Browse Source

场景整理导出AB包

develop
杨栋梁 1 year ago
parent
commit
0725b86daf
  1. 6
      .vsconfig
  2. 8
      Assets/34GuangYuanWuLiu/BuildingScene.meta
  3. 14114
      Assets/34GuangYuanWuLiu/BuildingScene.unity
  4. 2
      Assets/34GuangYuanWuLiu/BuildingScene.unity.meta
  5. BIN
      Assets/34GuangYuanWuLiu/BuildingScene/NavMesh-Car.asset
  6. 8
      Assets/34GuangYuanWuLiu/BuildingScene/NavMesh-Car.asset.meta
  7. BIN
      Assets/34GuangYuanWuLiu/BuildingScene/NavMesh-Man.asset
  8. 8
      Assets/34GuangYuanWuLiu/BuildingScene/NavMesh-Man.asset.meta
  9. 24617
      Assets/34GuangYuanWuLiu/GuangYuanWuZi.prefab
  10. 8
      Assets/CloneTypesTemplate.meta
  11. 122
      Assets/CloneTypesTemplate/4#_Floor 2.prefab
  12. 7
      Assets/CloneTypesTemplate/4#_Floor 2.prefab.meta
  13. 8
      Assets/CloneTypesTemplate/Editor.meta
  14. 669
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  15. 11
      Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta
  16. 122
      Assets/CloneTypesTemplate/Ground 1.prefab
  17. 7
      Assets/CloneTypesTemplate/Ground 1.prefab.meta
  18. 358
      Assets/CloneTypesTemplate/TheCarRoad.prefab
  19. 7
      Assets/CloneTypesTemplate/TheCarRoad.prefab.meta
  20. 8
      Assets/MscPublic.meta
  21. 8
      Assets/StreamingAssets.meta
  22. 8
      Assets/StreamingAssets/AssetBundles.meta
  23. 8
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB.meta
  24. BIN
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/GuangYuanWuZiAB
  25. 7
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/GuangYuanWuZiAB.manifest
  26. 7
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/GuangYuanWuZiAB.manifest.meta
  27. 7
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/GuangYuanWuZiAB.meta
  28. BIN
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/buildingscene
  29. 76
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/buildingscene.manifest
  30. 7
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/buildingscene.manifest.meta
  31. 7
      Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/buildingscene.meta
  32. 2
      ProjectSettings/NavMeshAreas.asset

6
.vsconfig

@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

8
Assets/34GuangYuanWuLiu/BuildingScene.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e13a4d593c2bdaa48aeca79713da6930
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

14114
Assets/34GuangYuanWuLiu/BuildingScene.unity

File diff suppressed because it is too large Load Diff

2
Assets/34GuangYuanWuLiu/BuildingScene.unity.meta

@ -3,5 +3,5 @@ guid: faaa67b150cd30f4aac11c8f48806e95
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: buildingscene
assetBundleVariant:

BIN
Assets/34GuangYuanWuLiu/BuildingScene/NavMesh-Car.asset

Binary file not shown.

8
Assets/34GuangYuanWuLiu/BuildingScene/NavMesh-Car.asset.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 705824968debece4391349340afed6d3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 23800000
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/34GuangYuanWuLiu/BuildingScene/NavMesh-Man.asset

Binary file not shown.

8
Assets/34GuangYuanWuLiu/BuildingScene/NavMesh-Man.asset.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7316c58722f0e234fab7424fe6ac8fcb
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 23800000
userData:
assetBundleName:
assetBundleVariant:

24617
Assets/34GuangYuanWuLiu/GuangYuanWuZi.prefab

File diff suppressed because it is too large Load Diff

8
Assets/CloneTypesTemplate.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: be43e0be982758a43aa58f2c7e63e133
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

122
Assets/CloneTypesTemplate/4#_Floor 2.prefab

@ -0,0 +1,122 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1527694588518554871
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1529966725863981059}
- component: {fileID: 1531997355367310783}
- component: {fileID: 1542286568647539139}
- component: {fileID: 1573562317796427713}
- component: {fileID: 1895292020963793607}
- component: {fileID: 3290948624327166060}
m_Layer: 0
m_Name: 4#_Floor 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1529966725863981059
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -25.172617, y: -4.183086, z: -7.9537644}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1531997355367310783
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Mesh: {fileID: 4301538, guid: 378408775c6256848bb7ece10787b6ec, type: 3}
--- !u!23 &1542286568647539139
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9a0fd152b78abca4abb88e95073fb0bf, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!64 &1573562317796427713
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_Mesh: {fileID: 4301538, guid: 378408775c6256848bb7ece10787b6ec, type: 3}
--- !u!114 &1895292020963793607
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb0000002c0100002d0100002e0100005f01000060010000610100006401000090010000cc000000cd000000ce000000d0000000d1000000640100006d0100002f010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f02000030020000640200006502000066020000670200006802000069020000
isHandleCloneHitPoint: 0
--- !u!114 &3290948624327166060
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b9c305761a78ca41b5f94428fa22b82, type: 3}
m_Name:
m_EditorClassIdentifier:

7
Assets/CloneTypesTemplate/4#_Floor 2.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: df8391fbe30212e45a9d9b062c8cdabc
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/CloneTypesTemplate/Editor.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a688944dd20111445ba6563f5912b431
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

669
Assets/CloneTypesTemplate/Editor/SceneTool.cs

@ -0,0 +1,669 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneTool
{
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0);
for (int i = 0; i < neiParent.childCount; i++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m")
- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3));
msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length -
neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0);
for (int i = 0; i < waiParent.childCount; i++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m")
- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3));
msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length -
waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
}
static Transform GetTarget(Transform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
)
{
if (parent.GetChild(i).GetComponent<MeshRenderer>())
return parent.GetChild(i);
}
}
return parent;
}
[MenuItem("SceneTool/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLayerShiNeiFloor()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor") ||
obj[i].name.ToLower().Contains("floor") ||
obj[i].name.ToLower().Contains("chewei") ||
obj[i].name.ToLower().Contains("-floor") &&
obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
if (obj[i].name.ToLower().Contains("_wall") ||//墙面
obj[i].name.ToLower().Contains("_wall") ||
obj[i].name.ToLower().Contains("wall") ||
obj[i].name.ToLower().Contains("-wall") &&
obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子
obj[i].name.ToLower().Contains("_zhuzi") ||
obj[i].name.ToLower().Contains("-zhuzi") &&
obj[i].GetComponent<MeshRenderer>())
{
//Debug.Log(obj[i].name);
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
if (obj[i].name.ToLower().Contains("lt") &&
obj[i].GetComponent<MeshRenderer>() &&
!obj[i].name.ToLower().Contains("lt_name") &&
!obj[i].name.ToLower().Contains("_ltcs"))//楼梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
if (obj[i].name.ToLower().Contains("ft") &&
obj[i].GetComponent<MeshRenderer>() &&
!obj[i].name.ToLower().Contains("ft_name") &&
!obj[i].name.ToLower().Contains("bf"))//扶梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad)
public static void SetNavLayerShiWaiCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad"))
{
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
//Debug.Log(obj[i].name);
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad)
public static void SetNavLayerShiWaiSoliderRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad"))
{
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
//Debug.Log(obj[i].name);
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/RemoveColider")]//移除碰撞器
public static void RemoveColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true);
}
}
}
}
}
[MenuItem("SceneTool/AddColider")]//添加碰撞器
public static void AddColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
}
}
}
[MenuItem("SceneTool/SetGuanDing")]
public static void SetGuanDing()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<FireOnTank>())
{
obj[i].gameObject.AddComponent<FireOnTank>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("Guanding").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetGuanBi")]
public static void SetGuanBi()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("GuanBi").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetGuanDi")]
public static void SetGuanDi()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
}
}
}
[MenuItem("SceneTool/SetTeamTargetItemName")]
public static void SetTeamTargetItemName()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<TeamTargetItem>())
{
obj[i].gameObject.GetComponent<TeamTargetItem>().TankName = obj[i].gameObject.name;
}
}
}
}
[MenuItem("SceneTool/SetGuanLouTi")]
public static void SetGuanLouTi()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("GuanLouTi").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetDouBuZou")]
public static void SetDouBuZou()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
}
}
}
[MenuItem("SceneTool/ChangDingName")]
public static void ChangDingName()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].gameObject.GetComponent<FireOnTank>())
{
obj[i].gameObject.name = "GuanDing";
}
}
}
}
}
[MenuItem("SceneTool/ChangBiName")]
public static void ChangBiName()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].gameObject.GetComponent<CloneableEnums>() && obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Count == 1)
{
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes[0] == CloneObjType.FireBreakThough)
obj[i].gameObject.name = "GuanBi";
}
}
}
}
}
[MenuItem("SceneTool/ChangeMessage")]//添加碰撞器
public static void ChangeMessage()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<CloneGameObjInfo>())
{
if (obj[i].GetComponent<CloneGameObjInfo>().buildNum == "8XGYTC")
{
obj[i].GetComponent<CloneGameObjInfo>().buildNum = "2XGYTC";
}
}
}
}
}
[MenuItem("SceneTool/RemoveAnimator")]//移除碰撞器
public static void RemoveAnimator()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<Animator>())
{
if (obj[i].GetComponent<Animator>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<Animator>(), true);
}
}
}
}
}
[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性
public static void SetSNXHS()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("xhs") &&
!obj[i].name.ToLower().Contains("xhs_name") &&
!obj[i].name.ToLower().Contains("xhs_wz") &&
!obj[i].name.ToLower().Contains("xhs-wz") &&
obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].gameObject.GetComponent<BoxCollider>())
{
obj[i].gameObject.AddComponent<BoxCollider>();
}
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true);
}
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0)
{
long staticGameObjId = (long)GUID.NewGuid(1, 1);
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId);
}
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>())
{
obj[i].gameObject.AddComponent<InDoorHydrantMessage>();
}
if (!obj[i].gameObject.GetComponent<WaterSource>())
{
obj[i].gameObject.AddComponent<WaterSource>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
List<CloneObjType> EnumsList = new List<CloneObjType>() {
CloneObjType.FireHose
};
enumParent.CloneableTypes = EnumsList;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
}
}
}

11
Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 897c231eaac7aa04686627c31697e0ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

122
Assets/CloneTypesTemplate/Ground 1.prefab

@ -0,0 +1,122 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &7357239408396793971
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7353548426959401977}
- component: {fileID: 7379803544270716607}
- component: {fileID: 7370271312164245813}
- component: {fileID: 7421708592080839945}
- component: {fileID: 778200142024599098}
- component: {fileID: 7566846592285629089}
m_Layer: 0
m_Name: Ground 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7353548426959401977
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 56.69465, y: -124.525925, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7379803544270716607
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Mesh: {fileID: 4300000, guid: b08d798f2cffc7a41bb45f0aa009cdd8, type: 3}
--- !u!23 &7370271312164245813
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9a0fd152b78abca4abb88e95073fb0bf, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!64 &7421708592080839945
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_Mesh: {fileID: 4301528, guid: 378408775c6256848bb7ece10787b6ec, type: 3}
--- !u!114 &778200142024599098
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb0000002c0100002d0100002e010000fa000000fb000000fc000000fd000000fe000000ff0000000001000001010000020100000301000004010000050100005e0100005f0100006001000061010000620100006301000064010000650100009001000066010000cc000000060100000701000008010000090100000a0100000b0100000c010000690100006a0100006b0100006701000068010000ce000000d0000000d1000000640100006c0100006d0100006e0100006f010000700100002f0100000d010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f0200003002000058020000590200005a0200005b0200005c0200005d0200005e0200005f02000060020000610200006202000063020000640200006502000066020000670200006802000069020000cd000000
isHandleCloneHitPoint: 0
--- !u!114 &7566846592285629089
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b9c305761a78ca41b5f94428fa22b82, type: 3}
m_Name:
m_EditorClassIdentifier:

7
Assets/CloneTypesTemplate/Ground 1.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 933a88e8c448bb54baefb1860c8e03db
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

358
Assets/CloneTypesTemplate/TheCarRoad.prefab

@ -0,0 +1,358 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1448480874978764806
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2036843565592825570}
- component: {fileID: 4192392774204234242}
m_Layer: 0
m_Name: ShiWaiLouDing
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2036843565592825570
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1448480874978764806}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4192392774204234242
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1448480874978764806}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb000000cc000000d0000000d10000002c0100005f01000060010000610100006401000067010000680100006a0100006b01000090010000d200000071010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f02000030020000640200006502000066020000670200006802000069020000
isHandleCloneHitPoint: 0
--- !u!1 &3862791060661072280
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5957534287860957307}
- component: {fileID: 2554234015808576151}
m_Layer: 0
m_Name: ShiNeiFloor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5957534287860957307
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3862791060661072280}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2554234015808576151
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3862791060661072280}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb000000cc000000d0000000d10000002c0100005f01000060010000610100006401000067010000680100006a0100006b01000090010000d200000071010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f02000030020000640200006502000066020000670200006802000069020000
isHandleCloneHitPoint: 0
--- !u!1 &5062027077239370685
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1375686834103553258}
- component: {fileID: 3247774623453244617}
m_Layer: 0
m_Name: TheCarRoad
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1375686834103553258
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5062027077239370685}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 5957534287860957307}
- {fileID: 5214412471344223968}
- {fileID: 2036843565592825570}
- {fileID: 6655865952981870942}
- {fileID: 8617449886395387640}
- {fileID: 1529966725895639609}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3247774623453244617
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5062027077239370685}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb000000cc000000d0000000d1000000fa000000fb000000fc000000fd000000fe000000ff000000000100000101000002010000030100000401000005010000060100000701000008010000090100000a0100000b0100000c0100000d0100002c0100002d0100002e0100002f0100005e0100005f010000600100006101000062010000630100006401000065010000660100006701000068010000690100006a0100006b0100006c0100006e0100006f0100007001000090010000d200000071010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f0200003002000058020000590200005a0200005b0200005c0200005d0200005e0200005f02000060020000610200006202000063020000640200006502000066020000670200006802000069020000
isHandleCloneHitPoint: 0
--- !u!1 &5776162328859091251
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5214412471344223968}
- component: {fileID: 8791578464750648927}
m_Layer: 0
m_Name: ShiWaiSolider
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5214412471344223968
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5776162328859091251}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &8791578464750648927
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5776162328859091251}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb000000cc000000d0000000d10000002c0100002d0100002f0100005e0100005f010000600100006101000062010000630100006401000065010000660100006701000068010000690100006a0100006b0100006c0100006e0100006f010000700100009001000071010000d2000000260200002702000028020000290200002a0200002c0200002d0200002e0200002f020000640200006502000066020000670200006802000069020000300200002b020000
isHandleCloneHitPoint: 0
--- !u!1 &7866724411915591980
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655865952981870942}
- component: {fileID: 7275636843865131675}
m_Layer: 0
m_Name: Guanding
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6655865952981870942
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7866724411915591980}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &7275636843865131675
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7866724411915591980}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: d0000000c8000000c9000000
isHandleCloneHitPoint: 0
--- !u!1 &8517682978472634123
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8617449886395387640}
- component: {fileID: 7325741734104057866}
m_Layer: 0
m_Name: GuanBi
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8617449886395387640
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8517682978472634123}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &7325741734104057866
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8517682978472634123}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: d1000000
isHandleCloneHitPoint: 0
--- !u!1001 &40309306
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 1375686834103553258}
m_Modifications:
- target: {fileID: 1527694588518554871, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_Name
value: GuanLouTi
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalPosition.x
value: -25.172617
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalPosition.y
value: -4.183086
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalPosition.z
value: -7.9537644
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_RootOrder
value: 5
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1542286568647539139, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: df8391fbe30212e45a9d9b062c8cdabc, type: 3}
--- !u!4 &1529966725895639609 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
m_PrefabInstance: {fileID: 40309306}
m_PrefabAsset: {fileID: 0}

7
Assets/CloneTypesTemplate/TheCarRoad.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b6368959a808e804c9e4a1afe87a6abd
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/MscPublic.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 47e565936948ebd419ae4bf92e25396c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/StreamingAssets.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5e14c626d9a48ec46bd5702d258c679b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/StreamingAssets/AssetBundles.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a3ca38fcdfce88e4ca33b156d1222e03
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: db91f4064b64dd547bc712a7c2ad6a0e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/GuangYuanWuZiAB

Binary file not shown.

7
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/GuangYuanWuZiAB.manifest

@ -0,0 +1,7 @@
ManifestFileVersion: 0
CRC: 3457205354
AssetBundleManifest:
AssetBundleInfos:
Info_0:
Name: buildingscene
Dependencies: {}

7
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/GuangYuanWuZiAB.manifest.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 46ca0714c8541634a93599cda6e045cf
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

7
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/GuangYuanWuZiAB.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 498b59e625d837948ad51c4615bd78a1
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/buildingscene

Binary file not shown.

76
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/buildingscene.manifest

@ -0,0 +1,76 @@
ManifestFileVersion: 0
CRC: 240384122
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: a24f2da664b5ae1c67670869f55936e4
TypeTreeHash:
serializedVersion: 2
Hash: 0ea9fca4c3fecd26699b47a48cac8552
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 21
Script: {instanceID: 0}
- Class: 23
Script: {instanceID: 0}
- Class: 28
Script: {instanceID: 0}
- Class: 33
Script: {instanceID: 0}
- Class: 43
Script: {instanceID: 0}
- Class: 48
Script: {instanceID: 0}
- Class: 64
Script: {instanceID: 0}
- Class: 65
Script: {instanceID: 0}
- Class: 89
Script: {instanceID: 0}
- Class: 104
Script: {instanceID: 0}
- Class: 108
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 11500000, guid: 1e3fdca004f2d45fe8abbed571a8abd5, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: a30477d3d23f2bc4a8924ffb4b1b7e62, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: c03a1a14af66ddc4b9f0f18b89b0d053, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 0b9c305761a78ca41b5f94428fa22b82, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 9f2d9a2b690085640a79fba12bb50f2d, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: fd12b05bdce7fdd49abdadfd2f99dc0d, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: e01c388cf4175aa49b4973deb437d754, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 138657bd20cc99148b95741de3a954f1, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 214c67cdadc188b47ab95cd9fdecddc7, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 4302e11eb254e4548aed561b2bbc99d4, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: c6c3bcee76738264da0b700ac7402719, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 123
Script: {instanceID: 0}
- Class: 157
Script: {instanceID: 0}
- Class: 238
Script: {instanceID: 0}
- Class: 258
Script: {instanceID: 0}
Assets:
- Assets/34GuangYuanWuLiu/BuildingScene.unity
Dependencies: []

7
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/buildingscene.manifest.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 8b76f2eb87305f949a86df4466d13242
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

7
Assets/StreamingAssets/AssetBundles/GuangYuanWuZiAB/buildingscene.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2cb8cd2da99c0164a9c902cbb9824d47
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

2
ProjectSettings/NavMeshAreas.asset

@ -73,7 +73,7 @@ NavMeshProjectSettings:
m_Settings:
- serializedVersion: 2
agentTypeID: 0
agentRadius: 0.08
agentRadius: 0.13
agentHeight: 1
agentSlope: 60
agentClimb: 0.5

Loading…
Cancel
Save