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using UnityEngine; |
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using System.Collections; |
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using AX.MessageSystem; |
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public sealed class MessageSystem : MonoBehaviour |
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{ |
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void Awake() |
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{ |
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DontDestroyOnLoad(gameObject); |
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} |
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void Update() |
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{ |
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MessageDispatcher.Update(); |
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} |
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public void OnDisable() |
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{ |
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MessageDispatcher.Clear(); |
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} |
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} |