= t.typeName #>ConfiguredSource() |
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{ |
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} |
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public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token) |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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return AutoResetUniTaskCompletionSource<#= IsVoid(t) ? "" : $"<{t.returnType}>" #>.CreateFromCanceled(cancellationToken, out token); |
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} |
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if (!pool.TryPop(out var result)) |
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{ |
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result = new <#= t.typeName #>ConfiguredSource(); |
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} |
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result.asyncOperation = asyncOperation; |
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result.progress = progress; |
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result.cancellationToken = cancellationToken; |
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TaskTracker.TrackActiveTask(result, 3); |
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PlayerLoopHelper.AddAction(timing, result); |
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token = result.core.Version; |
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return result; |
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} |
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public <#= t.returnType #> GetResult(short token) |
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{ |
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try |
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{ |
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<# if (!IsVoid(t)) { #> |
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return core.GetResult(token); |
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<# } else { #> |
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core.GetResult(token); |
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<# } #> |
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} |
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finally |
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{ |
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TryReturn(); |
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} |
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} |
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<# if (!IsVoid(t)) { #> |
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void IUniTaskSource.GetResult(short token) |
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{ |
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GetResult(token); |
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} |
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<# } #> |
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public UniTaskStatus GetStatus(short token) |
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{ |
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return core.GetStatus(token); |
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} |
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public UniTaskStatus UnsafeGetStatus() |
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{ |
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return core.UnsafeGetStatus(); |
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} |
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public void OnCompleted(Action<object> continuation, object state, short token) |
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{ |
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core.OnCompleted(continuation, state, token); |
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} |
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public bool MoveNext() |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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<# if(IsUnityWebRequest(t)) { #> |
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asyncOperation.webRequest.Abort(); |
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<# } #> |
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core.TrySetCanceled(cancellationToken); |
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return false; |
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} |
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if (progress != null) |
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{ |
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progress.Report(asyncOperation.progress); |
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} |
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if (asyncOperation.isDone) |
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{ |
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<# if(IsUnityWebRequest(t)) { #> |
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if (asyncOperation.webRequest.IsError()) |
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{ |
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core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest)); |
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} |
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else |
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{ |
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core.TrySetResult(asyncOperation.webRequest); |
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} |
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<# } else { #> |
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core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>); |
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<# } #> |
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return false; |
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} |
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return true; |
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} |
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bool TryReturn() |
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{ |
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TaskTracker.RemoveTracking(this); |
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core.Reset(); |
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asyncOperation = default; |
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progress = default; |
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cancellationToken = default; |
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return pool.TryPush(this); |
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} |
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} |
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#endregion |
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<# if(IsUnityWebRequest(t) || IsAssetBundleModule(t)) { #> |
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#endif |
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<# } #> |
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<# } #> |
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} |
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} |