17 changed files with 77601 additions and 1784 deletions
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{ |
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"version": "1.0", |
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"components": [ |
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"Microsoft.VisualStudio.Workload.ManagedGame" |
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] |
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} |
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fileFormatVersion: 2 |
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fileFormatVersion: 2 |
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guid: a688944dd20111445ba6563f5912b431 |
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folderAsset: yes |
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externalObjects: {} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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using System; |
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public class SceneTool |
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{ |
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[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 |
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public static void SetFloorMessage() |
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{ |
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Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); |
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for (int i = 0; i < neiParent.childCount; i++) |
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{ |
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//Debug.Log(neiParent.GetChild(i).name); |
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if (!neiParent.GetChild(i).GetComponent<FloorMessage>()) |
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{ |
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neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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} |
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FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>(); |
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msg.targetTrans = GetTarget(neiParent.GetChild(i)); |
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msg.buildNum = neiParent.name; |
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if (!neiParent.GetChild(i).name.ToLower().Contains("m")) |
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{ |
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string floornum = neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); |
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msg.floorNum = int.Parse(floornum); |
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msg.interlayerNum = 0; |
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} |
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else |
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{ |
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msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") |
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- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); |
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msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - |
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neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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} |
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} |
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Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); |
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for (int i = 0; i < waiParent.childCount; i++) |
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{ |
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//Debug.Log(waiParent.GetChild(i).name); |
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if (!waiParent.GetChild(i).GetComponent<FloorMessage>()) |
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{ |
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waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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} |
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FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>(); |
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msg.buildNum = waiParent.name; |
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if (!waiParent.GetChild(i).name.ToLower().Contains("m")) |
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{ |
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string floornum = waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); |
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msg.floorNum = int.Parse(floornum); |
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msg.interlayerNum = 0; |
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} |
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else |
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{ |
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msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") |
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- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); |
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msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - |
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waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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} |
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} |
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} |
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static Transform GetTarget(Transform parent) |
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{ |
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for (int i = 0; i < parent.childCount; i++) |
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{ |
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if (parent.GetChild(i).name.ToLower().Contains("_floor") |
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|| parent.GetChild(i).name.ToLower().Contains("-floor") |
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|| parent.GetChild(i).name.ToLower().Contains("-floor") |
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) |
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{ |
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if (parent.GetChild(i).GetComponent<MeshRenderer>()) |
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return parent.GetChild(i); |
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} |
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} |
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return parent; |
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} |
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[MenuItem("SceneTool/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) |
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public static void SetNavLayerShiNeiFloor() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].name.ToLower().Contains("_floor") ||//地面 |
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obj[i].name.ToLower().Contains("_floor") || |
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obj[i].name.ToLower().Contains("-floor") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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helper.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
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CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
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var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
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enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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if (obj[i].parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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if (obj[i].name.ToLower().Contains("_wall") ||//墙面 |
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obj[i].name.ToLower().Contains("_wall") || |
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obj[i].name.ToLower().Contains("-wall") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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} |
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NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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mod.overrideArea = true; |
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mod.area = 1; |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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} |
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if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子 |
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obj[i].name.ToLower().Contains("_zhuzi") || |
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obj[i].name.ToLower().Contains("-zhuzi") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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//Debug.Log(obj[i].name); |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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} |
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NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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mod.overrideArea = true; |
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mod.area = 1; |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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} |
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if (obj[i].name.ToLower().Contains("lt") && |
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obj[i].GetComponent<MeshRenderer>() && |
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!obj[i].name.ToLower().Contains("lt_name") && |
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!obj[i].name.ToLower().Contains("ltcs") && |
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!obj[i].name.ToLower().Contains("lt_cs"))//楼梯 |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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helper.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
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CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
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var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
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enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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if (obj[i].parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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if (obj[i].name.ToLower().Contains("futi") && |
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obj[i].GetComponent<MeshRenderer>() && |
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!obj[i].name.ToLower().Contains("futiq"))//扶梯 |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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helper.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
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CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
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var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
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enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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if (obj[i].parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/SetSceneShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) |
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public static void SetNavLayerShiWaiCarRoad() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) |
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{ |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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//Debug.Log(obj[i].name); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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helper.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
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CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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Transform Template = GameObject.Find("TheCarRoad").transform; |
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var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
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enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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} |
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} |
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} |
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} |
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|
[MenuItem("SceneTool/SetSceneShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) |
||||||
|
public static void SetNavLayerShiWaiSoliderRoad() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
||||||
|
{ |
||||||
|
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||||
|
{ |
||||||
|
//Debug.Log(obj[i].name); |
||||||
|
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<PathFindable>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||||
|
} |
||||||
|
CloneEnumsHelp helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||||
|
helper.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
||||||
|
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||||
|
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider"); |
||||||
|
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||||
|
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/DiXiaLouDing/CheNengZou")]//地面的楼顶(车能走),常见为地下建筑上的公路 |
||||||
|
public static void DiXiaLouDingCheNengZou() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
||||||
|
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<PathFindable>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||||
|
} |
||||||
|
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||||
|
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
||||||
|
if (obj[i].GetComponentInParent<FloorMessage>()) |
||||||
|
{ |
||||||
|
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/DiXiaLouDing/RenNengZou")]//地面的楼顶(人能走),常见为地下建筑上的小路 |
||||||
|
public static void DiXiaLouDingRenNengZou() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||||
|
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<PathFindable>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||||
|
} |
||||||
|
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||||
|
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
||||||
|
if (obj[i].GetComponentInParent<FloorMessage>()) |
||||||
|
{ |
||||||
|
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/RemoveColider")]//移除碰撞器 |
||||||
|
public static void RemoveColider() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
if (obj[i].GetComponent<MeshCollider>()) |
||||||
|
{ |
||||||
|
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/AddColider")]//添加碰撞器 |
||||||
|
public static void AddColider() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
if (!obj[i].GetComponent<MeshCollider>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/ChangeLayer")]//移除碰撞器 |
||||||
|
public static void ChangeLayer() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
//if (obj[i].gameObject.layer==LayerMask.NameToLayer("MiniMap")) |
||||||
|
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
||||||
|
{ |
||||||
|
Debug.Log(obj[i].name); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/ChangeLayers")]//改变layer |
||||||
|
public static void ChangeLayers() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].gameObject.layer != LayerMask.NameToLayer("CarRoad") |
||||||
|
&& obj[i].gameObject.layer != LayerMask.NameToLayer("SoldierRoad") |
||||||
|
&& obj[i].gameObject.layer != LayerMask.NameToLayer("Default")) |
||||||
|
{ |
||||||
|
Debug.Log(obj[i].gameObject.name + LayerMask.LayerToName(obj[i].gameObject.layer)); |
||||||
|
obj[i].gameObject.layer = LayerMask.NameToLayer("Default"); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 |
||||||
|
public static void SetSNXHS() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].name.ToLower().Contains("xhs") && |
||||||
|
obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
if (!obj[i].gameObject.GetComponent<BoxCollider>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<BoxCollider>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||||
|
} |
||||||
|
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||||
|
{ |
||||||
|
long staticGameObjId = (long)GUID.NewGuid(1, 1); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||||
|
} |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||||
|
if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<InDoorHydrantMessage>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<WaterSource>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<WaterSource>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||||
|
} |
||||||
|
var helper = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||||
|
helper.cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; |
||||||
|
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||||
|
|
||||||
|
List<CloneObjType> EnumsList = new List<CloneObjType>() { |
||||||
|
CloneObjType.FireHose |
||||||
|
}; |
||||||
|
enumParent.CloneableTypes = EnumsList; |
||||||
|
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||||
|
{ |
||||||
|
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||||
|
} |
||||||
|
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||||
|
{ |
||||||
|
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||||
|
} |
||||||
|
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
||||||
|
{ |
||||||
|
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
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Loading…
Reference in new issue